From henrik@utb.shv.hb.se Thu Feb 9 21:46:21 PST 1995 Article: 2501 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2501 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!eru.mt.luth.se!news.luth.se!sunic!news.chalmers.se!news.gu.se!gd-news!d6196.shv.hb.se!henrik From: henrik@utb.shv.hb.se (Henrik Bengtsson) Subject: Re: Anxiously Awaiting PC Lightwave... Message-ID: Sender: usenet@gdunix.gd.chalmers.se (USENET News System) Nntp-Posting-Host: d6196.shv.hb.se Organization: Department of Computer Science and Business Administration References: <3h5ruo$anq@tusol.cs.trinity.edu> Date: Wed, 8 Feb 1995 19:43:49 GMT Lines: 17 >Well, it 1/3 the way thought the first quarter of 1995, and I still have >received no word on Lightwave's release date.. I hope it is soon, >since I would like to see it. I am going to purchase a 3D rendering >software package in the next few months, and I would like to have >Lightwave for the PC as one of my choices... Any info on a release date >would be GREATLY appreciated. Well it's not much but it has apparently (according to the Swedish main distributer) been delayed for yet another month. This a little sad though no one is to blame since I have 2 potential customers waiting (for animations that is =) and adding 1 months to the deadline just because I don't have the tool is not good animation studio policy =) Oh well, enuf nagging from me. Be well all, Henrik From jgross@netcom.com Thu Feb 9 21:45:30 PST 1995 Article: 2502 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2502 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: WaveMaker? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3h9qic$t5m@pacifier.com> Date: Thu, 9 Feb 1995 08:07:56 GMT Lines: 12 : I've been thinking of purchasing WaveMaker recently. I remember reading : some messages on here a couple of weeks ago that Tony Stutterheim has : written a significant upgrade for it and that it is no longer available : thru Axiom Software. I would like to find out more about it if anyone : has any info, addresses, phone numbers, E-Mail address. I'm also hoping : that it will work with the standalone version of LW3.5. WaveMaker is available thru Radiosity Software: 612-787-0855 Tell em John sent you and yes, it will work with standalone 3.5... JG From Brad.Bowman@daytonoh.ncr.com Thu Feb 9 21:46:03 PST 1995 Article: 2503 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2503 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: Motion Libraries X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3gomsr$b6d@quartz.ucs.ualberta.ca> Date: Wed, 8 Feb 1995 13:28:01 GMT Lines: 17 Have two fish objects, one with the swimming motion and one with the slapping motion. The first frame of the slapping fish should match the swimming fishes shape. It would go something like this. Frame 1-120 the swimming fish would be 0% dissolved and swimming. At frame 121 the swimming fish would be 100% dissolved and the slapping fish would be 0% dissolved. Make sure the two fish match accurately. Then frame 121-151 the second fish would slap. There you have it. Two fish that look like one. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From Brad.Bowman@daytonoh.ncr.com Thu Feb 9 21:45:37 PST 1995 Article: 2504 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2504 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: Voyager No-Prize X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3gpbok$pke@newsbf02.news.aol.com> Date: Wed, 8 Feb 1995 13:29:32 GMT Lines: 31 No major hint there, eh Lee? >In article <3gpbok$pke@newsbf02.news.aol.com> Stranahan writes: >---------------- >Not really, > until Lightwave has the ability (thru Newtek or 3rd party) to do high >end dynamic simulations ala Wavefront (ie the solar flares, and gas cloud >wave shot) Those big companies are quite safe. I'm not diss'n LW, I love >the product. But it has a long way to go before it approaches the >functionality and ease of use of the high end. >---------------------- > >Those big companies are not safe. > > >*************************** >** Lee Stranahan ** >** NewTek, Inc ** >** ** >** Life is short, ** >** but wide. ** >*****************************> Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From neilt@netcom.com Thu Feb 9 21:46:30 PST 1995 Article: 2505 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2505 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!neilt From: neilt@netcom.com (Neil Taneja) Subject: Small stars flicker Message-ID: Organization: Earth X-Newsreader: TIN [version 1.2 PL1] Date: Thu, 9 Feb 1995 11:03:23 GMT Lines: 9 Has anyone tried animating 'small' single point polygons? I have tried almost everything but they don't come out stable. They flicker or wiggle and there doesn't seem to be a way to stop it. -- Neil Taneja -- neilt@netcom.com Everything is wrong... Question everything. From thierry@ix.netcom.com Thu Feb 9 21:45:35 PST 1995 Article: 2506 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2506 Path: netcom.com!ix.netcom.com!netnews From: thierry@ix.netcom.com (Thierry Humeau) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FLYER info Date: 9 Feb 1995 00:21:09 GMT Organization: Netcom Lines: 26 Distribution: world Message-ID: <3hbn5l$nmo@ixnews3.ix.netcom.com> References: <3gp7oe$8s9@ionews.io.org> <3h9rai$cke@blkbox.blkbox.COM> NNTP-Posting-Host: ix-dc5-08.ix.netcom.com >Pardon me, but after installing my flyer, I would beg to differ with >the statement that "It is this conncector that the Flyer feeds its D2 >output into the Toaster" >The cable from the Flyer to the toaster goes to the composite in/out >connector card on the toaster. >It appears that the flyer only borrows the BNC connectors on the toaster >for composite input, and then sends its output to the toaster via >the the composite input channels. >Sorry to bust the D2 bubble. I'm not saying there isn't D2 somewhere >on the toaster and flyer, just that it ain't being used. >Someone differ with me if I am wrong. > As far as I know, D2 is a composite digital format. So having the video signal processed under a composite form does not mean it cannot be D2 processed... Thierry. -- ************************************************************** Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 CANAL+TV France correspondant thierry@ix.netcom.com ************************************************************** From Norman@eisner.decus.org Thu Feb 9 21:45:53 PST 1995 Article: 2507 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2507 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!darwin.sura.net!news.larc.nasa.gov!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Followup-To: comp.graphics.packages.lightwave Date: 9 Feb 1995 00:10:54 GMT Organization: Entropy Lines: 46 Distribution: world Message-ID: References: <3gppeq$25v@ankh.iia.org> <3gs5lq$8rn@xmission.xmission.com> <3gttde$kee@beta.inc.net> <3h67dl$ <3hakgk$sdj@beta.inc.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article <3hakgk$sdj@beta.inc.net>, syndesis@beta.inc.net (John Foust) wrote: > In article , Norman@eisner.decus.org (Richard) says: > > >100 * $100 = 10K. 1000 * $100 = 100K. Yep, I'd call that greedy, but > >understandable if one is trying to make a living off of one plug-in per/yr. > >I won't even talk about what softimage or wavefront or alias would charge. > >Now that is greedy. ;-) > > Oh, come on. Greedy? Typical Internet blather. You need to slow down your reading, and/or I need to be clearer. I said it was greedy UNLESS you are trying to make a living at it. Also, we are talking about plug-ins here NOT entire programs like LW. Although some plug-ins may certainly approach the complexity of a general purpose program, most will be utilities. The Greedy stuff was not personal. sorry if you took it that way. It was meant to point out a general human trait that is also involved in business. It had nothing to do with you personally. > Oh, you're posting > from a government agency, I understand. :-) SO? Does that automatically make me a bad guy? All gov'ment employees are just suppose to shuffle paper? ENNHHH! I do computer graphics thank you very much. It is even in my job description, so CHOKE ON IT. Anything that might impact how I do my job IS my business. So I follow the latest developments on LW and TRY to CONTRIBUTE. It is nice to get paid for doing something you enjoy, eh?! If you are wondering why I don't use my gov address here, it is because I want news related mail contained to another mailbox so that it is much easier for me to maintain. FAQ stuff can go either place. Check the FAQ and see for yourself. It is no big secret. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From thierry@ix.netcom.com Thu Feb 9 21:45:40 PST 1995 Article: 2508 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2508 Path: netcom.com!ix.netcom.com!netnews From: thierry@ix.netcom.com (Thierry Humeau) Newsgroups: comp.graphics.packages.lightwave Subject: Flyer SCSI cables? Date: 9 Feb 1995 00:26:35 GMT Organization: Netcom Lines: 24 Distribution: world Message-ID: <3hbnfr$npu@ixnews3.ix.netcom.com> References: <3gpbok$pke@newsbf02.news.aol.com> NNTP-Posting-Host: ix-dc5-08.ix.netcom.com Hi, After almost a year of agony my Flyer finally hit the door today and I am happy (or almost happy)... First hurdle: My 9 Gig HD's are coming tomorrow but I have not been able to locate a source for the necessary hybrid scsi cables necessary to hook up my drives to the Flyer board. I need two internal/external scsi cables with one centronics and one internal SCSI connector on each. Of course Newtek tech support is flooded and impossible to get through and my Amiga dealer called sick. Please help me, I wanna fly! Thanks, Thierry. -- ************************************************************** Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 CANAL+TV France correspondant thierry@ix.netcom.com ************************************************************** From doyle@hotlne.enet.dec.com Thu Feb 9 21:45:00 PST 1995 Article: 2509 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2509 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!usenet.eel.ufl.edu!usenet.cis.ufl.edu!caen!crl.dec.com!crl.dec.com!news.athena.tay.dec.com!nntpd.lkg.dec.com!hotlne.enet.dec.com!doyle From: doyle@hotlne.enet.dec.com (My name is...) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave and Breakfast Cereal Date: 7 FEB 95 22:57:33 Organization: Digital Equipment Corporation Lines: 8 Message-ID: <3h9g1s$h4f@nntpd.lkg.dec.com> References: <3gsgbl$3jr@News1.mcs.com> <3guss0$ki3@ixnews2.ix.netcom.com> <3h47bf$ir7@News1.mcs.com> NNTP-Posting-Host: hudsrv.enet.dec.com I a Captain Crunch man myself, as well as Crunch Berries with side preferences of Cocoa Puffs,Frosted Flakes (hey there not just for kids!) and Fruity Pebbles and Coco Pebbles. I'm Warning though the last two get into the keyboard. What ever happened to Quisp and Quake? They met thier demise long before I was lightwaving. They would of made great modeling cereal. From egreen2@dvorak.helios.nd.edu Thu Feb 9 21:46:23 PST 1995 Article: 2510 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2510 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!col.hp.com!simtel!news1.oakland.edu!news.nd.edu!dvorak.helios.nd.edu!egreen2 From: egreen2@dvorak.helios.nd.edu (erick green) Newsgroups: comp.graphics.packages.lightwave Subject: Polygon revolt! Date: 8 Feb 1995 21:59:05 GMT Organization: University of Notre Dame Lines: 15 Distribution: world Message-ID: <3hber9$kdi@news.nd.edu> NNTP-Posting-Host: dvorak.helios.nd.edu Can someone explain to me why, when i triple the polygons on several of my objects, then subdivide them (smooth) some of the polygons decide to run off on their own tangent? Ive got a cross section of a cylinder and the flat area is plagued with these divits and indentions as well as some outcroppings. I get even worse results on bent piece of pipe (looks like /\ ). After subdividing it I get this pipe that looks like it hade a bomb go off inside of it. Can someone please tell me why the polygons are breaking away from my objects and what I can do about it? Thank you. Erick zen dynamix A member of the Social Entropy family of companies From leimberger@marbls.enet.dec.com Thu Feb 9 21:45:54 PST 1995 Article: 2511 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2511 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!caen!crl.dec.com!crl.dec.com!news.athena.tay.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 8 Feb 1995 11:53:16 GMT Organization: Digital Equipment Corporation Lines: 30 Distribution: world Message-ID: <3habbc$70@nntpd.lkg.dec.com> References: <3h5opp$ha6@newsbf02.news.aol.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <3h5opp$ha6@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) | |>We have taken out ZERO ads in PC or SGI mags (ARE there SGI mags?!? |>Really?!?) so far... |> |>Guess again. |> |> |>Lee Stranahan Well actually I have seen ads in A/Video and that is read by a great number of people and covers SGI, Pc, Amiga and Mac. So you actually have been hitting the SGI , PC people with ads. I can see why the interest is so great in the other markets, but in all fairness you can't expect as many calls from a market you have been in for several years as opposed to new and starving markets. Of course the PC market is very large so even a small % could overcome the Amiga market. However I work on a VAX everyday and appreciate multitasking. I can't tolorate a a system that dosen't multitask. My interest has always been grpahics and the Amiga has always met my needs. NT will multitask, but the resources will press the small user, but lightwave will soon be out of reach of the hobby types, I see IMAGINE filling in the gap. You seem to have lost sight of the change in your marketing stratgy. When the Toaster came out it was Video for EVERYBODY but Lightwave is heading toward the PRO ONLY market.(Not that this is bad ). lets face it NT takes more resources to wake up then I use to run Lightwave, ADPRO AND dpaint on the Amiga. I may be forced to migrate someday but will hold out as long as I can. BTW there is an SGI mag it titled Iris mumble mumble(can't remember but it's on the stands at Barnes and Noble. Pretty nice mag at that. I love the Amiga but at least I track the 3D and graphics market. From leimberger@marbls.enet.dec.com Thu Feb 9 21:46:00 PST 1995 Article: 2512 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2512 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!caen!crl.dec.com!crl.dec.com!news.athena.tay.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 8 Feb 1995 12:03:15 GMT Organization: Digital Equipment Corporation Lines: 23 Distribution: world Message-ID: <3habu3$70@nntpd.lkg.dec.com> References: <3h41oa$6sm@newsbf02.news.aol.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <3h41oa$6sm@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes: |> |>Here's an intresting statistic.... |> |>Last month (January) we had TWENTY TIMES more people calling for info |>about LightWave for the PC then LW for the Amiga. In fact, more |>people |>called (by two times) for the SGI version then the Amiga version. |> |>But, let's see how many people buy the Amiga version..... |> |> Well anybody that wants a Toaster, or Flyer (there still going to be available arn't they). Then the current people that will upgrade to the Amiga version 4.0 . If CBM rises from the ashes it may be to late unless they rise and produce a faster platform base. This is not looking very bright but one never knows what the future holds. I hope NewTek is very sucessfull in all the markets that they enter with LW, but that dosen't mean I won't mourn the Amiga if it is dropped. From videoman@netcom.com Thu Feb 9 21:46:13 PST 1995 Article: 2513 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2513 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!videoman From: videoman@netcom.com Subject: Re: New Free Way to Network Amigas and PCs Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <3haq59$sdj@beta.inc.net> Date: Thu, 9 Feb 1995 14:09:26 GMT Lines: 30 syndesis@beta.inc.net (John Foust) writes: >OK, I lied. This is really a plea for someone with too much >time on their hands to search for the source code to Samba, >a package that's already running fine on the SGI and Linux. >Source code is available, I'm sure it only uses straight >sockets. >With this, you'd run Samba on the Amiga, and then run any >of Microsoft's LAN Managers (LM for DOS, Windows for Workgroups, >WinNT, etc.) and suddenly be able to see the Amiga's drives >as a new PC drive. Imagine: > c> net use K: \\amiga\root >and then see a new K: drive on your PC that's actually your >Amiga's drive. >Any takers? Check your favorite Linux site for the source code. Um, what sort of PC network card are you going to try and put in a ZorroII slot? :) or will this work on a Para. Port... I'm sure if it's unix/dos it wants to see some network hardware... is there some on the Amiga? (somthing I never looked into much) -- -== When Dreams Become Reality ==- -= IM Design=- videoman@netcom.com Video Production videoman@cyberspace.org 3D Graphics & DTP From mikep@sr.hp.com Thu Feb 9 21:46:25 PST 1995 Article: 2514 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2514 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!hplabs!hplextra!news.dtc.hp.com!col.hp.com!canyon.sr.hp.com!mikep From: mikep@sr.hp.com (Mike Powell) Newsgroups: comp.graphics.packages.lightwave Subject: Re: World Const. Set > LW Motion? Date: 9 Feb 1995 02:33:47 GMT Organization: Hewlett Packard Sonoma County Lines: 19 Message-ID: <3hbuub$1np@canyon.sr.hp.com> References: <3h9bq7$77o@canyon.sr.hp.com> NNTP-Posting-Host: calvin.sr.hp.com X-Newsreader: TIN [version 1.2 PL2] Mike Powell (mikep@sr.hp.com) wrote: : Howdy... : Does World Construction Set create Lightwave motion files : (or read them)? : THX Why, yes it does (reads and writes LW motion files). Thanks! You're welcome, -Mike- From bobb@uwave.cse.tek.com Thu Feb 9 21:46:01 PST 1995 Article: 2515 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2515 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!news.tek.com!uwave.cse.tek.com!bobb From: bobb@uwave.cse.tek.com (Bob Bales) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 9 Feb 1995 01:54:17 GMT Organization: Tektronix, Inc., Beaverton, OR. Lines: 20 Message-ID: <3hbsk9$fgn@tekadm1.cse.tek.com> References: <3h41oa$6sm@newsbf02.news.aol.com> NNTP-Posting-Host: uwave.cse.tek.com In article <3h41oa$6sm@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) > writes: >Last month (January) we had TWENTY TIMES more people calling for info >about LightWave for the PC then LW for the Amiga. In fact, more people >called (by two times) for the SGI version then the Amiga version. Could this be because the versions for the PC and SGI are (or are about to be) "new?" In other words, perhaps Amiga users don't call not because they are small in number but because they (as a group) are more familiar with it. >But, let's see how many people buy the Amiga version..... Bob Bales Tektronix, Inc. I help Tektronix make their instruments. They don't help me make my opinions. From lthumper@bga.com Thu Feb 9 21:46:11 PST 1995 Article: 2516 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2516 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!bga.com!edwin-a1.ip.realtime.net!user From: lthumper@bga.com (Jeff Kramer) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Ports? Date: Wed, 08 Feb 1995 23:06:53 -0600 Organization: Carpe Diem, Inc. Lines: 26 Message-ID: References: <3h9fj9$ab4@newsbf02.news.aol.com> <3hamb3$fpi@newsbf02.news.aol.com> NNTP-Posting-Host: edwin-a1.ip.realtime.net In article <3hamb3$fpi@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) wrote: > -------- > At the VTU conference, Newtek said the requests for LW on the Power MAC > were running 2-1 with the PC > ----------- > > I don't know who said this, or in what context - but it is simply not > true. > > > Lee Stranahan > "I am not a number, I am a free man!" I seem to remember something about the fact that if they released a product that wasn't to the Mac Magazines liking they would be torn to shreads. I was at the Flyer demo in Austin, and they were talking about LW a bit. Something about getting a Mac-ish interface. I'd just like them to have LW for Linux and then be done with it. You'll be able to run Linux on your PowerMAC soon, if not now, and on your 68k Mac soon, if not now. It's the ultimate multi-platform solution. Little Thumper -lthumper@bga.com- http://www.realtime.net/~lthumper/ Jeff Kramer From stranahan@aol.com Thu Feb 9 21:45:41 PST 1995 Article: 2517 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2517 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 9 Feb 1995 00:23:11 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <3hc8rv$qds@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com No major hint there, eh Lee? --------- Here's the hint - Plug Ins...LW's plug-in system will allow a tremendous amount of flexibity... Plus, with Wavefront, SGI, and Alias circling the wagons......they're in real trouble. And they know it. Lee Stranahan "I am not a number, I am a free man!" From dma@mcs.com Thu Feb 9 21:45:02 PST 1995 Article: 2518 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2518 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave and Breakfast Cereal Date: 9 Feb 1995 06:07:46 GMT Organization: MCSNet Services Lines: 8 Message-ID: <3hcbfi$q54@News1.mcs.com> References: <3gsgbl$3jr@News1.mcs.com> <3h91i9$2ht@nntp.interaccess.com> NNTP-Posting-Host: dma.pr.mcs.net denryan@flowbee.interaccess.com ( ) wrote: > Cold-rolled, pickled tongue sandwich on potato bread, washed down with a > big glass of buttermilk. It's ... enzyme-licious! eegggh... From ernie@gaspra.pd.com Thu Feb 9 21:45:47 PST 1995 Article: 2519 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2519 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news1.wolfe.net!infoman.net99.net!news.rtd.com!gaspra.pd.com!ernie From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: Wed, 8 Feb 1995 23:26:56 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 16 Message-ID: References: NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: > Anybody know somebody, etc. that's beta-testing LW and do they know > whether it will be able to run under OS/2 Warp? Of course when you > ask New Tek they just say their rote speech since nothing is cast in > iron yet...but...any rumors? I suspect the intersection of OS/2 Warp users and LW testers is the empty set, in light of which it's anybody's guess. Warp is supposed to run Win32s programs, and in theory that should be enough to allow LW to run. But there may be performance penalties or problems with Warp/Win32s that would only be revealed by extensive testing. Windows LW will be a Windows program. Whether it runs under Warp is really more of a question about Warp than it is about LW. - Ernie From vermeer@panix.com Thu Feb 9 21:45:03 PST 1995 Article: 2520 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2520 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!panix!not-for-mail From: vermeer@panix.com (David C) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave and Breakfast Cereal Date: 9 Feb 1995 02:42:45 -0500 Organization: STONE/DnA Lines: 15 Message-ID: <3hch1l$frp@panix3.panix.com> References: <3gsgbl$3jr@News1.mcs.com> <3h91i9$2ht@nntp.interaccess.com> <3hcbfi$q54@News1.mcs.com> NNTP-Posting-Host: panix3.panix.com X-Newsreader: TIN [version 1.2 PL2] Dan Ablan (dma@mcs.com) supplies/demands... | denryan@flowbee.interaccess.com ( ) wrote: | > Cold-rolled, pickled tongue sandwich on potato bread, washed down with a | > big glass of buttermilk. It's ... enzyme-licious! | eegggh... ...uuawlgh... -- 0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0OO0O ^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^ S T O N E | | David Carrigan | | | | || | | | | | vermeer@panix.com "No matter where you are, you're there." -BBonzai From tpalessi@netaxs.com Thu Feb 9 21:46:26 PST 1995 Article: 2521 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2521 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!caen!msunews!netnews.upenn.edu!netaxs.com!tpalessi From: tpalessi@netaxs.com (Tom Alessi) Newsgroups: comp.graphics.packages.lightwave Subject: Compugraphics School Date: 9 Feb 1995 07:52:12 GMT Organization: Netaxs Internet BBS and Shell Accounts Lines: 23 Message-ID: <3hchjc$ds3@netaxs.com> NNTP-Posting-Host: unix3.netaxs.com X-Newsreader: TIN [version 1.2 PL2] I was in the same situation last year - I think I made the right choice, go to school.. I am majoring in Graphic Design Communications for a B.S.. I thought I knew it all (or a whole lot about animation and design in general) but I've learned more in one semester than I thought I ever would. Design is not someting you take for grant it, there is alot of smarts and thinking behind design - this is why professional work looks professional... sure you may animate well and have alot of talent in the technical aspects, but honestly just going to school taught me life lessons.. I know this isn't about life but in the big picture this is what you are doing.. like it or not LIFE.. I know there are courses strictly for animation - but what I think is more important to learn is design and a foundation for design. The way I see it is that if I took a computer animation course I would learn all about how to use specific software and a general animation concept. A design backgroud would provide you with skills that will put your work FAR beyond the competition. Specific software is not as important as this since software is constantly changing and what software one uses is one's preference, but design is something solid and not going to change no matter what becomes of your favorite software.. I know this message is cryptic - it's late and I've been up for quite a bit.. n-e way if you have any more questions I'd be glad to answer them when I'm awake.. 8-) -+- Joe DiValerio -+- From cshort@aiaia.nmsu.edu Thu Feb 9 21:45:14 PST 1995 Article: 2522 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2522 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!news.alpha.net!news.mathworks.com!news.duke.edu!godot.cc.duq.edu!hudson.lm.com!newsfeed.pitt.edu!uunet!news.sandia.gov!tesuque.cs.sandia.gov!lynx.unm.edu!dns1.NMSU.Edu!news.nmsu.edu!cshort From: cshort@aiaia.nmsu.edu (SpamG*d) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Utils Wanted Date: 9 Feb 95 01:18:16 Organization: Computing Research Lab Lines: 35 Message-ID: References: <689993065wnr@snouty.demon.co.uk> <3hal31$sdj@beta.inc.net> NNTP-Posting-Host: aiaia.nmsu.edu In-reply-to: syndesis@beta.inc.net's message of 8 Feb 1995 14:39:29 GMT >>>>> On 8 Feb 1995 14:39:29 GMT, syndesis@beta.inc.net (John Foust) said: >> NNTP-Posting-Host: t23.inc.net >> X-Newsreader: WinVN 0.92.6+ >> Wow, are kids still doing mushrooms these days? How quaint! :-) no, when i'm not up to my pineal gland in lightwave i write language parsers. is it possible to get a lense flare (boo hiss) to disapear behind a clipmapped object? if i take a plane, project a clip map on it and put a lense flare behind it. i can't get the lense flare to vanish when it to a part of the plane that is not clipped out. if i turn cast shadows on for the plane, then the lense flare never comes on at all when it is behind the plane. also, is there any plan to implement a feature that will allow you to save an object in a clipmapped state? this can be done for displacement mapped objects, why not clipmapped objects? now, off to battle with the forces of darkness.. c. -- |S |------------------------| |P | silica gel, do not eat |------------------------------- |A | stays crispy in milk the legend govoreets of the lizards |M |------P|--------------- who would warm themselves on the rock. |G 0| at null, you could rub their tummies ana they |O P| would glow with the light of the great lizard --|D ------| E| king. -------------- vietnam theme park| |------------------| From gk559@cleveland.Freenet.Edu Thu Feb 9 21:46:28 PST 1995 Article: 2523 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2523 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!gk559 From: gk559@cleveland.Freenet.Edu (Jeff Kasunic) Newsgroups: comp.graphics.packages.lightwave Subject: Lightrom and the PC? Date: 9 Feb 1995 09:37:51 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 11 Message-ID: <3hcnpf$2tm@usenet.INS.CWRU.Edu> NNTP-Posting-Host: eeyore.ins.cwru.edu Currently, I own an Amiga 4000/Toaster 3.5 with no CD-ROM. Also, I own a 90 mhz. Pentium PC with a CD-ROM. I am interested in owning the "LightRom" disc available for the Amiga and want to know if I can run it on my PC and somehow transfer the files to my Amiga. Is this possible? Thanks, Jeff Kasunic gk559@cleveland.freenet.edu From des_mcpherson@cl_63smtp_gw.chinalake.navy.mil Thu Feb 9 21:46:24 PST 1995 Article: 2524 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2524 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!dog.ee.lbl.gov!newshub.nosc.mil!avalon.chinalake.navy.mil!usenet From: Des McPherson Subject: dual pentiums and LW4.0 Message-ID: Sender: usenet@avalon.chinalake.navy.mil (NAWS news admin) Organization: NAWS, China Lake, CA Date: Thu, 9 Feb 1995 00:08:26 GMT Lines: 6 as someone new to the PC marketplace, could someone explain to me how puchasing a dual pentium system would benefit me when using LW 4.0. Are both processors used simultaneously in DOS, Windows, WindowsNT? Does LW 4.0 have to be written to take advantage of a dual system or does NT take care of that for you. With the dual 100Mhz motherboards at $400 it would be nice to know... From Andrew@andymorg.demon.co.uk Thu Feb 9 21:46:29 PST 1995 Article: 2525 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2525 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!peernews.demon.co.uk!andymorg.demon.co.uk!Andrew Newsgroups: comp.graphics.packages.lightwave From: Andrew@andymorg.demon.co.uk (Andrew Morgan) Organization: Demon Account X-Newsreader: TIN [version 1.2 PL2] Subject: LightWave seminars... X-Posting-Host: andymorg.demon.co.uk Date: Thu, 9 Feb 1995 09:43:09 +0000 Message-ID: <9502090943.AA00001@andymorg.demon.co.uk> Sender: usenet@demon.co.uk Lines: 26 LightWave seminars to be held in UK. "Premier Vision's Andrew Bishop has announced a new series of LightWave seminars covering the basics of 3D modelling, surfacing, animation and rendering in NewTek's premier package. The seminars start in February 1995 and the expected cost for a days tuition is 50 - this will include breaks for coffee and an introduction to the full range of services Premier Vision has to offer. Suitable for beginners and seasoned pro's alike, the conferences also offer a chance to see exactly what LightWave can do before you invest in the package itself. Contact Premier Vision on (0171) 721 7050." Also just confirmed by Premier Vision is that Lee Stranahan will be holding some LightWave seminars in March '95 (cost for Lee's seminar TBA). Premier Vision will also be offering special discounts on LightWave related products to people attending the seminars. Andy. +-----------------------------+-------------------------------+ | Andrew Morgan | Graphic Artist & // | | Andrew@andymorg.demon.co.uk | Freelance Art Journalist \X/ | +-----------------------------+-------------------------------+ From leimberger@marbls.enet.dec.com Thu Feb 9 21:45:59 PST 1995 Article: 2526 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2526 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!udel!news.mathworks.com!newshost.marcam.com!zip.eecs.umich.edu!caen!crl.dec.com!crl.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 9 Feb 1995 15:10:09 GMT Organization: Digital Equipment Corporation Lines: 40 Distribution: world Message-ID: <3hdb8h$4t9@nntpd.lkg.dec.com> References: <3h8ue8$5vj@newsbf02.news.aol.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <3h8ue8$5vj@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes: |>Path: | nntpd.lkg.dec.com!crl.dec.com!pa.dec.com!decwrl!hookup!newshost.marcam.c |>No, no, no - Amiga people bug us for versions, too. These are not |>people |>from the 'PC/SGI' camp, they are people changing campsites.... |> |> |>Lee Stranahan |>"I am not a number, I am a free man!" |> |> Well I run LW on an Amiga 4000 today. I will have to make the tough decision on what platform to updrade to Amiga or PC. I don't have a PC as of yet and wonder what would be the way to go. I have several concerns 1) What PC 486 or Pentium Cost is a factor ? 2) How will LW 4.0 PC compare to the Amiga version macros ect ? 3) JG mentiond the possible drop of the Amiga becuse of processor power. Would a 486 go much farther ? after all I can put the Amiga on steroids :-) 4) What other programs will I want for the PC ? and can I even afford them. 5) Trade in my Amiga ! I think not. After all aside from lightwave I use Brilliance, Dpaint, ADPro, Pixel 3D, Vista Pro, Scenery Animator, Imagine, Page Stream , Forge, TypeSmith , Vertex........ many of which complement LW to varing degrees. All still really usefull and functional. 6) Will I have to mail my Amiga 3.5 stanalone dongle in for the update ? This is a big one I'd like to use the 4000 for modeling and graphics. 7) What graphic modes will PC support, and what will be required to use them ? I really can't afford TARGA. Have the PC's reached AGA Standards out of the box ? and many more of lesser concern. I also have an 030 2000 to work with. And while I hate dos I don't have an adversion to using a PC for just Lightwave, but beyond that their just so damn limiting . From Norman@eisner.decus.org Thu Feb 9 21:46:15 PST 1995 Article: 2527 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2527 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!udel!darwin.sura.net!news.larc.nasa.gov!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Followup-To: comp.graphics.packages.lightwave Date: 9 Feb 1995 15:43:32 GMT Organization: Entropy Lines: 34 Distribution: world Message-ID: References: <3haq59$sdj@beta.inc.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article , videoman@netcom.com wrote: > syndesis@beta.inc.net (John Foust) writes: > > > >OK, I lied. This is really a plea for someone with too much > >time on their hands to search for the source code to Samba, > >a package that's already running fine on the SGI and Linux. > >Source code is available, I'm sure it only uses straight > >sockets. [snip] > Um, what sort of PC network card are you going to try and put in a > ZorroII slot? :) or will this work on a Para. Port... I'm sure if it's > unix/dos it wants to see some network hardware... is there some on the > Amiga? (somthing I never looked into much) > > -- > -== When Dreams Become Reality ==- -= IM Design=- > videoman@netcom.com Video Production > videoman@cyberspace.org 3D Graphics & DTP Read about the GG2 bus+ in the FAQ for more info on PC cards (see below). There are serial and parallel port solutions available, but they are no where near as fast as an ethernet solution, but they are cheap, but then again so are floppies ;-) <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From eric@bigdog.engr.arizona.edu Thu Feb 9 21:46:20 PST 1995 Article: 2528 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2528 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: 9 Feb 1995 06:00:20 GMT Organization: University of Arizona, CCIT Lines: 22 Message-ID: <3hcb1k$892@news.CCIT.Arizona.EDU> References: <3fsq1k$g60@news.eecs.uic.edu> <3ge6s9$2ip@newsbf02.news.aol.com> <3hb3op$ckl@mother.usf.edu> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Dylan Northrup (northrup@madonna.coedu.usf.edu) wrote: : In <3ge6s9$2ip@newsbf02.news.aol.com>, Stranahan (stranahan@aol.com) felt it appropriate to spew the following onto the screen: : =------------------------ : [...] : =all anxious... Stu? Lee? Any new news about shipping dates? : =----------------------- : =Yep. First Quarter. : Ya know, that's what I love about Lee: He's so informative :-) [snip] So everyones wants to know the date LW will ship, well I have it from a very good source inside NewTek that LW 4.0 will on or before March 31, 1995. Thats it, the cat is out of the bag now, now everyone knows the date, are you happy now? -Eric -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From dingebre@xmission Thu Feb 9 21:45:56 PST 1995 Article: 2529 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2529 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.duke.edu!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!news.xmission.com!xmission!dingebre From: dingebre@xmission (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 9 Feb 1995 16:13:28 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 36 Message-ID: <3hdev8$atc@news.xmission.com> References: <3h41oa$6sm@newsbf02.news.aol.com> <3h5gh5$hpl@fox.ksu.ksu.edu> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] : stranahan@aol.com (Stranahan) writes: : >Here's an intresting statistic.... : >Last month (January) we had TWENTY TIMES more people calling for info : >about LightWave for the PC then LW for the Amiga. In fact, more people : >called (by two times) for the SGI version then the Amiga version. : >But, let's see how many people buy the Amiga version..... Why is this suprizing Lee? People who already have Lightwave on the Amiga aren't going to be as anxious because they already have it. The PC people have been strung on now for 6 months or more and are very anxious. SGI owners are in the same boat. AND unless you took names, it's possible that some were repeat callers. (Just for curiosity, what were the numbers; 20 PC owners, 1 Amiga owner, and 2 SGI owners? :) ) I, for one, have not and don't feel a need to call demanding where 4.0 is. After all, I can bug you on the net... On the other hand, when waiting for ImageFX 2.0 to be released and NOT owning a prior version, I called Nova several times to see when it was coming. I've called Questar two or three times trying to find out about World Construction Set, again because I am anxious for a tool that I don't have. I think it would be a more reasonable comparison to judge total sales across all systems and to compare phone calls on the next release. You probably will end up with more PC owners that any other system which is unfortunate in my opinion as MS DOS has killed many a great application. In the end I really don't care as I will go with hardware/software combinations that make the most business sense. I've never been one to follow to crowd and I don't think I'm going to change now... -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From koren@hpfcogv.fc.hp.com Thu Feb 9 21:51:57 PST 1995 Article: 2530 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2530 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 09 Feb 1995 15:02:24 GMT Organization: Hewlett Packard Ft. Collins Lines: 32 Message-ID: References: <3g8lio$b00@news-s01.ny.us.ibm.net> <3gb063$9nr@beta.inc.net> <3hakvn$sdj@beta.inc.net> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: syndesis@beta.inc.net's message of 8 Feb 1995 14:37:43 GMT In article <3hakvn$sdj@beta.inc.net> syndesis@beta.inc.net (John Foust) writes: > >hobbyist sorts are perhaps more likely to use a lot of freeware plugins. > Not to pick on you in particular, Steve, but I do wonder how many > freeware plug-ins there will be. I dunno. Its a good question. I'm betting there will be a few. I've got about 3 that I plan on writing right off the bat, and longer term plans for another 3 or 4. Certainly there won't be a huge number, but hey, its better than nothing, right :-). > Given that C plug-ins are more difficult to do than, say, > ARexx plug-ins were for the Amiga, how many ARexx scripts > were given away for LW users? 'Dats true. I've got maybe a dozen or 14 non-Newtek supplied ARexx scripts (several of which are pretty indispensable). OTOH, the Modeler ARexx interface, while really nice to have, sometimes lacks things you need to write a complex operation, and also, ARexx is too slow to perform complex procedures in compared to C/C++. Anyway, the thing that'll get in my way the most is not the difficulty of writing plug- ins, it'll be how much time I can find to work on them. > On the other hand, the new plug-ins will do much more than > you could do in ARexx. Yep. - steve (who is also really looking forward to getting the Essence textures in LW 4.0) From koren@hpfcogv.fc.hp.com Thu Feb 9 21:52:02 PST 1995 Article: 2531 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2531 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: World Const. Set > LW Motion? Date: 09 Feb 1995 15:05:22 GMT Organization: Hewlett Packard Ft. Collins Lines: 21 Message-ID: References: <3h9bq7$77o@canyon.sr.hp.com> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: mikep@sr.hp.com's message of 8 Feb 1995 02:55:03 GMT In article <3h9bq7$77o@canyon.sr.hp.com> mikep@sr.hp.com (Mike Powell) writes: > Does World Construction Set create Lightwave motion files > (or read them)? Mike, I dunno (i'll try to remember to look it up in the docs when I get home). But one interesting concept brought up in the WCS documentation is the possibility of exporting Z-buffer data with a WCS rendered image for use in LW. That means, essentially, that you could use WCS (which, IMHO, completely blows away VistaPro & Scenery Animator) to render terrain, and LW would really understand how to incorporate that into you images, instead of just using a static background picture. You could move LW objects around and behind WCS rendered terrain, etc. I'd really like to have that feature :-). I dunno if Newtek is planning on adding it, but I hope so. - steve From koren@hpfcogv.fc.hp.com Sat Feb 11 13:13:49 PST 1995 Article: 2532 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2532 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!newsfeed.pitt.edu!dsinc!ub!csn!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Date: 09 Feb 1995 15:11:25 GMT Organization: Hewlett Packard Ft. Collins Lines: 18 Message-ID: References: <3haq59$sdj@beta.inc.net> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: syndesis@beta.inc.net's message of 8 Feb 1995 16:06:01 GMT In article <3haq59$sdj@beta.inc.net> syndesis@beta.inc.net (John Foust) writes: > and then see a new K: drive on your PC that's actually your > Amiga's drive. How will it handle long filenames? Symbolic links? Hard links? Filenotes? Filenames with spaces in them? Hmm. Its an interesting idea though. I'm actually pretty intersted in the reverse; I'd like to be able to (cheaply) mount my PCs disk from the Amiga over, ideally, RS-232. If anyone has any tips on this, I'd appreciate a pointer (probably by email). What I *don't* want is some program like FTP to do the transfer. I want a real device. Thanks, - steve From dingebre@xmission Sat Feb 11 13:13:41 PST 1995 Article: 2533 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2533 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!news.xmission.com!xmission!dingebre From: dingebre@xmission (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 9 Feb 1995 16:35:38 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 19 Message-ID: <3hdg8q$eql@news.xmission.com> References: <3h41oa$6sm@newsbf02.news.aol.com> <3h5gh5$hpl@fox.ksu.ksu.edu> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] Jay Goodwin (fallous@ksu.ksu.edu) wrote: : Does the total for Amiga callers include those wanting a Toaster update? OF : course Amiga users that have Lightwave probably are waiting for news from you : about the upgrade, which the PC and SGI users don't have. However, I wouldn't : be at all surprised to hear that the PC and SGI users are very interested in : Lw since the PC really lacks a good 3D program, and SGI users are eager to : find a good program that's priced somewhat south of the GNP of Peru. I just saw and was offered (free of charge, no less) a full up version of Alias for the PC. List about $3000. SoftImage is coming down the pike, too. The big boys are "smelling the coffee". The 3D wars for the PC market are really starting to heat up... -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From jgross@netcom.com Sat Feb 11 13:14:15 PST 1995 Article: 2534 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2534 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Small stars flicker Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Fri, 10 Feb 1995 08:12:37 GMT Lines: 9 Sender: jgross@netcom21.netcom.com : Has anyone tried animating 'small' single point polygons? : I have tried almost everything but they don't come out stable. : They flicker or wiggle and there doesn't seem to be a way to stop it. Youre running into the problem of your small stars crossing scanlines and disappearring/reappearing. Not much you can do about it except use bigger stars or live with it. Antialiasing does help to soften them out. JG From northrup@madonna.coedu.usf.edu Sat Feb 11 13:13:38 PST 1995 Article: 2535 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2535 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!darwin.sura.net!mother.usf.edu!madonna!northrup From: northrup@madonna.coedu.usf.edu (Dylan Northrup (SCI)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 9 Feb 1995 18:10:01 GMT Organization: University of South Florida, College of Education Lines: 27 Distribution: world Message-ID: <3hdlpp$mhh@mother.usf.edu> References: <3h41oa$6sm@newsbf02.news.aol.com> <3h4gjp$8ae@ixnews2.ix.netcom.com> NNTP-Posting-Host: madonna.coedu.usf.edu X-Newsreader: TIN [version 1.2 PL2] In <3h4gjp$8ae@ixnews2.ix.netcom.com>, Fred Tepper (FWTep@ix.netcom.com) felt it appropriate to spew the following onto the screen: =In <3h41oa$6sm@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) =writes: [The article is not important. The .sig is.] =>Lee Stranahan =>"I am not a number, I am a free man!" = I know you're really busy, but I'm trying to think of this song =and I can't remember it. Perhaps you can help? Sounds like it's from the television show, "The Prisoner." But, then again, I could be wrong. It's been known to happen before :-) -- Dylan Northrup * northrup@coedu.usf.edu * http://www.cas.usf.edu/dylan.html My views aren't USF's or the College of Education's. They like me but not enough to let me speak for them :-) ---------------- Random B-5 Quote ---------------- "Well, you know how I feel about telepaths" 'Do I ever. You threw one out of a third story window on Io.' "There was an ample pool under the window." 'I'll assume you knew that' --Ivanova and Sheridan, "Spider in the Web" From bdupras@bert.eecs.uic.edu Sat Feb 11 13:13:35 PST 1995 Article: 2536 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2536 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!news.acns.nwu.edu!uicvm.uic.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: dual pentiums and LW4.0 Date: 9 Feb 1995 14:22:44 GMT Organization: University of Illinois at Chicago Lines: 18 Message-ID: <3hd8fk$i17@news.eecs.uic.edu> References: NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Des McPherson (des_mcpherson@cl_63smtp_gw.chinalake.navy.mil) wrote: > as someone new to the PC marketplace, could someone explain to me how > puchasing a dual pentium system would benefit me when using LW 4.0. > Are both processors used simultaneously in DOS, Windows, WindowsNT? > Does LW 4.0 have to be written to take advantage of a dual > system or does NT take care of that for you. With the dual 100Mhz > motherboards at $400 it would be nice to know... The way it is with 4.0 right now, a dual system won't buy you any more speed out of LW. Yes, *any* WinNT app right now has to be written to take advantage of a multi-processor system. There are still advantages, though. Many of the "standard" windowsNT apps are (or are in the process of being) recompiled for a multiprocessor system. I don't see why LW in the future couldn't take advantage of this. Brian From joeperez@news.dorsai.org Sat Feb 11 13:14:31 PST 1995 Article: 2537 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2537 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.dorsai.org!joeperez From: joeperez@news.dorsai.org (Joe Perez) Subject: Re: Flyer SCSI cables? Message-ID: Sender: news@dorsai.org (Keeper of the News) Organization: The Dorsai Embassy - New York X-Newsreader: TIN [version 1.2 PL2] References: <3gpbok$pke@newsbf02.news.aol.com> <3hbnfr$npu@ixnews3.ix.netcom.com> Date: Thu, 9 Feb 1995 18:32:52 GMT Lines: 18 Thierry Humeau (thierry@ix.netcom.com) wrote: : My 9 Gig HD's are coming tomorrow but I have not been able to locate : a source for the necessary hybrid scsi cables necessary to hook up my : drives to the Flyer board. I need two internal/external scsi cables : with one centronics and one internal SCSI connector on each. : Of course Newtek tech support is flooded and impossible to get through : and my Amiga dealer called sick. Please help me, I wanna fly! Wait a sec. Didn't you get the "octapus" cable in the box with your Flyer. It came in the FLYER box with my board, but maybe my dealer chucked it in there because I bought drives and a tower case from him. If this cable does not NOT come included with the Flyer, I suggest calling an authorized Newtek dealer, since they HAVE to have the cable in order to sell it to people who purchase complete systems. Joe Perez From koren@hpfcogv.fc.hp.com Sat Feb 11 13:14:02 PST 1995 Article: 2538 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2538 comp.sys.amiga.graphics:36336 comp.graphics.raytracing:10271 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics,comp.graphics.raytracing Subject: LW picture uploaded Date: 09 Feb 1995 17:50:56 GMT Organization: Hewlett Packard Ft. Collins Lines: 39 Distribution: world Message-ID: NNTP-Posting-Host: hpfcogv.fc.hp.com I uploaded the files: Challenger.lha Challenger.readme to aminet (ftp.wustl.edu:pub/aminet), and also to the lightwave FTP site (tomahawk.welch.jhu.edu). It is in the "new" directory on aminet but will be in pix/trace shortly. It is in incoming/framestores on tomahawk and should move to framestores. The archive contains: JPEG.Challenger - 1280x1024 picture of a Union Pacific 4-6-6-4 simple-articulated locomotive. JPEG.ChallengerInfo - Just some information on the loco. Mostly text, but has two smaller pictures of the loco included also. README.Challenger - misc. info This is a picture of a Union Pacific Challenger 4-6-6-4 simple articulated steam locomotive which I made with Lightwave 3.5 on an Amiga 4000. It is probably the single most complex object that I've modeled to date. To view this picture in any reasonable manner, you need 1024x768x15-bit, or better yet, 1280x1024x24-bit. 8 bit modes do *not* look good with most image viewing software (XV on Unix, etc). I don't recommend viewing the image if you have only 8 bit color, or less than 1024x768 resolution. The original image was rendered at 2580x1940 for printing and converted to 1280x1024 with ImageFX. The scene has about 50,000 polygons and 24 shadow casting light sources, and took 48 Mb of RAM to render. This is only my second Lightwave picture, but I think it turned out decently. - steve From DwightG@nesbbx.rain.COM Sat Feb 11 13:13:31 PST 1995 Article: 2539 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2539 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!psgrain!agora!nesbbx!DwightG Subject: Re: NewTek Doesn't LIKE ME either - WHAAAAAA!!!!! References: <3gm7d4$nj0@beta.inc.net> Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06e (November 10, 1994) From: DwightG@nesbbx.rain.COM (Dwight Gruber) Message-ID: Date: Tue, 7 Feb 95 13:56:11 PST Organization: NESBBX Bulletin Board System Lines: 15 ---nhippity-snip-- > > I see parallels between tech support questions and questions > on the Internet. Some people expect these forums to be magic > oracles: you shout a question down into the smoky hole, and > out comes an answer wailed by a friendly spirit. And, *sometimes* the magic works! ;^) --DwightG -- DwightG@nesbbx.rain.COM From jalberty@aardvark.ucs.uoknor.edu Sat Feb 11 13:13:56 PST 1995 Article: 2540 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2540 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!netnews.nwnet.net!ns1.nodak.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Smooth circular paths in LW Date: 9 Feb 95 08:48:54 CST Organization: University of Oklahoma. (USA) Lines: 26 Message-ID: <1995Feb9.084854.1@ucsvax> References: <132116@cup.portal.com> <3go75f$dfu@news.eecs.uic.edu> <1995Feb4.234620.1@ucsvax> <3h3alr$nt6@news.eecs.uic.edu> NNTP-Posting-Host: 129.15.10.11 In article <3h3alr$nt6@news.eecs.uic.edu>, bdupras@bert.eecs.uic.edu (Brian Dupras) writes: > jalberty@aardvark.ucs.uoknor.edu wrote: > >> There is the MakeMotion.lwm macro in Modeler (not in your normal configured >> macro list, but under Direct Commands) which lets you plug in a mathematical >> formula. Just plug in the function for a circle and voila. > > I think I've tried this before with a circle. If I remember correctly I > couldn't do a full circle because the macro only works with true > mathematical functions (ie f(x)=2x^2 + x + 1), and the equasion for a > circle is not a true function (ie (x-h)^2 + (y-k)^2 = r^2). It's a > technicality, but it does pose a problem. > Isn't x and y a function of the sin and cos values over time (read, frames?) I figured, let's see (my math is way overdue for a refresh) x=sin(t)*radius and y=cos(t)*radius or somesuch.. (I'm not at the machine to check, either..) >> Alan Chan >> Graphics/Animation Design >> Vision Digital >> alan.chan@oubbs.telecom.uoknor.edu >> > > Brian > (sorry for the math lession) > bdupras@bert.eecs.uic.edu From jalberty@aardvark.ucs.uoknor.edu Sat Feb 11 13:13:58 PST 1995 Article: 2541 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2541 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!netnews.nwnet.net!ns1.nodak.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave vs. Caligari? Date: 9 Feb 95 08:54:12 CST Organization: University of Oklahoma. (USA) Lines: 16 Message-ID: <1995Feb9.085412.1@ucsvax> References: NNTP-Posting-Host: 129.15.10.11 In article , aronst@actcom.co.il (Aron Shtull-Travring) writes: > Been reading lots of great reviews of Truespace - plus its already here. > Please tell me why I should wait for Lightwave? > > Thanks. > > aron shtull-trauring > aronst@actcom.co.il > It's better. =) Reviews don;t do no justice. Play with both. See the light. AC From Brad_Hay@mindlink.bc.ca Sat Feb 11 13:14:05 PST 1995 Article: 2542 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2542 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a10776 From: Brad_Hay@mindlink.bc.ca (Brad Hay) Newsgroups: comp.graphics.packages.lightwave Subject: Newtek email address? Date: Thu, 09 Feb 95 13:02:10 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 4 Distribution: world Message-ID: <64759-792363730@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net Does anyone know the email address for Newtek? I have a question for them regarding LW 4.0's capabilities in a render farm environment. From jgjones@earth Sat Feb 11 13:14:07 PST 1995 Article: 2543 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2543 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!earth.usa.net!earth!jgjones From: jgjones@earth (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: LW & Win NT Date: 9 Feb 1995 23:35:05 GMT Organization: Internet Express (800-592-1240 customer service) Lines: 12 Message-ID: <3he8r9$m33@earth.usa.net> NNTP-Posting-Host: earth.usa.net X-Newsreader: TIN [version 1.2 PL2] As the day for decisions rapidly approaches, I've been wondering: Will LW multitask with itself under Windows NT? -Jim So many polygons, so little time... * James G. Jones * Nibbles & Bits * jgjones@usa.net * From nesseld@ios.com Sat Feb 11 13:14:10 PST 1995 Article: 2544 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2544 bit.listserv.i-amiga:29072 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!ankh.iia.org!nesseld From: nesseld@ios.com (Dan Nessel) Newsgroups: comp.graphics.packages.lightwave,bit.listserv.i-amiga Subject: Crashing in LW ??? Date: 10 Feb 1995 00:44:38 GMT Organization: Internet Online Services Lines: 25 Message-ID: <3hectm$of9@ankh.iia.org> NNTP-Posting-Host: ios.com X-Newsreader: TIN [version 1.2 PL2] Hi All, I have been having frequent visits from the "Guru" recently when I am rendering animations in LW 3.1. The problem is I set up a scene and start rendering, every thing is fine for the first 60 - 100 frames, but then after a few hours my system crashes and I get "Guru Meditation" and have to reset the computer. This happened to me about 5 times in a 300 frame animation. It almost seems like my amiga gets tired of computing numbers after a while and bombs out??? I am using the following system: Amiga 2000HD 2 Megs Chip Ram 11 Megs fast ram GVP 030 '25Mhz board Toaster 3.1 Sanyo 950 If anyone has any ideas on how to ward off these frequent Guru visits please let me know. Thanks, Dan Nessel nesseld@ios.com From jgjones@earth Sat Feb 11 13:13:45 PST 1995 Article: 2545 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2545 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!earth.usa.net!earth!jgjones From: jgjones@earth (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 10 Feb 1995 00:27:56 GMT Organization: Internet Express (800-592-1240 customer service) Lines: 24 Message-ID: <3hebuc$cb0@earth.usa.net> References: <3gppeq$25v@ankh.iia.org> NNTP-Posting-Host: earth.usa.net X-Newsreader: TIN [version 1.2 PL2] > Well I run LW on an Amiga 4000 today. I will have to make the tough > decision on what platform to updrade to Amiga or PC. I don't have a > PC as of yet and wonder what would be the way to go. I have several > concerns... I've been having a good 'ol time reading bunches of PC magazines, and can recommend this as a great way to get up to speed on what's going on with that platform. (Neat stuff, BTW. Makes me feel like I've been a hermit and cut off from civilization for the last four years...) "PC Magazine" (imaginative name) seems to be a rather good one. > And while I hate dos I don't have an adversion to using a PC for > just Lightwave, but beyond that their just so damn limiting. I realize you mean limiting in the sense of programs that compliment LW, and no multitasking, etc., but I gotta say that walking into a large Computer City and browsing the software shelves is an almost overwhelming experience. PC's certainly have their problems, but man do they have software! Jim - temporarily overenthusiastic about PCs - Jones * Nibbles & Bits * jgjones@usa.net * From nesseld@ios.com Sat Feb 11 13:14:11 PST 1995 Article: 2546 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2546 bit.listserv.i-amiga:29073 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!uunet!ankh.iia.org!nesseld From: nesseld@ios.com (Dan Nessel) Newsgroups: comp.graphics.packages.lightwave,bit.listserv.i-amiga Subject: WTB: Pixel 3D Pro $$$ Date: 10 Feb 1995 02:12:27 GMT Organization: Internet Online Services Lines: 9 Message-ID: <3hei2b$pf0@ankh.iia.org> NNTP-Posting-Host: ios.com X-Newsreader: TIN [version 1.2 PL2] Hi all, I am looking to buy a used copy of Pixel 3D Pro for the Amiga. If you have the program and want to sell it, let me know. Thanks, Dan Nessel nesseld@ios.com From dma@mcs.com Sat Feb 11 13:14:13 PST 1995 Article: 2547 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2547 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Small stars flicker Date: 10 Feb 1995 03:07:51 GMT Organization: MCSNet Services Lines: 13 Message-ID: <3hela7$qn3@News1.mcs.com> References: NNTP-Posting-Host: dma.pr.mcs.net neilt@netcom.com (Neil Taneja) wrote: > > Has anyone tried animating 'small' single point polygons? > I have tried almost everything but they don't come out stable. > They flicker or wiggle and there doesn't seem to be a way to stop it. I've rendered out single point polys a number of times, without any trouble... or flickering. How are you setting it all up? What do you mean flickering? Are you field rendering for just a still? Try adding "Soft Filter". -Dan From 74507.345@CompuServe.COM Sat Feb 11 13:14:18 PST 1995 Article: 2548 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2548 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!news.inhouse.compuserve.com!news.production.compuserve.com!news From: john bunnell <74507.345@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: Books/Magazines on Lightwave Date: 10 Feb 1995 03:44:34 GMT Organization: via CompuServe Information Service Lines: 10 Message-ID: <3henf2$fua$1@mhade.production.compuserve.com> References: <132499@cup.portal.com> Jim, What happened to the Gallery in VTU? Noticed its abscence this month? jmb -- jmb animating with his hair on fire From anselm@virtual.cuc.ab.ca Sat Feb 11 13:14:06 PST 1995 Article: 2549 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2549 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!scipio.cyberstore.ca!nntp.cs.ubc.ca!alberta!quartz.ucs.ualberta.ca!rover.ucs.ualberta.ca!news.ucalgary.ca!cpsc.ucalgary.ca!dcssun!virtual!anselm From: anselm@virtual.cuc.ab.ca (Anselm Hook) Subject: Virtual Games Inc. seeks Lightwave artists. Message-ID: Organization: Virtual Universe Corp Distribution: world Date: Thu, 9 Feb 1995 22:27:55 GMT Lines: 24 Virtual Games Inc., a small but well financed entertainment company, is seeking Lightwave artists to join us here in Calgary, Alberta to build virtual worlds for computer entertainment product. The main challenge is to take representative architecture of various cultures present, past and future and to capture the essence of their form in 3d in as few polygons as possible. This artwork is intended for use in upcoming real-time-3d multiplayer games being commercialized in both location based entertainment sites and regional dial-in hubs. We currently use Lightwave Amiga but anticipate switching to Lightwave on SGI this spring (when it becomes available). We use only the modeller component of the Lightwave package; visualization and kinematics are done with custom tools. For further information please contact me. Cheers! Anselm (Andy) Hook anselm@virtual.cuc.ab.ca Technical Director @ Virtual Games. From jgross@netcom.com Sat Feb 11 13:14:09 PST 1995 Article: 2550 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2550 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LW & Win NT Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3he8r9$m33@earth.usa.net> Date: Fri, 10 Feb 1995 18:53:02 GMT Lines: 5 Sender: jgross@netcom12.netcom.com : Will LW multitask with itself under Windows NT? Yes. JG From mrgloop@aol.com Sat Feb 11 13:14:21 PST 1995 Article: 2551 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2551 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mrgloop@aol.com (Mr gloop) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Is compgraphics school good idea? Date: 9 Feb 1995 23:11:06 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <3hep0q$bvb@newsbf02.news.aol.com> References: <3hb18d$1b82@usenetp1.news.prodigy.com> Reply-To: mrgloop@aol.com (Mr gloop) NNTP-Posting-Host: newsbf02.mail.aol.com Just my two cents worth....... Any school you go to is only worth what you put into it. Two people can go to the same school, be similarily talented, and come out with vastly different reels. If you're really motivated and immerse yourself in the stuff, you'll do alright. One thing schools offer is plenty of equipment for high quality output, etc. Check availability. A lot of schools will offer SGI access, only for you to find out that they've got 30 PC's running 3DS (yick!) and only a handful of SGI's booked by the senior classmen until eternity........ Good luck, and wherever you go, study reality, be critical, and animate animate animate! Mike Berglund Minnefex, Inc Specialty Props and Visual Effects From davidh1734@aol.com Sat Feb 11 13:14:23 PST 1995 Article: 2552 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2552 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: davidh1734@aol.com (DavidH1734) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Power Macros Date: 9 Feb 1995 23:12:45 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <3hep3t$c09@newsbf02.news.aol.com> References: <3gjsdr$g4q@News1.mcs.com> Reply-To: davidh1734@aol.com (DavidH1734) NNTP-Posting-Host: newsbf02.mail.aol.com Thanks for the kind words Dan! As for the "next one". We have about 20 more PowerMacros in the works. I can't spill the beans about what they are just yet. They will probably be released after Lightwave 4.0 ships. We've had alot of questions about our porting to the PC & SGI. We would like to give it a try but we are still in the dark about that possibility. We'll have to wait till we can get our hands on a copy of Lightwave for the PC or SGI to give it a try. CineGraphics From Jeff_Holinski@mindlink.bc.ca Sat Feb 11 13:14:26 PST 1995 Article: 2553 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2553 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightrom and the PC? Date: Thu, 09 Feb 95 22:08:58 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 31 Distribution: world Message-ID: <64807-792396538@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net In article <3hcnpf$2tm@usenet.INS.CWRU.Edu>, gk559@cleveland.Freenet.Edu (Jeff Kasunic) writes: > > Msg-ID: <3hcnpf$2tm@usenet.INS.CWRU.Edu> > Posted: 9 Feb 1995 09:37:51 GMT > > Org. : Case Western Reserve University, Cleveland, Ohio (USA) > > > Currently, I own an Amiga 4000/Toaster 3.5 with no CD-ROM. Also, > I own a 90 mhz. Pentium PC with a CD-ROM. > > I am interested in owning the "LightRom" disc available for the > Amiga and want to know if I can run it on my PC and somehow > transfer the files to my Amiga. Is this possible? > > Thanks, > Jeff Kasunic > gk559@cleveland.freenet.edu If you don't have to transfer stuff all the time I you might want to try a null modem cable. Every once in a while I transfer a batch of images from my PC to the PAR on my Amiga. I use a switchbox so I can connect the PC with the Ami or my modem with a minimum of hassle. It's cheap and easy, and while it's not as fast as an ethernet card I can still get transfers of around 10,000 cps. Jeff H... From moonsun@aol.com Sat Feb 11 13:14:24 PST 1995 Article: 2554 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2554 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sgiblab!uhog.mit.edu!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: moonsun@aol.com (MoonSun) Newsgroups: comp.graphics.packages.lightwave Subject: Open GL Date: 10 Feb 1995 01:06:13 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <3hevol$dm2@newsbf02.news.aol.com> Reply-To: moonsun@aol.com (MoonSun) NNTP-Posting-Host: newsbf02.mail.aol.com Can somebody clue me in on the whole Open GL thing. I know that it is supposed to be supported on Win 95 and NT (or so I heard). I also know that folks like E&S are making 3D graphics accelerators for GL. What does this mean for Lightwave? Another upgrade (5.0?) before I can move a flat shaded object in real time? I'm not bitchin', just curious. Johnny AD From jmacleod@unixg.ubc.ca Sat Feb 11 13:14:33 PST 1995 Article: 2555 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2555 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!darkstar.UCSC.EDU!news.hal.COM!decwrl!tribune.usask.ca!quartz.ucs.ualberta.ca!unixg.ubc.ca!jmacleod From: jmacleod@unixg.ubc.ca (James Douglas MacLeod) Newsgroups: comp.graphics.packages.lightwave Subject: How about a yearly Freeware plug in contest? Date: 10 Feb 1995 06:13:49 GMT Organization: University of British Columbia, Vancouver, B.C., Canada Lines: 11 Message-ID: <3hf06t$a46@nnrp.ucs.ubc.ca> NNTP-Posting-Host: unixg.ubc.ca Hey Newtek want to sponsor something like it? It would promote people to make good plug ins....... I am not exactly sure what you could give away, probably not a copy of lightwave.... Hey how about RAM, never get enough of that.... From wturber@primenet.com Sat Feb 11 13:13:44 PST 1995 Article: 2556 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2556 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.mathworks.com!udel!news.sprintlink.net!news.primenet.com!ip008.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: Wed, 8 Feb 1995 02:22:51 LOCAL Organization: Primenet Lines: 58 Distribution: world Message-ID: References: <3h8ue8$5vj@newsbf02.news.aol.com> <3hdb8h$4t9@nntpd.lkg.dec.com> NNTP-Posting-Host: ip008.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3hdb8h$4t9@nntpd.lkg.dec.com> leimberger@marbls.enet.dec.com () writes: >From: leimberger@marbls.enet.dec.com () >Subject: Re: If Amiga dies forever.. >Date: 9 Feb 1995 15:10:09 GMT >In article <3h8ue8$5vj@newsbf02.news.aol.com>, stranahan@aol.com >(Stranahan) writes: >|>Path: >| >nntpd.lkg.dec.com!crl.dec.com!pa.dec.com!decwrl!hookup!newshost.marcam.c >|>No, no, no - Amiga people bug us for versions, too. These are not >|>people >|>from the 'PC/SGI' camp, they are people changing campsites.... >|> >|> >|>Lee Stranahan >|>"I am not a number, I am a free man!" >|> >|> > Well I run LW on an Amiga 4000 today. I will have to make the tough decision > on what platform to updrade to Amiga or PC. I don't have a PC as of yet > and wonder what would be the way to go. I have several concerns [snip] > 7) What graphic modes will PC support, and what will be required to > use them ? I really can't afford TARGA. Have the PC's reached AGA > Standards out of the box ? Cheapo True color boards (@ 640x480)for the PC can be had for under $100. However, you can expect to pay between $125 - $300 for better brands or for more video memory that will allow you to display true color at 800x600. Display cards come with Windows drivers as a standard. If you are going to run NT, do research ahead of time to see how well a particular card is supported. AGA is more than a color depth standard. In some ways PCs are better, but in others they are worse. ie. PC can give you cheap 24 bit color, but they cannot run 256,000 color animations at full screen resolution like AGA can. > and many more of lesser concern. I also have an 030 2000 to work with. > And while I hate dos I don't have an adversion to using a PC for just > Lightwave, but beyond that their just so damn limiting . Hmmm . . . with all that you seem to not know about the PC, how do you know how limiting they are? IMHO all platforms are limiting. You just choose what limits you are willing to tolerate. I find the Amiga very limiting at times. Of course that is because I don't understand its OS and architecture nearly as well as I understand the PC's. Sometimes limits are created rather than encountered. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From wturber@primenet.com Sat Feb 11 13:13:52 PST 1995 Article: 2557 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2557 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip008.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Date: Wed, 8 Feb 1995 02:28:19 LOCAL Organization: Primenet Lines: 39 Message-ID: References: <3haq59$sdj@beta.inc.net> NNTP-Posting-Host: ip008.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article koren@hpfcogv.fc.hp.com (Steve Koren) writes: >From: koren@hpfcogv.fc.hp.com (Steve Koren) >Subject: Re: New Free Way to Network Amigas and PCs >Date: 09 Feb 1995 15:11:25 GMT >In article <3haq59$sdj@beta.inc.net> syndesis@beta.inc.net (John Foust) writes: >> and then see a new K: drive on your PC that's actually your >> Amiga's drive. >How will it handle long filenames? Symbolic links? Hard links? >Filenotes? Filenames with spaces in them? Hmm. >Its an interesting idea though. I'm actually pretty intersted in the >reverse; I'd like to be able to (cheaply) mount my PCs disk from the >Amiga over, ideally, RS-232. If anyone has any tips on this, I'd >appreciate a pointer (probably by email). What I *don't* want is some >program like FTP to do the transfer. I want a real device. >Thanks, > - steve Creative Computers advertised a program called Link It! that allows just this except it uses the faster parallel port. It is also supposed to deal with file name issues and do on the fly conversions of some graphics formats. I ordered it in December '94 and it is still backordered. Of course, it may just be vaporware. Price was $49. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From williger@cs.tu-berlin.de Sat Feb 11 13:14:28 PST 1995 Article: 2558 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2558 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!Germany.EU.net!zib-berlin.de!cs.tu-berlin.de!williger From: williger@cs.tu-berlin.de (Sven Williger) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 10 Feb 1995 06:13:34 GMT Organization: Technical University of Berlin, Germany Lines: 19 Message-ID: <3hf06e$cmd@news.cs.tu-berlin.de> References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> <3gv3d0$osv@news.primenet.com> NNTP-Posting-Host: troll.cs.tu-berlin.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Hi ! for ur discussion: I think AMBLIN did a great job, because the first time i saw the pilot i was not able to decide what shots are CGI and what are not (excluding the ending shot of the title sequence. as i saw the sun with the lensflare i thought it must be LW). just one point: i think the motions of the true models are more real than the LW ones...in the ending shot of the titlesequence the Voyager turned too smooth for my opion...i mean it looked different from the other turns durig the pilot (same prob with the cardassian ship in the badlands as they were hit by the plasma) Is it just a illusion, because i know that these shots were LW ? Bye Sven Williger From duberman@dnai.com Sat Feb 11 13:14:20 PST 1995 Article: 2559 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2559 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!overload.lbl.gov!emf.emf.net!hilbert.dnai.com!usenet From: duberman@dnai.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: Books/Magazines on Lightwave Date: Fri, 10 Feb 95 03:02:47 PDT Organization: Direct Net Access Incorporated Lines: 21 Message-ID: References: <3h6mso$h2n$1@mhade.production.compuserve.com> NNTP-Posting-Host: dynamic-218.dnai.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage > From: David West <70712.3175@CompuServe.COM> > > I'm looking for books/magazines on Lightwave. I know of Lightwave > Pro but not how to subscribe. I'm also wondering if there are any > 3rd party books out there on the subject. > > Thanks, > > David West > Since you ask... My book "LightWave Organic Modeling" is available from DevWare or directly from me. Send email for details: duberman@dnai.com David Duberman From duberman@dnai.com Sat Feb 11 13:13:59 PST 1995 Article: 2560 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2560 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.clark.net!rahul.net!a2i!olivea!wetware!hack.dragoman.com!hilbert.dnai.com!usenet From: duberman@dnai.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave vs. Caligari? Date: Fri, 10 Feb 95 03:08:33 PDT Organization: Direct Net Access Incorporated Lines: 16 Message-ID: References: NNTP-Posting-Host: dynamic-218.dnai.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage In article , writes: > > Been reading lots of great reviews of Truespace - plus its already here. > Please tell me why I should wait for Lightwave? > aron shtull-trauring > aronst@actcom.co.il I love LW, but just saw TS 2 beta at InterMedia running with the Matrox Impression Plus card-wow! It's truly low-end workstation stuff, real-time solid modeling and animation (as long as your models don't get too complex). David Duberman From syndesis@beta.inc.net Sat Feb 11 13:13:37 PST 1995 Article: 2561 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2561 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 10 Feb 1995 14:15:12 GMT Organization: Syndesis Corporation Lines: 44 Message-ID: <3hfsdg$dnu@beta.inc.net> References: <3gppeq$25v@ankh.iia.org> <3gs5lq$8rn@xmission.xmission.com> <3gttde$kee@beta.inc.net> <3h67dl$ NNTP-Posting-Host: debbie.inc.net X-Newsreader: WinVN 0.92.6+ In article , Norman@eisner.decus.org (Richard) says: >You need to slow down your reading, and/or I need to be clearer. I said >it was greedy UNLESS you are trying to make a living at it. >Also, we are talking about plug-ins here NOT entire programs like LW. >Although some plug-ins may certainly approach the complexity of a general >purpose program, most will be utilities. > >The Greedy stuff was not personal. sorry if you took it that way. >It was meant to point out a general human trait that is also involved >in business. It had nothing to do with you personally. Don't worry, I didn't take it personally. Since these sort of "profits are bad, software should be $10 each" messages are posted approximately every five seconds on the Internet, don't you think I'd be used to it by now? If anything, I'm letting off steam about the conflicting pressures imposed by the new pricing structure of LightWave. Not long ago, many people had enough cash and serious intent to purchase an entire Toaster just to get LightWave, and then later some laid out several hundred dollars (at least) to get LightWave, but a few months from now, a lot of those same people will have paid as little as $150 for a new version of LightWave on a new platform. Depending on the pricing of the "competitive upgrade" situation, we may see *thousands* of 3D Studio, etc. owners who've picked up LightWave for a (relative) song. So how much will people be willing to pay for those lowly "utilities". (A rotten term if I've ever heard one.) For example, InterChange for the Amiga had a street price of $130 or so, but there were plenty of other "utilities" with higher street prices. (Pixel, T-Rexx, AD Pro, etc.) So are people going to be willing to pay almost as much for add-ons as they paid for the original product? Sure, the "pro" users will buy anything to get the job done, but the new lower price has "lowered the bar" and will suddenly admit the teeming horde of people who were formerly attracted to trueSpace, Imagine, etc. simply for the lower price. >> Oh, you're posting >> from a government agency, I understand. :-) > >SO? Does that automatically make me a bad guy? All gov'ment employees >are just suppose to shuffle paper? ENNHHH! I do computer graphics thank >you very much. It is even in my job description, so CHOKE ON IT. >Anything that might impact how I do my job IS my business. OK, can you explain the Post Office? :-) From syndesis@beta.inc.net Sat Feb 11 13:13:53 PST 1995 Article: 2562 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2562 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Date: 10 Feb 1995 14:26:09 GMT Organization: Syndesis Corporation Lines: 25 Message-ID: <3hft21$dnu@beta.inc.net> References: <3haq59$sdj@beta.inc.net> NNTP-Posting-Host: debbie.inc.net X-Newsreader: WinVN 0.92.6+ In article , koren@hpfcogv.fc.hp.com (Steve Koren) says: > > >In article <3haq59$sdj@beta.inc.net> syndesis@beta.inc.net (John Foust) writes: > >> and then see a new K: drive on your PC that's actually your >> Amiga's drive. > >How will it handle long filenames? Symbolic links? Hard links? >Filenotes? Filenames with spaces in them? Hmm. Well, read the Samba docs or the linux.samba newsgroup. For DOS, I believe it munges long filenames to short 8.3 DOS filenames. (WinNT does the same thing, mapping its NTFS partitions with long Amiga-like names to short DOS names when running DOS apps.) I think NetBEUI, Samba's underlying protocol, has a variant for pure WinNT-style longer filenames, too. >Its an interesting idea though. I'm actually pretty intersted in the >reverse; I'd like to be able to (cheaply) mount my PCs disk from the >Amiga over, ideally, RS-232. If anyone has any tips on this, I'd >appreciate a pointer (probably by email). What I *don't* want is some >program like FTP to do the transfer. I want a real device. Serial is slow, for just a couple hundred $ you can get real Ethernet. From syndesis@beta.inc.net Sat Feb 11 13:14:01 PST 1995 Article: 2563 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2563 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave vs. Caligari? Date: 10 Feb 1995 14:28:41 GMT Organization: Syndesis Corporation Lines: 14 Message-ID: <3hft6p$dnu@beta.inc.net> References: <3hb07i$hvg@usenetp1.news.prodigy.com> NNTP-Posting-Host: debbie.inc.net X-Newsreader: WinVN 0.92.6+ In article <3hb07i$hvg@usenetp1.news.prodigy.com>, SJLC34A@prodigy.com (Michael Zigmond) says: > >aronst@actcom.co.il (Aron Shtull-Travring) wrote: >> >>Been reading lots of great reviews of Truespace - plus its already here. > >>Please tell me why I should wait for Lightwave? > >Yeah, I read one of those "great reviews" right before I dropped $500 to >purchase trueSpace. I'm on my way to the computer store to exchange it Hey, trueSpace "gives great demo". It has a very pretty interface. At trade shows, they're piled up three deep to see it. And when a product "gives great demo", reviewers will like it, too. From syndesis@beta.inc.net Sat Feb 11 13:13:47 PST 1995 Article: 2564 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2564 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Date: 10 Feb 1995 14:30:33 GMT Organization: Syndesis Corporation Lines: 11 Message-ID: <3hfta9$dnu@beta.inc.net> References: <3haq59$sdj@beta.inc.net> NNTP-Posting-Host: debbie.inc.net X-Newsreader: WinVN 0.92.6+ In article , Norman@eisner.decus.org (Richard) says: > >In article , videoman@netcom.com wrote: > >> Um, what sort of PC network card are you going to try and put in a >> ZorroII slot? :) or will this work on a Para. Port... I'm sure if it's >> unix/dos it wants to see some network hardware... is there some on the >> Amiga? (somthing I never looked into much) Uhm, you use a regular Amiga Ethernet card. No, you don't put a PC network card in an Amiga, you put a PC network card in a PC. From syndesis@beta.inc.net Sat Feb 11 13:14:42 PST 1995 Article: 2565 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2565 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave and Breakfast Cereal Date: 10 Feb 1995 14:53:56 GMT Organization: Syndesis Corporation Lines: 9 Message-ID: <3hfum4$dnu@beta.inc.net> References: <3gsgbl$3jr@News1.mcs.com> <3guss0$ki3@ixnews2.ix.netcom.com> <3h47bf$ir7@News1.mcs.com> <3h9g1s$h4f@nntpd.lkg.dec.com> NNTP-Posting-Host: debbie.inc.net X-Newsreader: WinVN 0.92.6+ In article <3h9g1s$h4f@nntpd.lkg.dec.com>, doyle@hotlne.enet.dec.com (My name is...) says: > What ever happened to Quisp and Quake? They met thier demise long before I > was lightwaving. They would of made great modeling cereal. Back in '68, I believe I voted for Quake, the big guy, not the little annoying alien that my brother voted for. Actually, check out the inexpensive $1.50-$2 bags of "Sweet Crunch", which I think are quite close to Quake. From chrispru@aol.com Sat Feb 11 13:14:12 PST 1995 Article: 2566 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2566 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrispru@aol.com (ChrisPru) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WTB: Pixel 3D Pro $$$ Date: 10 Feb 1995 09:50:55 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <3hfugf$gor@newsbf02.news.aol.com> References: <3hei2b$pf0@ankh.iia.org> Reply-To: chrispru@aol.com (ChrisPru) NNTP-Posting-Host: newsbf02.mail.aol.com >I am looking to buy a used copy of Pixel 3D Pro for the Amiga. If you >have the program and want to sell it, let me know. A recent issue of Amiga Format -a British mag- had Pixel 3D Pro as a free disk on the cover. It was disk# 65A. Check your local magazine stands, it was in the last month or two. Chris From Brad.Bowman@daytonoh.ncr.com Sat Feb 11 13:13:40 PST 1995 Article: 2567 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2567 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: If Amiga dies forever.. X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3h5opp$ha6@newsbf02.news.aol.com> Date: Fri, 10 Feb 1995 12:57:45 GMT Lines: 15 The reality of the situation is that the Amiga is a dead machine. I am scrambling to try to get off of the Amiga. I am even looking at other video editing solutions than the toaster which I now use. The reason is simple, there is no one supporting the Amiga. I cannot get new replacement parts. It would be interesting to see how many those inquiring about the PC version of LW were former Amiga owners. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From HUEBNER@scs.unt.edu Sat Feb 11 13:14:35 PST 1995 Article: 2568 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2568 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.unt.edu!Chilton-151A.scs.unt.edu!HUEBNER From: HUEBNER@scs.unt.edu Newsgroups: comp.graphics.packages.lightwave Subject: Zeus+Exabyte8200 Date: Fri, 10 Feb 1995 09:55:39 Organization: University of North Texas Lines: 2 Distribution: inet Message-ID: NNTP-Posting-Host: chilton-151a.scs.unt.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev Final Beta #7] Does anyone have any experience getting a Zeus board and Exabyte 8200 to work together. I am having trouble getting my setup to work. Thanks. From jgross@netcom.com Sat Feb 11 13:14:29 PST 1995 Article: 2569 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2569 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Voyager No-Prize Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> <3gv3d0$osv@news.primenet.com> <3hf06e$cmd@news.cs.tu-berlin.de> Date: Sat, 11 Feb 1995 07:01:08 GMT Lines: 4 Sender: jgross@netcom11.netcom.com Must be, because the Cardassian ship was a motion control model! JG Amblin Imaging From inf93a25@mini01.vejlees.dk Sat Feb 11 13:14:36 PST 1995 Article: 2570 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2570 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!eru.mt.luth.se!news.luth.se!sunic!news.uni-c.dk!esanews.denet.dk!mini01.vejlees.dk!inf93a25 From: inf93a25@mini01.vejlees.dk (Martin Pedersen) Newsgroups: comp.graphics.packages.lightwave Subject: Starwars Objects please !!!! Date: 10 Feb 1995 11:40:02 GMT Organization: News server at Danish Commerical Schools Lines: 11 Message-ID: <3hfjai$kc3@esanews.denet.dk> NNTP-Posting-Host: mini01.vejlees.dk X-Newsreader: TIN [version 1.2 PL1] I'm looking for some starwars objects: slay 1 (bubba fett's ship) and the Millenium falcon. If there is anyone who have these objects please E-mail me.... inf93a25@mini01.vejlees.dk At the moment i have the X-Wing, Y-Wing, ScoutWalker, StarDestroyer and the deathstar. From neilt@netcom.com Sat Feb 11 13:14:14 PST 1995 Article: 2571 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2571 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!neilt From: neilt@netcom.com (Neil Taneja) Subject: Re: Small stars flicker Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3hela7$qn3@News1.mcs.com> Date: Sat, 11 Feb 1995 09:59:03 GMT Lines: 13 Sender: neilt@netcom13.netcom.com Dan Ablan (dma@mcs.com) wrote: : I've rendered out single point polys a number of times, without : any trouble... or flickering. How are you setting it all up? : What do you mean flickering? Are you field rendering for just : a still? Try adding "Soft Filter". Small particles? I've tried everything (almost). Anti-Aliasing will smooth out Automatic size particles but not Small. Soft-Filter makes it a little better. -- Neil Taneja -- neilt@netcom.com Everything is wrong... Question everything. From riishigh@daimi.aau.dk Sat Feb 11 13:14:40 PST 1995 Article: 2572 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2572 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!eru.mt.luth.se!news.luth.se!sunic!news.uni-c.dk!news.daimi.aau.dk!riishigh From: riishigh@daimi.aau.dk (Peter Riish|j Brinkler) Newsgroups: comp.graphics.packages.lightwave Subject: My two cents on lw Date: 10 Feb 1995 14:01:17 GMT Organization: DAIMI, Computer Science Dept. at Aarhus University Lines: 73 Message-ID: <3hfrjd$371@belfort.daimi.aau.dk> NNTP-Posting-Host: titanium.daimi.aau.dk Hello.... About a month ago I purchased lw 3.5 SA -- since then a great deal of my free time has been devoted to the creation and learning the process of doing stuff in lw..... My prior experiences goes with Imagine 2.0. I find LW a much better product than Imagine, except that I think LW lacks the method of generating surfaces that is a very important thing in Imagine. Thus the surfacing of LW is harder to controll. Well, after I had played 'round a bit I thought maybe the surfaces that comes with LW had to be better than those I could make... They were better but not quite satisfactory. Is there a easier way to generate surfaces in LW 4.0 or is the surface menu the same??? On the other hand the Modeler part of the package is GREAT, it is the best modeler part of any package I have ever seen anywhere. The combination of layers, rexx, AND the ability to give every surface its own name is brilliant. The thing I've lacked thus far is a way to make all polys have normals pointing away from some point(s) ie: | |--------| -| X1 |- |--------| | This is a abstract version of a dolphin ;-) made with splines and skin............. Or maybe it is just me as a newbie LW'er who should konsult the manuals (please feel free to give me a RTFM(page something)).... I guess it should be possible to write a rexx script to unify the polys according to a point, that is if you can test on the direction of the normal of a poly in the LWrexx? Is there any books on modeling & animation with LW? - I've heard of one called Lightwave on Location The bookstore keeper of the Computer Science Dept. of Aarhus (Denmark) gave following on a query on lightwave: Payne, Todd. Lightwave on Location: The Digital Directors Guide to Desktop Animation. 750p. 12/1994. Paperback text edition. $59.95. (ISBN 1-884474-12-8). New Era Press. Has anyone got this book, if so is it any good, could you please mail me the table of contents. I have ordered it but that'll take at least a month she said :-(? Then there is the last question I have: When the pc version gets released (It isn't now is it?) will it be possible to convert to pc at a discount like upgrading, and then discard the amiga version...?? I'd like to, since the future on the amiga dosn't look too bright....:-( Now I guess I'v taken up enough bandwidth hope nobody mind that if so tell me and I'll stop. Cheerfully yours Peter http://www.daimi.aau.dk/~riishigh/ -- \\ ||||| Name : Peter R. Brinkler // \\ (0 0) email: riishigh@daimi.aau.dk // --\\-//----o00---( )---00o-------------------------\\-// \X/ Amiga, the wild side of power computing \X/ From jgjones@earth Sat Feb 11 13:14:04 PST 1995 Article: 2573 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2573 comp.sys.amiga.graphics:36362 comp.graphics.raytracing:10326 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!earth.usa.net!earth!jgjones From: jgjones@earth (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics,comp.graphics.raytracing Subject: Re: LW picture uploaded Followup-To: comp.graphics.packages.lightwave,comp.sys.amiga.graphics,comp.graphics.raytracing Date: 10 Feb 1995 19:53:59 GMT Organization: Internet Express (800-592-1240 customer service) Lines: 17 Distribution: world Message-ID: <3hgg8n$m3@earth.usa.net> References: NNTP-Posting-Host: earth.usa.net X-Newsreader: TIN [version 1.2 PL2] > I uploaded the files: > > Challenger.lha > Challenger.readme Neat stuff! I like the texturing on the boiler and you've made the chrome and bright metal areas look perfect. The gravel and the uneven timbers look great, too. How long did it take you to build this critter? And, (not to criticize), why was the loco not set (apparently) to self-shadow? (...like the smaller pics on the Info image). It'd only increase the rendering time by what, 2-3 weeks? :) So, when are you going to animate this monster? . -Jim From ernie@gaspra.pd.com Sat Feb 11 13:14:44 PST 1995 Article: 2574 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2574 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!news.rtd.com!gaspra.pd.com!ernie From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Compugraphics School Date: Fri, 10 Feb 1995 13:32:16 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 16 Message-ID: References: <3hchjc$ds3@netaxs.com> NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3hchjc$ds3@netaxs.com> Joe DiValerio wrote: > I know there are courses strictly for animation - but what I think is > more important to learn is design and a foundation for design. Yep. Computer graphics is like journalism. You can take some courses, but you should probably major in something else--art, film, design, maybe even computer science, math or physics, depending on what you want to do. CG is currently a technology in search of a body of knowledge. It doesn't have a canon, and anything you learn about it in college is likely to be obsolete the day you get your scroll. - Ernie From rudolph@icon.net Sat Feb 11 13:13:55 PST 1995 Article: 2575 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2575 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!netnews.nwnet.net!ns1.nodak.edu!news.uoknor.edu!okc29.icon.net!rudolph From: rudolph@icon.net (S.R. ) Newsgroups: comp.graphics.packages.lightwave Subject: New WWW site Date: Thu, 9 Feb 1995 10:31:23 Organization: Digital Creations Lines: 6 Message-ID: NNTP-Posting-Host: 198.69.219.29 X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] New site needs material or if interested in placing an ad stop in. I need feedback. http://icon.net/commercial/digital/digital.html From wave@gwha.gwha.com Sat Feb 11 13:14:45 PST 1995 Article: 2576 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2576 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!boulder!news.coop.net!gwha!wave From: wave@gwha.gwha.com (wavefront) Newsgroups: comp.graphics.packages.lightwave Subject: illing to trade the P90 for the A4000 +q Date: 10 Feb 1995 22:30:41 GMT Organization: Colorado Internet Cooperative Association Lines: 1 Message-ID: <3hgpeh$k2i@xor.com> NNTP-Posting-Host: gwha.com X-Newsreader: TIN [version 1.2 PL2] From provideo@teleport.com Sat Feb 11 13:14:43 PST 1995 Article: 2577 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2577 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!news.teleport.com!news.teleport.com!not-for-mail From: provideo@teleport.com (David Jester) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave and Breakfast Cereal Date: 10 Feb 1995 14:51:44 -0800 Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 21 Message-ID: <3hgqm0$9c9@linda.teleport.com> References: <3gsgbl$3jr@News1.mcs.com> <3gvg9i$pt6@ixnews3.ix.netcom.com> NNTP-Posting-Host: linda.teleport.com spnigel@ix.netcom.com Scott Nigel writes: >Funny you should mention that... >Mine is a frosty mug of Killians Red with a raw egg. Its close to a >Red Eye but not quite! Boy those anims look great ;"> Finally, someone with taste and imagination in animation fuel. I prefer JubelAle or Multnomah Porter (no egg), and a generous helping of Oregon's #2 export. Turning up PJ Harvey REAL LOUD is guaranteed to wake up the canary (Bernie) and that usually keeps me inspired till dawn. An Everything Bagel from Marcee's (Sesame, Poppy, Garlic, Onion) with herb cream cheese or Frosted Mini Wheats is usually in order around 2am or so. Darren Posting from... -- ==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works== = provideo@teleport.com The Jest in the Northwest since 1978 = =====================================Portland OR. (503) 248 9669======== From syndesis@beta.inc.net Sat Feb 11 13:14:47 PST 1995 Article: 2578 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2578 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: 10 Feb 1995 22:52:25 GMT Organization: Syndesis Corporation Lines: 12 Message-ID: <3hgqn9$ovq@beta.inc.net> References: NNTP-Posting-Host: t22.inc.net X-Newsreader: WinVN 0.92.6+ In article , Ernie Wright says: > >> Anybody know somebody, etc. that's beta-testing LW and do they know >> whether it will be able to run under OS/2 Warp? Of course when you >> ask New Tek they just say their rote speech since nothing is cast in >> iron yet...but...any rumors? > >I suspect the intersection of OS/2 Warp users and LW testers is the >empty set, in light of which it's anybody's guess. Warp is supposed Well, I bought Warp the other day, but haven't bothered to install it yet. When I do, I'll try LW/Modeler. From nesseld@ios.com Sat Feb 11 13:14:50 PST 1995 Article: 2579 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2579 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!wizard.pn.com!satisfied.elf.com!news.mathworks.com!uunet!in1.uu.net!ankh.iia.org!nesseld From: nesseld@ios.com (Dan Nessel) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WaveMaker? Date: 11 Feb 1995 00:56:47 GMT Organization: Internet Online Services Lines: 30 Message-ID: <3hh20f$93o@ankh.iia.org> References: <3h9qic$t5m@pacifier.com> NNTP-Posting-Host: ios.com X-Newsreader: TIN [version 1.2 PL2] Dennis Clevenger (dennisc@pacifier.com) wrote: : I've been thinking of purchasing WaveMaker recently. I remember reading : some messages on here a couple of weeks ago that Tony Stutterheim has : written a significant upgrade for it and that it is no longer available : thru Axiom Software. I would like to find out more about it if anyone : has any info, addresses, phone numbers, E-Mail address. I'm also hoping : that it will work with the standalone version of LW3.5. : Thanks, : Dennis Clevenger : DC GRAPHICS : dennisc@pacifier.com Dennis: I just purchased Wavemaker 2.0 - it is great for logos! I don't think there is much difference between 2.0 and the old 1.0 version. They have added PAR support, but the program itself is about the same. I bought it from Software Hut. I don't have their number in front of me, but if you call 800 info you should be able to get it. The price is $185.00. I called around to the other dealers, but the Software Hut was the only one who had it in stock. BTW, the name of the company that makes it now is Radiosity. Hope that helps. Dan Nessel nesseld@ios.com From alyn@netcom.com Sat Feb 11 13:14:53 PST 1995 Article: 2580 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2580 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!alyn From: alyn@netcom.com (Alyn) Subject: Re: FLYER info Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3gp7oe$8s9@ionews.io.org> <3h9rai$cke@blkbox.blkbox.COM> <3hbn5l$nmo@ixnews3.ix.netcom.com> Date: Sat, 11 Feb 1995 17:01:04 GMT Lines: 27 Sender: alyn@netcom16.netcom.com Thierry Humeau (thierry@ix.netcom.com) wrote: : >Pardon me, but after installing my flyer, I would beg to differ with : >the statement that "It is this conncector that the Flyer feeds its D2 : >output into the Toaster" : >The cable from the Flyer to the toaster goes to the composite in/out : >connector card on the toaster. : >It appears that the flyer only borrows the BNC connectors on the toaster : >for composite input, and then sends its output to the toaster via : >the the composite input channels. : >Sorry to bust the D2 bubble. I'm not saying there isn't D2 somewhere : >on the toaster and flyer, just that it ain't being used. : >Someone differ with me if I am wrong. : > : As far as I know, D2 is a composite digital format. So having the video : signal processed under a composite form does not mean it cannot be D2 : processed... : Thierry. : -- : ************************************************************** : Thierry Humeau tel: 301-933-3008 : Cameraman/Producer fax: 301-933-2868 : CANAL+TV France correspondant thierry@ix.netcom.com : ************************************************************** From wturber@primenet.com Sat Feb 11 13:13:33 PST 1995 Article: 2581 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2581 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!hookup!swrinde!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip008.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: dual pentiums and LW4.0 Date: Wed, 8 Feb 1995 01:57:20 LOCAL Organization: Primenet Lines: 34 Message-ID: References: NNTP-Posting-Host: ip008.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article Des McPherson writes: >From: Des McPherson >Subject: dual pentiums and LW4.0 >Date: Thu, 9 Feb 1995 00:08:26 GMT >as someone new to the PC marketplace, could someone explain to me how >puchasing a dual pentium system would benefit me when using LW 4.0. >Are both processors used simultaneously in DOS, Windows, WindowsNT? >Does LW 4.0 have to be written to take advantage of a dual >system or does NT take care of that for you. With the dual 100Mhz >motherboards at $400 it would be nice to know... I'm not an expert on NT - I'm just trying to figure out some of these issues myself. However, I am pretty sure that the main benefit of a dual processor pentium with NT would be in multitasking. My understanding is that the processors are not shared for a particular task (thread). So unless rendering is composed of multiple threads, there would be no benefit. There might be a benefit in using the machine for some other purpose while rendering though. My guess is that the dual processor machine would be much better if you rendered in the background and did other processes in the foreground. Hmmm... maybe you could model and design in layout while rendering? I wonder if you could run multiple instances of LW? I'm afraid I have raised more questions than I have answered. There is an NT newsgroup that would be useful for understanding the OS, but until we get specifics on how LW is implemented in NT I'm not sure how helpful that will be. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From Jeff_Holinski@mindlink.bc.ca Sat Feb 11 13:14:51 PST 1995 Article: 2582 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2582 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!satisfied.elf.com!news.mathworks.com!news.duke.edu!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: LW Pro late again..... Date: Fri, 10 Feb 95 18:40:55 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 11 Distribution: world Message-ID: <64873-792470455@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net I've seen a few messages refering to the January issue of LW Pro and I've been wondering if I'm the only person in the world still waiting for the December issue. Granted, Vancouver BC is quite a ways out in the sticks and late delivery is to be expected, but this seems a little extreme. Anyone else getting this kind of service or am I special? Jeff H... From mlelstv@specklec.mpifr-bonn.mpg.de Sat Feb 11 13:14:37 PST 1995 Article: 2583 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2583 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!in1.uu.net!easix!news.uni-stuttgart.de!news.rhrz.uni-bonn.de!mpifr-bonn.mpg.de!specklec.mpifr-bonn.mpg.de!mlelstv From: mlelstv@specklec.mpifr-bonn.mpg.de (Michael van Elst) Subject: Re: Varieties of Exabyte drives Message-ID: <1995Feb10.130701.26610@mpifr-bonn.mpg.de> Sender: news@mpifr-bonn.mpg.de Nntp-Posting-Host: specklec Organization: Max-Planck-Institut f"ur Radioastronomie References: <132326@cup.portal.com> <3h41so$80i@beta.inc.net> Date: Fri, 10 Feb 1995 13:07:01 GMT Lines: 27 In <3h41so$80i@beta.inc.net> syndesis@beta.inc.net (John Foust) writes: >for you, you might not be able to read it in your 8200. Now there's the >8505, a slightly cheaper version of the 8500, I believe because it does >software compression instead of hardware compression. Dunno where is the difference :) The EXB8505 is probably cheaper because it uses a newer half-height chassis. BTW, the 8500 has no compression mode. The 8500C has. >I've got an 8500 here, and I love it. I use it to back up the Amiga, >the WinNT machine, the SGI, the Mac, everything, using various drivers. >It's fast and the tapes are cheap ~$8 each. Yes. But it was still too expensive for me. People that want similar features may look into the latest HP DDS-2 DATs. Slightly less capacity, same speed and much cheaper. I hope Exabyte can get their Mammooth drive out soon. Regards, -- Michael van Elst Internet: mlelstv@mpifr-bonn.mpg.de mlelstv@serpens.rhein.de "A potential Snark may lurk in every tree." From grover@cyber.net Sat Feb 11 13:14:16 PST 1995 Article: 2584 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2584 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!mvb.saic.com!news.cerf.net!grover From: grover@cyber.net (Tim Salazar) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Small stars flicker Date: 11 Feb 1995 05:06:34 GMT Organization: The Cyberspace Station (619) 634-1376 [HST14.4/V.32bis] Lines: 12 Message-ID: <3hhgkr$a8r@news.cerf.net> References: NNTP-Posting-Host: cyber.net >Has anyone tried animating 'small' single point polygons? >I have tried almost everything but they don't come out stable. >They flicker or wiggle and there doesn't seem to be a way to stop it. You have to use some antialiasing to stop the wiggle. If you want to speed rendering and still use antialaising on the stars...just do 1 frame of stars with antialiasing and then use as a background image for your render. Of course, if you are expecting the stars to move then you need a sequence of stars. Tim From 74507.345@CompuServe.COM Sun Feb 12 08:39:18 PST 1995 Article: 2585 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2585 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!solaris.cc.vt.edu!news.mathworks.com!uunet!in1.uu.net!news.inhouse.compuserve.com!news.production.compuserve.com!news From: john bunnell <74507.345@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 11 Feb 1995 07:00:08 GMT Organization: via CompuServe Information Service Lines: 19 Message-ID: <3hhn9o$aer$1@mhade.production.compuserve.com> References: <3hfsdg$dnu@beta.inc.net> John, Sounds disgruntled to me.:-0 Honey I'm going to stop by the gun store on the way to work....... >SO? Does that automatically make me a bad guy? All gov'ment employees >are just suppose to shuffle paper? ENNHHH! I do computer graphics thank >you very much. It is even in my job description, so CHOKE ON IT. Now now you don't want to go to your room again.... jmb -- jmb animating with his hair on fire From AVID@cup.portal.com Sun Feb 12 08:39:22 PST 1995 Article: 2586 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2586 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!solaris.cc.vt.edu!insosf1.infonet.net!newshost.marcam.com!charnel.ecst.csuchico.edu!olivea!decwrl!svc.portal.com!portal.com!cup.portal.com!AVID From: AVID@cup.portal.com (Jim C Plant) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Books/Magazines on Lightwave Date: 11 Feb 1995 00:20:09 -0800 Organization: The Portal System (TM) Lines: 7 Sender: pccop@unix.portal.com Distribution: world Message-ID: <132695@cup.portal.com> References: <132499@cup.portal.com> <3henf2$fua$1@mhade.production.compuserve.com> NNTP-Posting-Host: news1.unix.portal.com John, I don't remember exactly why the Gallery was dropped. There are a number of reasons this occasionally happens, including a lack of superior images sent in to us, a last minute full-page ad that needs a home, etc. Jim From bdjones@blkbox.COM Sun Feb 12 08:39:20 PST 1995 Article: 2587 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2587 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!news.uh.edu!uuneo.neosoft.com!blkbox.COM!not-for-mail From: bdjones@blkbox.COM (Brian Jones) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FLYER info Date: 11 Feb 1995 02:10:48 -0600 Organization: The Black Box, Houston, Tx (713) 480-2686 Lines: 33 Message-ID: <3hhre8$jau@blkbox.blkbox.COM> References: <3gp7oe$8s9@ionews.io.org> <3h9rai$cke@blkbox.blkbox.COM> <3hbn5l$nmo@ixnews3.ix.netcom.com> NNTP-Posting-Host: blkbox.com X-Newsreader: NN version 6.5.0 #3 (NOV) thierry@ix.netcom.com (Thierry Humeau) writes: >>Pardon me, but after installing my flyer, I would beg to differ with >>the statement that "It is this conncector that the Flyer feeds its D2 >>output into the Toaster" >>The cable from the Flyer to the toaster goes to the composite in/out >>connector card on the toaster. >>It appears that the flyer only borrows the BNC connectors on the toaster >>for composite input, and then sends its output to the toaster via >>the the composite input channels. >>Sorry to bust the D2 bubble. I'm not saying there isn't D2 somewhere >>on the toaster and flyer, just that it ain't being used. >>Someone differ with me if I am wrong. >> >As far as I know, D2 is a composite digital format. So having the video >signal processed under a composite form does not mean it cannot be D2 >processed... I'm not sure what you mean by "... D2 processed", even if it is D2 in the Flyer and D2 in the Toaster, I am pretty sure it is just plain old composite going between the two. But, as far as I know, you can't connect a D2 source into the Toaster's BNC, nor will the Toaster provide D2 out one of its BNC. Since the Flyer's inputs take this same path into the toaster (the BNC path) I don't think that it's D2 going through that ribbon cable from the Flyer to the Toaster. I can't swear to this, cuz no one really knows what latent capabilities the Toaster and Flyer H/W have in them. Lee, anyone from NT, can you clear this up? BTW, the Octopus cable for the flyer systems should be available through people like Computer Basics, who also sell Flyers and Drives. List price is $195. Don't know what its actually going for , though, cuz I didn't get one or buy one. From Jeric@cup.portal.com Sun Feb 12 08:39:24 PST 1995 Article: 2588 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2588 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: 11 Feb 1995 00:40:11 -0800 Organization: The Portal System (TM) Lines: 23 Sender: pccop@unix.portal.com Message-ID: <132697@cup.portal.com> References: NNTP-Posting-Host: news1.unix.portal.com >I suspect the intersection of OS/2 Warp users and LW testers is the >empty set, This is probably true. > >Windows LW will be a Windows program. Whether it runs under Warp is >really more of a question about Warp than it is about LW. To be more exact, it is a Windows _NT_ program. > >- Ernie > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Sun Feb 12 08:39:27 PST 1995 Article: 2589 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2589 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Utils Wanted Date: 11 Feb 1995 00:40:25 -0800 Organization: The Portal System (TM) Lines: 28 Sender: pccop@unix.portal.com Message-ID: <132698@cup.portal.com> References: <689993065wnr@snouty.demon.co.uk> <3hal31$sdj@beta.inc.net> NNTP-Posting-Host: news1.unix.portal.com > >also, is there any plan to implement a feature that will allow you to >save an object in a clipmapped state? Yeah, it's called a scene file. this can be done for displacement >mapped objects, why not clipmapped objects? Displacement mapping is moving existing vertices. To "save as clipped" Layout would actually have to GENERATE vertices, which is certainly not its forte. One possible way to get around this is for Allen to come up with a new object definition that allows the user to (optionally) embed all or some of the bitmaps associated with an object along with the geometry description. Of course, now we're talking HUGE object files. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From medestev@cwis.isu.edu Sun Feb 12 08:39:23 PST 1995 Article: 2590 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2590 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!newshost.marcam.com!news.mathworks.com!uhog.mit.edu!news.mtholyoke.edu!nntp.et.byu.edu!cwis.isu.edu!news From: MEDELLIN_STEVEN_J Newsgroups: comp.graphics.packages.lightwave Subject: Re: Books/Magazines on Lightwave -- DevWare? Date: 10 Feb 1995 20:01:40 GMT Organization: Idaho State University Lines: 17 Message-ID: <3hggn4$c3s@cwis.isu.edu> References: <3h6mso$h2n$1@mhade.production.compuserve.com> NNTP-Posting-Host: localhost.isu.edu > My book "LightWave Organic Modeling" is available from DevWare or directly from > me. Send email for details: > > duberman@dnai.com > > David Duberman Excuse me, perhaps I'm mistaken, but I was told earlier this week, by a trusted source, that DevWare was no longer in business. Does anyone else out there have any information about this? Steven Medellin Idaho State University Media/Distance Learning Center Note: All comments and opinions are mine, and may not necessarily reflect those of my employer. Go figure. From stranahan@aol.com Sun Feb 12 08:39:32 PST 1995 Article: 2591 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2591 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Is compgraphics school good idea? Date: 11 Feb 1995 13:48:49 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <3hj0qh$461@newsbf02.news.aol.com> References: <3hep0q$bvb@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com I'm a high school dropout. While I've been to a number of grades, including attending some college, the last grade I actually finished is 8th. My brother Ken (who's a great working CG arist) is a high school dropout, too. So, if it were me, I'd just drop out of school as soon as possible! Your mileage may vary. Lee Stranahan "I am not a number, I am a free man!" From stranahan@aol.com Sun Feb 12 08:39:29 PST 1995 Article: 2592 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2592 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 11 Feb 1995 13:51:38 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <3hj0vq$46r@newsbf02.news.aol.com> References: <3hih02$52m@news1.shell> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com No rumor - SGI bought Alias and Wavefront and are forming a new company which will be a wholly owned sub. of SGI. This keeps WaveFront and Alias from their rumour NT ports.... Circle the wagons! Affordable digital imagery on desktop PCs is coming! Lee Stranahan "I am not a number, I am a free man!" From stranahan@aol.com Sun Feb 12 08:39:25 PST 1995 Article: 2593 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2593 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: 11 Feb 1995 13:55:08 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3hj16c$47g@newsbf02.news.aol.com> References: <132697@cup.portal.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ------------- To be more exact, it is a Windows _NT_ program. ------------ Wrong. It is a 32 bit windows app. NT is a 32 bit version of Win, as is Win with Win 32/s and the ever rumoured Win 95. Lee Stranahan "I am not a number, I am a free man!" From stranahan@aol.com Sun Feb 12 08:39:21 PST 1995 Article: 2594 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2594 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!solaris.cc.vt.edu!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FLYER info Date: 11 Feb 1995 13:58:11 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3hj1c3$48d@newsbf02.news.aol.com> References: <3hhre8$jau@blkbox.blkbox.COM> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ------------ I don't think that it's D2 going through that ribbon cable from the Flyer to the Toaster ------------- It's not - it's composite analog video. The internal processing is what's D2, and in theory you could have D2 out... Lee Stranahan "I am not a number, I am a free man!" From doylem@iia.org Sun Feb 12 08:39:33 PST 1995 Article: 2595 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2595 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!ankh.iia.org!doylem From: doylem@iia.org (M. Doyle) Newsgroups: comp.graphics.packages.lightwave Subject: Path Extrude novice needs help Date: 11 Feb 1995 19:12:56 GMT Organization: International Internet Association. Lines: 28 Message-ID: <3hj27o$ihs@ankh.iia.org> NNTP-Posting-Host: iia.org X-Newsreader: TIN [version 1.2 PL2] I'm trying to use Path Extrude for the first time and I'm having a little difficulty. My concept is to fly the camera down a sink like object and then have it fly, twisting and turning, through the pipes. So I created a motion path in Layout describing how I wanted the camera to move into the sink and through the pipes and saved it. In Modeler, I created a circle matching the width and position of the sink drain. I then hit path extrude and designated the frame at which the camera leaves the drain and enters the pipe as the starting frame for the extrusion. My circle disappears and a tube appears. Fine. But the top of the tube is not shaped like my circle, rather it is a misshapen oval. Furthermore, it is not connected to the drain, it is displaced somewhat. If I move the tube to connect to the drain, the camera, of course will not properly track down it. If I choose an earlier frame at which to begin the extrusion, the tube runs into the drain, but it is still misshapen and does not make a solid connection. Any suggestions of how to connect the tube to the drain? I truly appreciate an help. - M. Doyle PS - In a related problem, is there any way to switch the camera from not aligned to path to aligned to path in the same scene? From frank@nbre.nfe.be Sun Feb 12 08:39:16 PST 1995 Article: 2596 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2596 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f3b740c@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Aron Shtull-Travring Subject: Re: Lightwave vs. Caligari? Date: 10 Feb 95 08:11:24 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.2 (14.1.95) Lines: 16 Aron Shtull-Travring (aronst@actcom.co.il) wrote: AST> Been reading lots of great reviews of Truespace - plus its already AST> here. AST> Please tell me why I should wait for Lightwave? Because it's not out yet ? :-)) ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From syndesis@beta.inc.net Sun Feb 12 08:39:34 PST 1995 Article: 2597 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2597 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Varieties of Exabyte drives Date: 11 Feb 1995 21:15:23 GMT Organization: Syndesis Corporation Lines: 11 Message-ID: <3hj9db$p7n@beta.inc.net> References: <132326@cup.portal.com> <3h41so$80i@beta.inc.net> <1995Feb10.130701.26610@mpifr-bonn.mpg.de> NNTP-Posting-Host: t13.inc.net X-Newsreader: WinVN 0.92.6+ In article <1995Feb10.130701.26610@mpifr-bonn.mpg.de>, mlelstv@specklec.mpifr-bonn.mpg.de (Michael van Elst) says: >Dunno where is the difference :) The EXB8505 is probably cheaper because >it uses a newer half-height chassis. > >BTW, the 8500 has no compression mode. The 8500C has. > So the difference between the 8200 and the 8500 is something else, like tape density, not data compression? Ok. From stranahan@aol.com Sun Feb 12 08:39:35 PST 1995 Article: 2598 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2598 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Stranahan Annoucement Date: 11 Feb 1995 17:49:27 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3hjetn$6vq@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com For the record, I recently quit working at NewTek as a employee. I'm still working with the company on a number of projects, however...although I am also free to work on outside projects. I also intend to continue my participation in this forum, and this probably means I'll writing more for Video Toaster User. Lee Stranahan "I am not a number, I am a free man!" From drakon@shell.portal.com Sun Feb 12 08:39:28 PST 1995 Article: 2599 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2599 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!uunet!svc.portal.com!shell.portal.com!jobe.shell.portal.com!drakon From: drakon@shell.portal.com (Harry Benjamin Gibson) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 11 Feb 1995 14:18:42 GMT Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data) Lines: 19 Message-ID: <3hih02$52m@news1.shell> References: <3hc8rv$qds@newsbf02.news.aol.com> NNTP-Posting-Host: jobe.shell.portal.com X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: : No major hint there, eh Lee? : --------- : Here's the hint - Plug Ins...LW's plug-in system will allow a tremendous : amount of flexibity... : Plus, with Wavefront, SGI, and Alias circling the wagons......they're in : real trouble. And they know it. : Lee Stranahan : "I am not a number, I am a free man!" Rumor has it that SGI bought both Wavefront and Alias. Kinda makes ya think. The most expensive computer buying the 2 most expensive 3d graphics packages. Ben Gibson From bdupras@bert.eecs.uic.edu Sun Feb 12 08:39:19 PST 1995 Article: 2600 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2600 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!uunet!ftpbox!news.acns.nwu.edu!uicvm.uic.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: How about a yearly Freeware plug in contest? Date: 11 Feb 1995 07:28:46 GMT Organization: University of Illinois at Chicago Lines: 23 Message-ID: <3hhove$sbl@news.eecs.uic.edu> References: <3hf06t$a46@nnrp.ucs.ubc.ca> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] James Douglas MacLeod (jmacleod@unixg.ubc.ca) wrote: > Hey Newtek want to sponsor something like it? > It would promote people to make good plug ins....... > I am not exactly sure what you could give away, probably not a copy of > lightwave.... > Hey how about RAM, never get enough of that.... I like this idea, but it sounds more like something for a magazine to sponsor. The "good" PlugIns could be collected, tweaked, and shipped on a "finalists" disk with their names all over the place. It could be good exposure for a starving young programmer. JG - whatcha think? Brian bdupras@bert.eecs.uic.edu From mark@fusion.mv.com Sun Feb 12 08:39:17 PST 1995 Article: 2601 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2601 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sgiblab!uhog.mit.edu!bloom-beacon.mit.edu!world!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: dual pentiums and LW4.0 References: X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Fri, 10 Feb 95 19:36:35 EST Organization: Fusion Films, Inc. Lines: 28 wturber@primenet.com (Walter (Jay) Turberville ) writes: > >as someone new to the PC marketplace, could someone explain to me how > >puchasing a dual pentium system would benefit me when using LW 4.0. Initially, LW will not likely be multi-threaded, so multiple processors would do nothing to speed up LW. > So unless rendering > is composed of multiple threads, there would be no benefit. Correct. > There might be a > benefit in using the machine for some other purpose while rendering Also correct. > I wonder if you could run multiple instances of LW? Yes you could. Or do some Modeling while LW renders. In fact, you could run multiple copies of LightWave simultaneously on a single processor machine as well, not that this would be necessarily desireable. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From npeirce@aol.com Sun Feb 12 08:39:30 PST 1995 Article: 2602 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2602 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: npeirce@aol.com (NPeirce) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro late again..... Date: 11 Feb 1995 09:43:10 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <3hiidu$1fb@newsbf02.news.aol.com> References: <64873-792470455@mindlink.bc.ca> Reply-To: npeirce@aol.com (NPeirce) NNTP-Posting-Host: newsbf02.mail.aol.com Yes, where is LW Pro? I have a subscription charge from Dec. 94 and no magazines have arrived. Hurumph! From momar@cyberspace.com Sun Feb 12 08:39:31 PST 1995 Article: 2603 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2603 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!nntp.msstate.edu!gatech!howland.reston.ans.net!news.sprintlink.net!cyberspace.com!cyberspace.com!not-for-mail From: momar@cyberspace.com (Jim E Carter) Newsgroups: comp.graphics.packages.lightwave Subject: lightwave & A3000 Date: 11 Feb 1995 08:14:46 -0800 Organization: C y b e r S p a c e - (206) 505-5577 Lines: 7 Message-ID: <3hinpm$7fe@case.cyberspace.com> NNTP-Posting-Host: case.cyberspace.com X-Newsreader: TIN [version 1.2 PL2] One of the reasons I bought the Flyer is that with the toaster I couldn't play Lightwave anims and I was told that with the flyer I would have that ability (with my 3000). Well I tried that yesterday and it didn't work. The "manual" evensays it won't work. My question is, is this something that will be corrected, is there a way around this, or did my dealer "misspeak" himself? Thanks, Jim From FWTep@ix.netcom.com Sun Feb 12 08:39:35 PST 1995 Article: 2604 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2604 Path: netcom.com!ix.netcom.com!netnews From: FWTep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stranahan Annoucement Date: 12 Feb 1995 02:35:19 GMT Organization: Netcom Lines: 14 Distribution: world Message-ID: <3hjs57$afb@ixnews1.ix.netcom.com> References: <3hjetn$6vq@newsbf02.news.aol.com> NNTP-Posting-Host: ix-pas2-02.ix.netcom.com In <3hjetn$6vq@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes: > >For the record, I recently quit working at NewTek as a employee. >Lee Stranahan Lee, What was the old record, and how much did you beat it by? Just curious. -=Fred Tepper=- From stranahan@aol.com Sun Feb 12 08:39:36 PST 1995 Article: 2605 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2605 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sgiblab!uhog.mit.edu!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stranahan Annoucement Date: 11 Feb 1995 22:49:36 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <3hk0gg$ajs@newsbf02.news.aol.com> References: <3hjs57$afb@ixnews1.ix.netcom.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com The old record was moving your entire family 14 times within a two period....and I beat that by a fair amount! Lee Stranahan "I am not a number, I am a free man!" From Harv@cup.portal.com Sun Feb 12 08:39:37 PST 1995 Article: 2606 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2606 comp.sys.amiga.graphics:36406 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.clark.net!rahul.net!a2i!olivea!decwrl!svc.portal.com!portal.com!cup.portal.com!Harv From: Harv@cup.portal.com (Harv R Laser) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics Subject: Re: LW picture uploaded Date: 11 Feb 1995 20:40:09 -0800 Organization: The Portal System (TM) Lines: 16 Sender: pccop@unix.portal.com Distribution: world Message-ID: <132734@cup.portal.com> References: <3hgg8n$m3@earth.usa.net> NNTP-Posting-Host: news1.unix.portal.com Steve Koren's "challenger" locomotive rendering is absolutely stupendous. Hey I've been futzing around with Amiga 3D software for years but never in my wildest dreams would I ever even attempt such a monumental rendering (heh... besides that I don't have 48 Meg of RAM :) Good work, Steve. Be sure to point the crowd on "rec.railroads" to this rendering. They'll go ballistic when they see it. As perfect as the picture is, it really needs a little human person standing next to one of the wheels to give it a sense of scale. I didn't realize how monsterous the engine is till I read in your annotated pic that the wheels are 69" high! Harv harv@cup.portal.com From parham@phoenix.cs.uga.edu Sun Feb 12 08:39:39 PST 1995 Article: 2607 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2607 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!hobbes.cc.uga.edu!phoenix.cs.uga.edu!parham From: parham@phoenix.cs.uga.edu (Wes Parham) Newsgroups: comp.graphics.packages.lightwave Subject: FS:Edit Controller for Amiga Date: 12 Feb 1995 04:54:09 GMT Organization: University of Georgia, Athens Lines: 5 Message-ID: <3hk49h$5uo@hobbes.cc.uga.edu> NNTP-Posting-Host: phoenix.cs.uga.edu X-Newsreader: Tin 1.1 PL4 Send Email offers for the BCD 2000A edit controller (the internal model). Looking to sell this critter and possibly a SuperGen Genlock from Dig.Creations. Thanks! wes~ From moonsun@aol.com Sun Feb 12 08:39:40 PST 1995 Article: 2608 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2608 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!udel!news.mathworks.com!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: moonsun@aol.com (MoonSun) Newsgroups: comp.graphics.packages.lightwave Subject: CG Creature Modeling Date: 11 Feb 1995 23:55:46 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3hk4ci$bdr@newsbf02.news.aol.com> Reply-To: moonsun@aol.com (MoonSun) NNTP-Posting-Host: newsbf02.mail.aol.com I have seen some kinda cool critters lately on Seaquest, Hercules, etc. Are these creatures typically sculpted, then digitized or modeled from scratch? If digitized, what is the procedure (call Viewpoint?)? Just curious. ; ) Johnny AD From syndesis@beta.inc.net Sun Feb 12 21:37:37 PST 1995 Article: 2609 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2609 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!nntp-hub.barrnet.net!nntp-ucb.barrnet.net!agate!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: 11 Feb 1995 20:45:31 GMT Organization: Syndesis Corporation Lines: 10 Message-ID: <3hj7lb$p7n@beta.inc.net> References: <132697@cup.portal.com> NNTP-Posting-Host: t13.inc.net X-Newsreader: WinVN 0.92.6+ In article <132697@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) says: > To be more exact, it is a Windows _NT_ program. No, to be exact, it is a Win32s program, which means that the programmer(s) specifically avoided any Win32 functions that are not in the Win32s subset that can run under regular Windows (with Win32s add-on installed), Chicago, or WinNT. The programmer also avoided the WinNT-specific functions. From pp002326@interramp.com Sun Feb 12 21:37:36 PST 1995 Article: 2610 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2610 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!zombie.ncsc.mil!news.duke.edu!eff!sed.psrw.com!psinntp!psinntp!interramp.com!ip84.orlando.fl.interramp.com!user From: pp002326@interramp.com (Bill Wiatroski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Ports? Date: Wed, 08 Feb 1995 22:29:43 -0500 Organization: Exception Vector, Inc Lines: 16 Message-ID: References: <3h9fj9$ab4@newsbf02.news.aol.com> NNTP-Posting-Host: ip84.orlando.fl.interramp.com In article <3h9fj9$ab4@newsbf02.news.aol.com>, sufrjoe@aol.com (SufrJoe) wrote: > At the VTU conference, Newtek said the requests for LW on the Power MAC > were running 2-1 with the PC. I think it is just a matter of time. I > hope... I just got a POWERMAC and hope it'll run Lightwave on day... the > sooner the better. I would think that you'll definitely see Lightwave on the PPC, but probably not under the MacOS. Most likely...WindowsNT? Still, a ppc 604 would make a great, cost effective platform for lightwave. -bill From FWTep@ix.netcom.com Sun Feb 12 21:37:38 PST 1995 Article: 2611 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2611 Path: netcom.com!ix.netcom.com!netnews From: FWTep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.lightwave Subject: Re: CG Creature Modeling Date: 12 Feb 1995 08:07:43 GMT Organization: Netcom Lines: 16 Distribution: world Message-ID: <3hkfkf$g9b@ixnews3.ix.netcom.com> References: <3hk4ci$bdr@newsbf02.news.aol.com> NNTP-Posting-Host: ix-pas2-14.ix.netcom.com In <3hk4ci$bdr@newsbf02.news.aol.com> moonsun@aol.com (MoonSun) writes: > >I have seen some kinda cool critters lately on Seaquest, Hercules, etc. >Are these creatures typically sculpted, then digitized or modeled from >scratch? If digitized, what is the procedure (call Viewpoint?)? >Just curious. ; ) > >Johnny AD > Johhny, The seaQuest creatures are modeled (Croc by Greg Teegarden, worm by Eric Barba), the Hercules ones are generally digitized. -=Fred=- Amblin Imaging From wsavage@netcom.com Sun Feb 12 21:37:56 PST 1995 Article: 2612 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2612 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!wsavage From: wsavage@netcom.com (Warren Savage) Subject: Re: FLYER info Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <132478@cup.portal.com> <3h8f5l$39s@newsbf02.news.aol.com> Date: Sun, 12 Feb 1995 21:55:37 GMT Lines: 16 Sender: wsavage@netcom3.netcom.com Stranahan (stranahan@aol.com) wrote: : One note on the Toaster mailing list - I'm not there, for the same reason : I'm not on the LW mailing list. I hate Mailing Lists....newsgroups are mo' : preferable to me. So if you have a question for me, Email or something.. : Just FYI... I'd like to second the motion. Try searching the articles in comp.sys.amiga.hardware by [toast] or [fly]. tin gives you "no match". I have pretty heavy-but-slow usenet access thru netcom, and have searched for flyer information... ...like it or not, it's here. WJS From gred@agog.demon.co.uk Sun Feb 12 21:37:39 PST 1995 Article: 2613 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2613 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!peernews.demon.co.uk!agog.demon.co.uk!gred Newsgroups: comp.graphics.packages.lightwave From: gred@agog.demon.co.uk (Gwynne Reddick) References: <3hj27o$ihs@ankh.iia.org> Organization: AGOG X-Newsreader: TIN [version 1.2 PL2] Subject: Re: Path Extrude novice needs help X-Posting-Host: agog.demon.co.uk Date: Sun, 12 Feb 1995 13:59:39 +0000 Message-ID: <9502121448.AA002ai@agog.demon.co.uk> Sender: usenet@demon.co.uk Lines: 24 M. Doyle (doylem@iia.org) wrote: : PS - In a related problem, is there any way to switch the camera from not : aligned to path to aligned to path in the same scene? Is this to do with the Camera doing a 180 degree flip and back again over about ten frames? If it is, try moving your tube/camera path away from layout's central axis. We had this problem with some tunnel shots we were doing - if the camera crossed over from say +Z to -Z whilst moving in the Y axis, it would exhibit the above behaviour. Moving the path so that it was only ever in either + or - Z seemed to solve the problem. Does this make sense? Gwynne. -- - * * * Gwynne Reddick Fight for your right * * London, England * * Email gred@agog.demon.co.uk to PARTY * * * From thierry@ix.netcom.com Sun Feb 12 21:37:41 PST 1995 Article: 2614 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2614 Path: netcom.com!ix.netcom.com!netnews From: thierry@ix.netcom.com (Thierry Humeau) Newsgroups: comp.graphics.packages.lightwave Subject: Problem recording LW anim with the Flyer Date: 12 Feb 1995 15:04:21 GMT Organization: Netcom Lines: 18 Distribution: world Message-ID: <3hl81l$eq8@ixnews2.ix.netcom.com> References: <3hjs57$afb@ixnews1.ix.netcom.com> <3hk0gg$ajs@newsbf02.news.aol.com> NNTP-Posting-Host: ix-dc4-16.ix.netcom.com Hello, My Flyer is now up and running (I love it!) and I did my first LW anim recording session. The recording phase went very well, I found my anim icon on the FlyerA drives but when I am playing it back, the first second or so is perfect and after that the video jitters and the hue gets screwed. The amim is about 160 frames long and I have not tried to re-record it. As anyone had similar problems? Thierry. -- ************************************************************** Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 CANAL+TV France correspondant thierry@ix.netcom.com ************************************************************** From thierry@ix.netcom.com Sun Feb 12 21:37:43 PST 1995 Article: 2615 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2615 Path: netcom.com!ix.netcom.com!netnews From: thierry@ix.netcom.com (Thierry Humeau) Newsgroups: comp.graphics.packages.lightwave Subject: DAT drives to archive Flyer clips? Date: 12 Feb 1995 15:07:14 GMT Organization: Netcom Lines: 14 Distribution: world Message-ID: <3hl872$eqs@ixnews2.ix.netcom.com> References: <3hjs57$afb@ixnews1.ix.netcom.com> <3hk0gg$ajs@newsbf02.news.aol.com> NNTP-Posting-Host: ix-dc4-16.ix.netcom.com Could anyone could recommend any type and brand of DAT tape drive that's know to work with the Flyer and the Amiga backup programs? I am looking at something that could archive 4 to 10 Gig worth of Flyer clips on one tape. Thanks, Thierry. -- ************************************************************** Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 CANAL+TV France correspondant thierry@ix.netcom.com ************************************************************** From rfcoates@aol.com Sun Feb 12 21:37:42 PST 1995 Article: 2616 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2616 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!news.alpha.net!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: rfcoates@aol.com (RFCoates) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Problem recording LW anim with the Flyer Date: 12 Feb 1995 11:48:37 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3hle55$gv3@newsbf02.news.aol.com> References: <3hl81l$eq8@ixnews2.ix.netcom.com> Reply-To: rfcoates@aol.com (RFCoates) NNTP-Posting-Host: newsbf02.mail.aol.com Yeah, I've had the same thing happen with my anims to Flyer. Now I render to 24bit images and then re-render the images as bkgnds in LW to send to Flyer. I break the anim into small parts and then sequence them in the Flyer works better most of the time. If anyone has a better fix I'd sure love to hear it. From dave@gaspra.pd.com Sun Feb 12 21:37:45 PST 1995 Article: 2617 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2617 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.clark.net!rahul.net!a2i!ddsw1!news.rtd.com!gaspra.pd.com!dave From: Dave Gilinsky Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Date: Sun, 12 Feb 1995 10:30:48 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 19 Message-ID: References: <3haq59$sdj@beta.inc.net> <3hft21$dnu@beta.inc.net> NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3hft21$dnu@beta.inc.net> I'd like to try to reduce the apparent confusion about Samba. Samba is a suite of programs that run above a TCP/IP protocol stack to implement the functions of a Microsoft Lan Manger server. Unless it's been updated, Samba does NOT use NetBeui, it uses TCP/IP. Samba has NO HARDWARE components or requirements. Samba has nothing to do with PC network cards or serial ports. It only requires that you be running Lan Manager clients, like WFW or WINNT, on a TCP/IP network. We run Samba on our Suns to allow our WFW and NT machines to access the Suns' file systems as if they were other WFW or NT machines. I'll stick it up on Tomahawk today. Dave Gilinsky (DG75) Pixel Dust, Inc. dave@gaspra.pd.com _______________________________________________________________________________ From dingebre@xmission Sun Feb 12 21:37:46 PST 1995 Article: 2618 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2618 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!udel!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!news.xmission.com!xmission!dingebre From: dingebre@xmission (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 12 Feb 1995 17:35:56 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 27 Message-ID: <3hlgts$112@news.xmission.com> References: <3g8lio$b00@news-s01.ny.us.ibm.net> <3gb063$9nr@beta.inc.net> <3h86is$8ui@beta.inc.net> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] John Foust (syndesis@beta.inc.net) wrote: : I know everyone knows I hate to be a curmudgeon, but it's those : "certain details" and "cooperation" that will prove to be the : obstacles in this rose-colored-glasses scheme of plug-in development. : No sane software developer hands over their commercial source code ***** : to anyone that they don't trust implicitly. Sure, a few plug-ins : might get cross-ported this way. I do expect there to be a fair : number of freeware plug-ins, too, that might get ported this way. : I continue to maintain that most software developers get nervous : when someone merely looks over their shoulder at their code, : not to mention zipping it all up, sending it across the unsecure : Internet, and letting someone else re-compile and debug their code. I'll say that a sane person wouldn't be a programmer to start with :) -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From dave@gaspra.pd.com Sun Feb 12 21:37:47 PST 1995 Article: 2619 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2619 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.clark.net!rahul.net!a2i!ddsw1!news.rtd.com!gaspra.pd.com!dave From: Dave Gilinsky Newsgroups: comp.graphics.packages.lightwave Subject: Samba on Tomahawk Date: Sun, 12 Feb 1995 10:51:57 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 14 Message-ID: NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I just stuck samba-latest.tar.gz in /pub/LW/incoming/utils on tomahawk.welch.jhu.edu. It really belongs in some more generic net directory, but I don't have permission to put it anywhere else. Maybe someone else could move it. Dave Gilinsky (DG75) Pixel Dust, Inc. dave@gaspra.pd.com _______________________________________________________________________________ From johnc@bbs.xnet.com Sun Feb 12 21:37:50 PST 1995 Article: 2620 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2620 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!xnet!quake.xnet.com!bbs!johnc From: johnc@bbs.xnet.com (John Crookshank) Message-ID: Newsgroups: comp.graphics.packages.lightwave Subject: Re: Varieties of Exabyte drives References: <132326@cup.portal.com> <3h41so$80i@beta.inc.net> <1995Feb10.130701.26610@mpifr-bonn.mpg.de> <3hj9db$p7n@beta.inc.net> Date: 12 Feb 95 12:04:03 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 35 syndesis@beta.inc.net (John Foust) writes: >In article <1995Feb10.130701.26610@mpifr-bonn.mpg.de>, mlelstv@specklec.mpifr-bo >nn.mpg.de (Michael van Elst) says: > >>Dunno where is the difference :) The EXB8505 is probably cheaper because >>it uses a newer half-height chassis. >> >>BTW, the 8500 has no compression mode. The 8500C has. >> > >So the difference between the 8200 and the 8500 is something >else, like tape density, not data compression? Ok. > The 8200/8200C is a 4mm tape, capacity 2-4GB, depending on if the built-in hardware compression is turned on, and the 8505/8505C is a 8mm tape, capacity 5-10GB, again depending on compression. The "C" models have hardware compression, the standard models do not. The "C" models also average twice the speed as the standard models. The 8505 series also has a new model, the 8505XL, which will use a longer 8mm tape than the others, and gives 40% higher capacity (7-14GB) per tape. The standard 8505 and 8505C models are being discontinued in favor of the newer 8505XL, so I imagine that's responsible for the price drop. I've received real-world results of 30MB/min with the 8505C-XL on our A4000 system. --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ | Chicagoland`s Premier Toaster/Flyer Dealer ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From Sun Feb 12 21:37:52 PST 1995 Article: 2621 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2621 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newsflash.concordia.ca!nstn.ns.ca!cs.dal.ca!usenet From: (Ken Mayfield)ad914@cfn.cs.dal.ca Subject: Re: Motion Libraries Message-ID: Keywords: motion libraries morph bones Sender: usenet@cs.dal.ca (USENET News) Nntp-Posting-Host: cfn.cs.dal.ca Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Date: Sun, 12 Feb 1995 18:50:09 GMT Lines: 42 > References: > [4]<3gomsr$b6d@quartz.ucs.ualberta.ca> Brad Bowman wrote> >Have two fish objects, one with the swimming motion and one with the slapping >motion. The first frame of the slapping fish should match the swimming fishes >shape. It would go something like this. > >dissolved. Make sure the two fish match accurately. Then frame 121-151 the >second fish would slap. There you have it. Two fish that look like one. > Why spend time match-framing, when you can use it to build a better animation? For the swimming motion, have two models, the 0% dissolved fish, and its 100% dissolved morph target. For repeated motion, simply go into the morph envelope and create keyframes at, say, frame 1, value 0; frame 35, value 100, etc. Do this until you reach frame 120, or close to it. Use bones for the slapping motion, beginning at frame 121. This way, you have keyframes that you can 'drag' interactively, and so randomize the motion somewhat, as well as fine-tune the force of the slap, using tension, bias, and continuity. You would also know the frame at which the slap motion would reach its max, and use that information to make the object slapped wobble, etc. Therefore, you'd have time to finesse the animation, since the "animation's the thing". To create the morph target, simply load your fish into modeller, and 'bend' it. Be sure to then 'undo'; 'numeric', and check your input to make sure the bending is only occuring on one axis. When you create a value interactively, undo it, then press numeric entry, the values you see are the values you'd just created with the mouse. Then you can edit them. By the way, waffles and tobasco sauce with Kraft Dinner's powder cheese and anchovies RULES for breakfast this week. Ken Mayfield. -- From branit@aol.com Sun Feb 12 21:37:59 PST 1995 Article: 2622 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2622 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!netline-fddi.jpl.nasa.gov!nntp.et.byu.edu!news.mtholyoke.edu!uhog.mit.edu!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: branit@aol.com (Branit) Newsgroups: comp.graphics.packages.lightwave Subject: Boo, Boolean! Date: 12 Feb 1995 14:45:04 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <3hlog0$j23@newsbf02.news.aol.com> Reply-To: branit@aol.com (Branit) NNTP-Posting-Host: newsbf02.mail.aol.com I regularly have problems with my boolean operators in modeler. It seems no matter how carefully I build two objects, when the time comes to subtract or multiply them, the results that I get are less than desireable. When subtracting a cylender from another solid, for example, I sometimes get 90% of the cylnder subtracted with parts of the original cylender sticking out of my should-have-been-cored object. Other times whole sections of polygons adjacent to the affected area just disappear. I've tried tripling, subdividing, moving a fraction of a millimeter. Are these modeler tools just not that good, or is there something that I am missing? From Jeric@cup.portal.com Tue Feb 14 21:25:10 PST 1995 Article: 2623 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2623 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: 12 Feb 1995 12:40:14 -0800 Organization: The Portal System (TM) Lines: 22 Sender: pccop@unix.portal.com Message-ID: <132760@cup.portal.com> References: <132697@cup.portal.com> <3hj7lb$p7n@beta.inc.net> NNTP-Posting-Host: news1.unix.portal.com John Foust writes: >In article <132697@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) says: > >> To be more exact, it is a Windows _NT_ program. > >No, to be exact, it is a Win32s program, which means that >the programmer(s) specifically avoided any Win32 functions >that are not in the Win32s subset that can run under regular >Windows (with Win32s add-on installed), Chicago, or WinNT. >The programmer also avoided the WinNT-specific functions. > I stand corrected. New mountains of jargon to master.... *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Tue Feb 14 21:25:03 PST 1995 Article: 2624 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2624 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Small stars flicker Date: 12 Feb 1995 12:40:18 -0800 Organization: The Portal System (TM) Lines: 29 Sender: pccop@unix.portal.com Message-ID: <132761@cup.portal.com> References: NNTP-Posting-Host: news1.unix.portal.com JG writes: >: Has anyone tried animating 'small' single point polygons? >: I have tried almost everything but they don't come out stable. >: They flicker or wiggle and there doesn't seem to be a way to stop it. > >Youre running into the problem of your small stars crossing scanlines and >disappearring/reappearing. Not much you can do about it except use bigger >stars or live with it. Antialiasing does help to soften them out. > >JG > On a related topic, I just did a flyby of a house with clapboard siding. The siding was a simple luminance map of a horizontal line. Of course, it moire'd like hell. Anyway around this? It seems intrinsic to the medium. BTW, I tried the "soft-filter" feature: everything got so blurry it was unusable. AFAIK, SftFltr is supposed to help blur the difference between rendered imagery and film shots-- is film really _that_ blurry? Anyone use this feature? *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From mark@fusion.mv.com Tue Feb 14 21:26:11 PST 1995 Article: 2625 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2625 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Burn yer guts out (was Re: LightWave and Breakfast Cereal) References: <3h5okc$h93@newsbf02.news.aol.com> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Wed, 8 Feb 95 02:30:38 EST Organization: Fusion Films, Inc. Lines: 25 Bursting from his flaming lips, Lee Stranahan uttered: > Hmmm - another link? I'm also a big spicy food fan (try my habanero chili, > some time, Mark - you'll LIKE it!) I just may take you up on that next time I'm in Topeka-ville. > as is my brother AND Richard Payne > has been eating the damn things raw lately. Excellent. They are great roasted as well. When it comes to the point that Habaneros aren't hot enough, try Dave's Insanity Sauce. Hottest sauce on the planet (other than Dave's Private Reserve). Dave cheats by using hot pepper extract to make the fire really fly! > So where's the scotch bonnet object? Hehehe. As a matter of fact, I just completed a DVE for a soon to be released 3rd party product that uses LW generated falling hot peppers for the effect :-) I'll have to do a wrinkly Scotch Bonnet next. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From drakon@shell.portal.com Tue Feb 14 21:25:27 PST 1995 Article: 2626 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2626 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!overload.lbl.gov!lll-winken.llnl.gov!decwrl!svc.portal.com!shell.portal.com!jobe.shell.portal.com!drakon From: drakon@shell.portal.com (Harry Benjamin Gibson) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro late again..... Date: 12 Feb 1995 22:19:59 GMT Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data) Lines: 17 Distribution: world Message-ID: <3hm1if$eep@news1.shell> References: <64873-792470455@mindlink.bc.ca> NNTP-Posting-Host: jobe.shell.portal.com X-Newsreader: TIN [version 1.2 PL2] Jeff Holinski (Jeff_Holinski@mindlink.bc.ca) wrote: : I've seen a few messages refering to the January issue of LW Pro and I've : been wondering if I'm the only person in the world still waiting for the : December issue. : Granted, Vancouver BC is quite a ways out in the sticks and late delivery : is to be expected, but this seems a little extreme. : Anyone else getting this kind of service or am I special? : Jeff H... Well, I got the December issue, but am waiting for the January. So don't feel too specail. Ben From syndesis@beta.inc.net Tue Feb 14 21:25:33 PST 1995 Article: 2627 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2627 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Date: 12 Feb 1995 23:10:22 GMT Organization: Syndesis Corporation Lines: 17 Message-ID: <3hm4gu$so@beta.inc.net> References: <3haq59$sdj@beta.inc.net> <3hft21$dnu@beta.inc.net> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article , Dave Gilinsky says: > >I'd like to try to reduce the apparent confusion about Samba. Samba is a >suite of programs that run above a TCP/IP protocol stack to implement the >functions of a Microsoft Lan Manger server. Unless it's been updated, >Samba does NOT use NetBeui, it uses TCP/IP. Samba has NO HARDWARE I quote from the SMBGuide.txt: "Typically LanMan-compatible clients run NetBEUI, so your first step after installing the client software should be to install that protocol as well." Did I misinterpret? >like WFW or WINNT, on a TCP/IP network. We run Samba on our Suns to allow >our WFW and NT machines to access the Suns' file systems as if they were >other WFW or NT machines. I'll stick it up on Tomahawk today. What I wanted was the Amiga version, so the Amiga's drives would be exportable to the PCs on the network. From syndesis@beta.inc.net Tue Feb 14 21:25:35 PST 1995 Article: 2628 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2628 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Varieties of Exabyte drives Date: 12 Feb 1995 23:12:52 GMT Organization: Syndesis Corporation Lines: 8 Message-ID: <3hm4lk$so@beta.inc.net> References: <132326@cup.portal.com> <3h41so$80i@beta.inc.net> <1995Feb10.130701.26610@mpifr-bonn.mpg.de> <3hj9db$p7n@beta.inc.net> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article , johnc@bbs.xnet.com (John Crookshank) says: >The 8200/8200C is a 4mm tape, capacity 2-4GB, depending on if the built-in >hardware compression is turned on, and the 8505/8505C is a 8mm tape, capacity >5-10GB, again depending on compression. The "C" models have hardware Huh? 8200s are 8mm, too, aren't they? From syndesis@beta.inc.net Tue Feb 14 21:25:20 PST 1995 Article: 2629 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2629 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: 12 Feb 1995 23:17:37 GMT Organization: Syndesis Corporation Lines: 27 Message-ID: <3hm4uh$so@beta.inc.net> References: <132697@cup.portal.com> <132760@cup.portal.com> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article <132760@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) says: > I stand corrected. > > New mountains of jargon to master.... It's easy to remember. They're just subsets and super-sets: regular Windows -> Win32s -> Win32 -> WinNT Regular Windows 3.1, 3.11 and Windows for Workgroups can be upgraded in the field by adding 1-2 megs of Win32s DLLs. "Chicago" includes Win32 calls. Not all Win32 calls are in Win32s. WinNT (any platform) has its own set of 32-bit functions beyond Win32. Most of these are for the improved networking, security, etc. in WinNT. Now, do you want to run WinNT or a souped-up regular Windows when you buy LightWave? I'd say, get WinNT, buy an extra 16 or 32 meg, and feel good about it. Don't bother trying to run it under regular Windows. You can run WinNT for weeks and weeks without rebooting. Under regular Windows, one little misbehaving application can take everything down, including that "one minute to go" 23 hour rendering. From koren@hpfcogv.fc.hp.com Tue Feb 14 21:25:37 PST 1995 Article: 2630 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2630 comp.sys.amiga.graphics:36424 comp.graphics.raytracing:10397 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!hpax!hpscit.sc.hp.com!news.dtc.hp.com!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics,comp.graphics.raytracing Subject: Re: LW picture uploaded Followup-To: comp.graphics.packages.lightwave,comp.sys.amiga.graphics,comp.graphics.raytracing Date: 12 Feb 1995 23:18:45 GMT Organization: Hewlett Packard Ft. Collins Lines: 36 Distribution: world Message-ID: References: <3hgg8n$m3@earth.usa.net> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: jgjones@earth's message of 10 Feb 1995 19:53:59 GMT jgjones@earth (James Jones/Nibbles and Bits) writes: > Neat stuff! I like the texturing on the boiler and you've made the > chrome and bright metal areas look perfect. The gravel and the uneven > timbers look great, too. Thanks for the kind words. > How long did it take you to build this critter? > And, (not to criticize), why was the loco not set (apparently) to > self-shadow? (...like the smaller pics on the Info image). It'd only > increase the rendering time by what, 2-3 weeks? :) It took about 25 hours of modeling to create the locomotive. One could easily argue that it isn't done yet, but I just got tired of working on it :) As for the self shadowing, it is a little deceptive. The loco is actually self shadowing, but the problem is that I have two "fill lights" which are non shadow casting, and they are probably throwing a bit too much light onto the parts of the loco which should be darker. I might try reducing their intensity and re-rendering. Its a good point though; it does look a little odd. Harv@cup.portal.com (Harv R Laser) writes: > (heh... besides that I don't have 48 Meg of RAM :) Actually I don't either. I've got 16 Mb, but I use VMM 2.1, and allocate about 8 Mb as VM backing. It works very well. There is a flurry of paging when LW allocates some things at the beginning, but after that there is very little paging activity - maybe one page fault every 5 to 15 seconds, typically. - steve From jgross@netcom.com Tue Feb 14 21:26:07 PST 1995 Article: 2631 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2631 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Jan LWPRO Hair macro Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Mon, 13 Feb 1995 09:16:54 GMT Lines: 12 Sender: jgross@netcom14.netcom.com I have posted the missing Jan LWPRO Hair macro to the tomahawk ftp site. It is located in pub/LW/incoming/arexx and will be moved eventually to pub/LW/arexx (I assume). You can get it by doing an anonymous ftp to: tomahawk.welch.jhu.edu Sorry about any inconvenience... John Gross editor, LWPRO From VXHV93B@prodigy.com Tue Feb 14 21:25:39 PST 1995 Article: 2632 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2632 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!wizard.pn.com!satisfied.elf.com!news.mathworks.com!panix!tinman.dev.prodigy.com!prodigy.com!usenet From: VXHV93B@prodigy.com (Charlie Nilsson) Newsgroups: comp.graphics.packages.lightwave Subject: LightWave 3D or 3D-Studio Date: 13 Feb 1995 00:41:54 GMT Organization: Prodigy Services Company 1-800-PRODIGY Lines: 8 Distribution: world Message-ID: <3hm9si$70a@usenetw1.news.prodigy.com> NNTP-Posting-Host: inugap2.news.prodigy.com X-Newsreader: Version 1.2 I've been using LightWave on the Toaster now for a year and am going to buy a 3D program for the PC. It's either going to be LightWave 3D for the PC, or Autodesk 3d-Studio. Can anyone tell me which is better and why?? Thanks From koren@hpfcogv.fc.hp.com Tue Feb 14 21:25:47 PST 1995 Article: 2633 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2633 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!hpax!hpscit.sc.hp.com!news.dtc.hp.com!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 13 Feb 1995 01:12:26 GMT Organization: Hewlett Packard Ft. Collins Lines: 77 Distribution: world Message-ID: References: <3h8ue8$5vj@newsbf02.news.aol.com> <3hdb8h$4t9@nntpd.lkg.dec.com> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: leimberger@marbls.enet.dec.com's message of 9 Feb 1995 15:10:09 GMT In article <3hdb8h$4t9@nntpd.lkg.dec.com> leimberger@marbls.enet.dec.com () writes: > on what platform to updrade to Amiga or PC. I don't have a PC as of yet > and wonder what would be the way to go. I have several concerns Well, it depends :-) But you knew that. I've got both (an A4000 and a 486/66). I might take a swing at some of your questions. Just one persons opinion here, obviously. > 1) What PC 486 or Pentium Cost is a factor ? If you want to get substantially faster rendering, you'll have to go Pentium. But a Pentium machine should be available much cheaper than an A4000. > 2) How will LW 4.0 PC compare to the Amiga version macros ect ? It has been stated that LW 4.0 PC won't have ARexx, so no macros. But it will have plug ins to duplicate the current Newtek supplied macros. What you'll lose is PD macros, and the ability to write your own if you aren't a C person. And probably inter-app macros. > 3) JG mentiond the possible drop of the Amiga becuse of processor > power. Would a 486 go much farther ? after all I can put the No. For many tasks my 486/66 is slower than my 4000/040. But a Pentium will be a good bit faster - I'd guess 2 to 4X, or somewhere in that range. Another choice is an 060 for your Amiga, which will get you Pentium speeds. The 060 (which isn't even out yet) will be a substantial fraction of the cost of an entire Pentium PC (with graphics and mem and everything), but on the other side of the coin, you can preserve your existing software investment. It's a trade off. > 4) What other programs will I want for the PC ? and can I eve > afford them. Can't help here, sorry. > 5) Trade in my Amiga ! I think not. After all aside from lightwave > I use Brilliance, Dpaint, ADPro, Pixel 3D, Vista Pro, Scenery > Animator, Imagine, Page Stream , Forge, TypeSmith , Vertex........ ImageFX. Invaluable tool. Oh, and WCS. > 7) What graphic modes will PC support, and what will be required to > use them ? I really can't afford TARGA. Have the PC's reached AGA > Standards out of the box ? Yes and no. Most modern PC display cards are better than AGA in many ways. For example, you'll probably find 1024x768x24-bit is common, and maybe even 1280x1024x24-bit. What you probably won't find is HAM8 full screen quality animation, and hardware workspaces. But just for displaying pictures, an out of the box PC will be at least as good and probably better than a stock 4000 with no graphics card. > and many more of lesser concern. I also have an 030 2000 to work with. > And while I hate dos I don't have an adversion to using a PC for just > Lightwave, but beyond that their just so damn limiting . As I mentioned, I own one of each. It will be a while before the PC takes over from my 4000 as my primary graphics machine. Right now that is due to 1) lack of affordable and good graphics software on the PC, such as ImageFX, 2) my large dollar investment in Amiga software, and 3) the Amiga's operating environment, which is leagues better than Windows derivatives. OTOH, this will eventually change, and I'll move over at that time. You probably have to decide what your priorities are. If you want gonzo rendering speed in a cheap box, you can't beat a Pentium PC. If you want to keep your existing software investment & the Amiga environment, consider upgrading your Amiga with a graphics card and perhaps 060. If you've got bucks to burn, do both :-). - steve From gary@auimag.demon.co.uk Tue Feb 14 21:25:05 PST 1995 Article: 2634 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2634 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!peernews.demon.co.uk!auimag.demon.co.uk!gary Newsgroups: comp.graphics.packages.lightwave From: gary@auimag.demon.co.uk (Gary Fenton) References: Organization: Amiga User International magazine X-Newsreader: TIN [version 1.2 PL2] Subject: Re: Small stars flicker X-Posting-Host: auimag.demon.co.uk Date: Sat, 11 Feb 1995 01:20:24 +0000 Message-ID: <9502110120.AA000c6@auimag.demon.co.uk> Sender: usenet@demon.co.uk Lines: 13 Neil Taneja (neilt@netcom.com) wrote: : Has anyone tried animating 'small' single point polygons? : I have tried almost everything but they don't come out stable. : They flicker or wiggle and there doesn't seem to be a way to stop it. Turn on particle blur and select at least 50% blur factor. I'd suggest 100% but if you have motion blur on as well then the motion blur will also be at 100%. I hope LW4 has separate controls for this. Also, go to the objects menu and make the point size medium instead of small or automatic if you like. From hollasch@acm.org Tue Feb 14 21:25:55 PST 1995 Article: 2635 of comp.graphics.packages.lightwave Xref: netcom.com news.announce.newgroups:5970 news.groups:125295 comp.graphics:65904 comp.graphics.packages.alias:1462 comp.graphics.packages.lightwave:2635 comp.graphics.raytracing:10400 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!bounce-back From: hollasch@acm.org (Steve Hollasch) Newsgroups: news.announce.newgroups,news.groups,comp.graphics,comp.graphics.packages.alias,comp.graphics.packages.lightwave,comp.graphics.raytracing Subject: RFD: comp.graphics reorganization Followup-To: news.groups Date: 12 Feb 1995 22:23:00 -0500 Organization: none Lines: 394 Sender: tale@rodan.UU.NET Approved: tale@uunet.uu.net Message-ID: <3hmjak$pbl@rodan.UU.NET> NNTP-Posting-Host: rodan.uu.net === Summary === This RFD continues a discussion initiated last fall concerning the reorganization of the comp.graphics hierarchy. It involves most of the existing groups under comp.graphics, and several others such as comp.soft-sys.wavefront and comp.windows.x.pex. Also included here is a summary of the results of the straw poll regarding the establishment of a comp.graphics.packages and/or a comp.graphics.apps hierarchy. === Introduction === In the last two years, the comp.graphics hierarchy has grown from four newsgroups to about twenty. In an effort to organize the haphazard organization of current newsgroups and to pave the way for more orderly introduction of future computer graphics newsgroups, I am proposing a reorganization of the comp.graphics newsgroup hierarchy, and some newsgroups associated with computer graphics but not in the hierarchy proper. This proposal involves several steps -- it's a large task, but I believe the result will be a more organized and cohesive computer graphics newsgroup space. In addition, we'll be able to decide now how we want the namespace to expand, rather than dickering over it each time a new newsgroup is introduced. If you care at all about the organization of computer graphics newsgroups, I urge you to review this proposal. Please note that in order for a common discussion of this proposal to take place, followups to this proposal are directed to news.groups. I have set the Followup-To: line to point to news.groups automatically, and suggest that readers interested in this discussion subscribe to news.groups for the duration of this discussion. I'd also like to apologize here for the delay between this post and the previous ones. By way of explanation, I got laid off, looked for a new job, found one, went on vacation, went away for Christmas, moved to Washington, started the job without any sort of net connection, finally patched one together, and am still deep in the process of settling in. I am determined to keep things moving this time -- thanks to everybody for hanging in there. === The Straw Poll Results === The straw poll sent out last fall asked which of the following options was preferred: (a) Establish a comp.graphics.packages hierarchy to contain all discussion of CG software packages and applications. (b) Establish a comp.graphics.apps hierarchy to contain all discussion of CG software packages and applications. (c) Establish both comp.graphics.packages and comp.graphics.apps, and use whichever is deemed most appropriate on a group-by-group basis. (d) Other. There were a total of 39 votes, broken down as follows: 19 voted to use comp.graphics.apps. 8 voted to use comp.graphics.packages. 8 voted to use both. 3 voted for no change (?). 1 voted to use comp.graphics.app. As a result of this vote, the CG reorg will also propose to move newsgroups currently located under the .packages hierarchy into the new .apps hierarchy. === The Affected Newsgroups === alt.graphics.pixutils Discussion of graphical images utilities. comp.graphics The original computer graphics newsgroup. Currently dedicated to miscellaneous discussion. comp.graphics.apps.softimage The SoftImage software package. Waiting until the hierarchy is decided. comp.graphics.avs The AVS scientific visualization application. comp.graphics.data-explorer The IBM Visualization Data Explorer software product (commonly known as DX). comp.graphics.explorer The Iris Explorer software product. comp.graphics.gnuplot The plotting software application. comp.graphics.opengl The OpenGL Application Programmer's Interface. comp.graphics.packages.alias Newly created; dedicated to Alias software. comp.graphics.packages.lightwave Newly created; dedicated to Lightwave-3D software. comp.graphics.raytracing Mix of raytracing methods and programs. comp.graphics.research Research in the field of computer graphics. comp.soft-sys.wavefront Wavefront software. comp.windows.x.pex The PEX protocol and API. === The Proposed Hierarchy === + Candidate newsgroups (not in this proposal) comp.graphics/ / No longer a discussion group algorithms animation api/ / New hierarchy + inventor / Could be created later; Open Inventor misc / New newsgroup opengl / From comp.graphics.opengl pex / From comp.windows.x.pex apps/ / New hierarchy alias / Alias software, from .packages.alias avs / From comp.graphics.avs data-explorer / From comp.graphics.data-explorer iris-explorer / From comp.graphics.explorer gnuplot / From comp.graphics.gnuplot lightwave / From .packages.lightwave + pixutils / To be created later; image proc. apps raytracers / Split from comp.graphics.raytracing + softimage / To be created later; SOFTIMAGE package wavefront / From comp.soft-sys.wavefront + file-formats / To be created later; image file formats misc / From comp.graphics + modeling / To be created later; object modeling rendering/ / New hierarchy misc / New newsgroup renderman / In RFD raytracing / Split from comp.graphics.raytracing visualization === How Do We Get There From Here? === This proposal addresses the creation of subhierarchies under comp.graphics, and the move of existing newsgroups into these hierarchies. It also includes the creation of "side-effect" newsgroups like comp.graphics.api.misc and comp.graphics.rendering.misc. Finally, it also brings other computer graphics newsgroups into the comp.graphics newsgroup hierarchy. After the hierarchy is established, additional new newsgroups will be proposed and voted on. These are included here in order to provide the reader with a full overview of the final goal, and are really only intended to give the reader a sense of what this proposal is all about. I will comment on the suggested newsgroups below. That said, here are the guts of the current proposal: 1) Rename comp.graphics to comp.graphics.misc The original rationale for not creating a comp.graphics.misc group a couple of years ago was that comp.graphics was getting pretty cluttered with machine-specific and application-specific questions. As such, it was generally viewed as a lightning-rod group for the comp.graphics hierarchy; it was hoped that the clueless newbie would sooner post to comp.graphics than any other group. Groups which specialized in a particular field of computer graphics hoped that this would spare them from off-topic and out-of-charter posts. I think it's time that we follow the rest of newsgroup convention and establish a .misc group. This has the added benefit (hopefully) that readers looking for a place to post will have to think twice about the group they choose. It will also signal that a reorganization in general has taken place. 2a) Establish a new hierarchy: comp.graphics.api It's time we had a place to discuss computer graphics Application Programmers' Interfaces. This hierarchy would allow for discussion of a variety of graphics API's, from the more predominant OpenGL and PEX, to less popular API's like HOOPS, Dore', GKS, PHIGS, or whatever. 2b) Create comp.graphics.api.misc This newsgroup will be for discussion of less-popular API's, including API design discussion in general. I propose the charter read as follows: << comp.graphics.api.misc is intended for the discussion of computer graphics Application Programmers' Interfaces not currently addressed in any other comp.graphics.api newsgroup. It is further intended as a discussion of the design, concerns, compromises, relative merits and implementations of computer graphics API's in general. >> 2c) Rename comp.graphics.opengl to comp.graphics.api.opengl This puts the OpenGL newsgroup in the new API hierarchy. 2d) Rename comp.windows.x.pex to comp.graphics.api.pex I think that a discussion of PEX fits better in the computer graphics space alongside other graphics API's such as OpenGL. PEX discussion is somewhat buried right now as a subset of the X protocol. Another possibility is to split comp.windows.x.pex so that protocol discussion remains in comp.windows.x.pex, but API discussion goes to comp.graphics.api.pex. However, it doesn't look like the newsgroup is large enough to justify such a split. 3a) Establish a new hierarchy: comp.graphics.apps The most popular choice in the straw poll was to use a hierarchy called "apps" rather than "packages" for computer graphics software. Probably the strongest reason for this is that a "software package" usually denotes mid- to large-scale software, released as a bundled collection of modules by a single commercial source. Computer graphics software that falls outside of this definition (POV-RAY, gnuplot, paint programs, and the like) would then need another hierarchy to include small-scale or single-module software applications. Rather than needlessly categorize the types of software, most respondents chose instead to create a single hierarchy, called "apps". 3b) Rename c.g.gnuplot to comp.graphics.apps.gnuplot 3c) Rename c.g.avs to comp.graphics.apps.avs 3d) Rename c.g.data-explorer to comp.graphics.apps.data-explorer Move these groups into the new comp.graphics.apps hierarchy. 3e) Rename comp.graphics.explorer to comp.graphics.apps.iris-explorer The name change would also help distinguish this group from the comp.graphics.packages.data-explorer group. 3f) Rename comp.graphics.packages.alias to comp.graphics.app.alias 3g) Rename comp.graphics.packages.lightwave to comp.graphics.app.lightwave Move these newsgroups from the old .packages hierarchy into the .apps hierarchy. 3h) Rename comp.soft-sys.wavefront to comp.graphics.packages.wavefront It makes sense to keep the Alias, Softimage and Wavefront newsgroups in the same place, since they are all competing software. 3i) Move raytracer-specific discussion to comp.graphics.apps.raytracers The comp.graphics.raytracing group is aimed ``primarily at the user level'' (from the charter). It's a mix of raytracing application discussion and raytracing theory, and also includes discussions of radiosity and other rendering methods (also from the charter). I propose that comp.graphics.apps.raytracers be created to hold discussions of raytracing software and applications specifically - where to get it, what to do with it, examples of usage, problems with installation or implementation, and so on. Discussion of the theory and implementation of the raytracing algorithm will be diverted into .rendering.raytracing, described below. Using the original charter written by Andy Wardley, I propose that the comp.graphics.apps.raytracers read as follows: << comp.graphics.apps.raytracers is dedicated to the discussion of ray tracing software, tools and methods for generating raytraced 3d graphics. For example: ray tracing software (POV-Ray, Vivid, etc.), modeling software *specifically* for generating ray tracing scenes - such as Moray and POVcad - (discussion of general modeling software, CAD, etc., is not appropriate), and miscellaneous utilities, methods and issues. Other issues that might be discussed include converting between formats, generating complex scene information, designing textures, and creating & using fonts. Binaries should not be posted to the group. Pictures should be posted to alt.binaries.pictures.misc and executables to the appropriate comp.binaries group. Scene description files ("source") may be posted to the group. Discussion of raytracing theory and implementation is directed to comp.graphics.rendering.raytracing. >> 4a) Create comp.graphics.rendering.misc For general discussion of miscellaneous rendering methods, including hybrid methods and new areas of research. Also room for comparing different methods of rendering (e.g. raytracing vs. scanline). I propose the following charter: << The comp.graphics.rendering.misc newsgroup is intended for the discussion of miscellaneous rendering methods not addressed directly in a comp.graphics.rendering newsgroup. It is also intended as a forum for comparison between popular rendering methods (e.g. scan-line versus raytracing), and hybridization of current methods (raytracing & radiosity). >> 4b) Create comp.graphics.rendering.raytracing This newsgroup allows for a diversion of raytracing theory and implementation from the proposed comp.graphics.apps.raytracers newsgroup (renamed from comp.graphics.raytracing). This group will be targeted for discussion of raytracing theory, and for those who write raytracers of their own. It might also serve as a forum for discussing variations on the raytracing algorithm (ray-casting, radiance-like software, and so on). I propose the following charter: << The comp.graphics.rendering.raytracing newsgroup is intended for the discussion of the raytracing algorithm, implementing raytracers, and comparison of various implementation schemes and methods. It is also intended as a forum of schemes associated with raytracing, such as spatial subdivision, implicit-surface speedups, and Monte-Carlo methods. Readers who wish to discuss particular software applications and software are directed to comp.graphics.apps.raytracers. >> 5) Rename comp.graphics.research to comp.graphics.algorithms. The cg.research newsgroup has been dead, and the moderator unreachable, for about two years now. With the creation of the comp.graphics.algorithms newsgroup and other, more topically-focused newsgroups, I don't believe that this newsgroup would meet any needs that aren't currently taken care of. Since the moderator is gone (I've tried a bunch of ways to reach him), I propose that we formally rename this newsgroup to comp.graphics.algorithms. Although an odd approach (as opposed to simply removing the group), this directs traffic that might have gone to the research newsgroup to the algorithms newsgroup (which already exists). There is also precedent for such a strategy. === Possible Future Newsgroups === The following are the newsgroups I think should be discussed and possibly created AFTER the reorganization is completed. They are presented here only to give the reader an idea of the final goal, and to provide context for some of the moves outlined above. comp.graphics.api.inventor This newsgroup failed almost a year ago, and involved a dispute regarding a proposed hierarchy called comp.graphics.library. This will be up for re-discussion again in mid-November. comp.graphics.pixutils Pixel utilities (image manipulation software) are an important topic in computer graphics, and are often discussed in the comp.graphics newsgroup anyway. This topic is currently discussed in alt.graphics.pixutils. I think that we would be well-served to incorporate this discussion into the comp.graphics hierarchy. comp.graphics.file-formats A significant portion of the comp.graphics newsgroup has always been devoted to discussion of graphics file-formats - identifying them, reading them, writing them, and converting them. I think it's time for a dedicated newsgroup for this topic. comp.graphics.modeling Since we have an animation group, and I'm proposing a rendering hierarchy, why not fill it out with a modeling newsgroup? Another possibility is to create comp.graphics.modeling.misc. comp.graphics.apps.softimage This newsgroup has been suggested already, and fits in with the Alias and Wavefront newsgroups. It is currently on hold until the packages hierarchy is established. === What Now? === This proposal continues the RFD (Request For Discussion). This means that it is put forth to test for support and opposition, and for the proponents of the proposal to "hammer out the kinks" before it's put to a vote in the CFV (Call For Votes). Now is the time for you to comment, object or question the proposal. I will try to incorporate the suggestions, comments and opinions so that the proposal best reflects the consensus of the readers and hence has the best shot at passing. I've presented this proposal as a comprehensive scheme, rather than a series of phases. My motivation for this is that I want to present a complete and comprehensive picture of what I have in mind. If most folks would prefer, we could proceed with a sequence of well-defined stages (e.g. the api hierarchy, the removal of comp.graphics.research, the apps hierarchy, creating comp.graphics.file-formats, et cetera). However, I think we are better served to discuss the reorganization as a whole. You can follow-up to this pre-RFD proposal in news.groups or privately to hollasch@acm.org. Steve From metzger@convex.com Tue Feb 14 21:25:28 PST 1995 Article: 2636 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2636 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!swrinde!cs.utexas.edu!convex!convex!not-for-mail From: metzger@convex.com (Robert Metzger) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Books/Magazines on Lightwave -- DevWare? Date: 12 Feb 1995 16:50:16 -0600 Organization: Engineering, Convex Computer Corporation, Richardson, Tx USA Lines: 14 Message-ID: <3hm3b8$4ah@bach.convex.com> References: <3h6mso$h2n$1@mhade.production.compuserve.com> <3hggn4$c3s@cwis.isu.edu> NNTP-Posting-Host: bach.convex.com In article <3hggn4$c3s@cwis.isu.edu>, MEDELLIN_STEVEN_J wrote: > >Excuse me, perhaps I'm mistaken, but I was told earlier this week, >by a trusted source, that DevWare was no longer in business. Does >anyone else out there have any information about this? Well, they took an order from me this week over the phone. I hope that means they're still in business. -- Robert Metzger Voice: 214-497-4437 Email: metzger@convex.com Convex Computer Corporation 3000 Waterview Parkway P.O. Box 833851 Richardson, TX 75083-3851 *** NOT AN OFFICIAL SPOKESPERSON FOR CONVEX COMPUTER CORP. *** From mcarlson@herbie.unl.edu Tue Feb 14 21:25:57 PST 1995 Article: 2637 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2637 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!lamarck.sura.net!hookup!news.mathworks.com!uunet!in1.uu.net!mr.net!InforMNs.k12.MN.us!news.nde.state.ne.us!news.mid.net!crcnis3.unl.edu!herbie.unl.edu!mcarlson From: mcarlson@herbie.unl.edu (MATTHEW CARLSON) Newsgroups: comp.graphics.packages.lightwave Subject: An AREXX question... Date: 13 Feb 1995 04:18:06 GMT Organization: University of Nebraska--Lincoln Lines: 35 Distribution: world Message-ID: <3hmmhu$etb@crcnis3.unl.edu> NNTP-Posting-Host: herbie.unl.edu Summary: bla Keywords: bla Hello! I've been spending a lot of time developing a few macros for the Lightwave Modeler. I want to make a macro that performs an operation based upon points within the curent layer which that user has selected. However, the order that those points were selected by the user is very significant. The commands supported by the Modeler's AREXX port, make it easy to perform operations upon particular points by using a point index. But so far, it seems this point index only reflects the order in which the points were created. I'm asking if there is any possible way to determine the point selection order, NOT the point creation order. I tried to create a macro that would offset the point which was selected last. First I get the total number of selected pints with: n = xfrm_begin() Suppose n is a 5 (5 total points), then in an attempt to move the last point selected, I use a line like this later on in the macro: call xfrm_setpos (n, 20 0 10) The first argument in this function, is a point index. So in this example point 5 would be moved. My problem, is that the same point is no matter what order I select the points. If there is ANY way to determine the sequence in which points are selected, please let me know!!! -Matt From ernie@gaspra.pd.com Tue Feb 14 21:25:22 PST 1995 Article: 2638 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2638 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!ddsw1!news.rtd.com!gaspra.pd.com!ernie From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: Sun, 12 Feb 1995 22:50:01 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 9 Message-ID: References: <132697@cup.portal.com> NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <132697@cup.portal.com> On 11 Feb 1995, J Eric Chard wrote: > To be more exact, it is a Windows _NT_ program. As I said in the original post, LW is a Win32s program. There's a difference. - Ernie From mjfilm@aol.com Tue Feb 14 21:25:59 PST 1995 Article: 2639 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2639 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!hookup!news.mathworks.com!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mjfilm@aol.com (MJFILM) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Date: 13 Feb 1995 02:14:05 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <3hn0rt$ss3@newsbf02.news.aol.com> References: <3gq0b7$8am@everest.pinn.net> Reply-To: mjfilm@aol.com (MJFILM) Bob.... >From what I was told by Newtek at the recent Video Toaster show in L.A. Lightwave for the PC only requires 8 meg. I grilled them quite a bit and the impression I came away with is that a stock 8 meg 486 will run and render LW for Windows nicely.... I guess seeing will be believing.... Mike From duberman@dnai.com Tue Feb 14 21:25:30 PST 1995 Article: 2640 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2640 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!redstone.interpath.net!hilbert.dnai.com!usenet From: duberman@dnai.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: Books/Magazines on Lightwave -- DevWare? Date: Sun, 12 Feb 95 23:48:14 PDT Organization: Direct Net Access Incorporated Lines: 13 Message-ID: References: <3hggn4$c3s@cwis.isu.edu> NNTP-Posting-Host: dynamic-211.dnai.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage In article <3hggn4$c3s@cwis.isu.edu>, writes: > > Excuse me, perhaps I'm mistaken, but I was told earlier this week,> > I haven't heard. Will give them a call Mon. and let you know. David Duberman From jgjones@earth.usa.net Tue Feb 14 21:25:25 PST 1995 Article: 2641 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2641 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!bloom-beacon.mit.edu!news.bu.edu!gw1.att.com!csn!earth.usa.net!earth.usa.net!news From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: 12 Feb 1995 20:38:16 -0700 Organization: Internet Express (800-592-1240 customer service) Lines: 26 Message-ID: <3hmk78$kh0@earth.usa.net> NNTP-Posting-Host: earth.usa.net > Now, do you want to run WinNT or a souped-up regular Windows when you > buy LightWave? > > I'd say, get WinNT, buy an extra 16 or 32 meg, and feel good about it. > Don't bother trying to run it under regular Windows. > > You can run WinNT for weeks and weeks without rebooting. Under regular > Windows, one little misbehaving application can take everything down, > including that "one minute to go" 23 hour rendering. Windows NT _does_ sound good based on what little I know... but 12-16 MB just to run the OS "comfortably?" Seems like (dunce hat on) much of the overhead might be reduced by leaving out all the networking, security and SMP stuff that would just get in the way of basic LW rendering use on a non-networked workstation. What we need is a WindowsNT.GetSmall. (I know, that's rather like wishing for a good scotch that doesn't make your head hurt: unlikely.) ...or would that be OS/2 Warp? | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From jgjones@earth.usa.net Tue Feb 14 21:25:09 PST 1995 Article: 2642 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2642 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!bloom-beacon.mit.edu!news.bu.edu!gw1.att.com!csn!earth.usa.net!earth.usa.net!news From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Small stars flicker Date: 12 Feb 1995 20:38:19 -0700 Organization: Internet Express (800-592-1240 customer service) Lines: 26 Message-ID: <3hmk7b$khc@earth.usa.net> NNTP-Posting-Host: earth.usa.net > On a related topic, I just did a flyby of a house with clapboard > siding. The siding was a simple luminance map of a horizontal > line. > Of course, it moire'd like hell. > Anyway around this? It seems intrinsic to the medium. Not that this is really a practical solution, but on a couple of occasions where I ran into bad moire problems due to lines or squares at just the wrong distance from the camera, I resorted to rendering in high-res. (Which is a real wally in 3.5, of course.) This makes a dramatic improvement. More like what you would see on real video footage. Also, motion-blur gives much the same result by oversampling, or what- ever they call it, the pixels. Rendering in high-res gave better results in the particular situations I tested, however. Aside from reducing the contrast, or increasing the size of the lines, I don't think there's an easy fix. Oh, wait. What about pre-blurring the image map? Might help... | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From shf@netcom.com Tue Feb 14 21:26:23 PST 1995 Article: 2643 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2643 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Path Extrude novice needs help Message-ID: Organization: The Blue Planet References: <3hj27o$ihs@ankh.iia.org> Date: Mon, 13 Feb 1995 22:21:49 GMT Lines: 18 Sender: shf@netcom16.netcom.com doylem@iia.org (M. Doyle) writes: | So I created a | motion path in Layout describing how I wanted the camera to move into the | sink and through the pipes and saved it. In Modeler, I created a circle | matching the width and position of the sink drain. I then hit path extrude [...] | My circle disappears and a tube appears. Fine. But the top of the tube | is not shaped like my | circle, rather it is a misshapen oval. Furthermore, it is not connected to | the drain, it is displaced somewhat. If I move the tube to connect to the For path extrude, your circle needs to be built like an object that will ride the path if you used it in Layout. In your case you would make a circle in the X-Y plane centered at 0,0,0. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From bmgia@rcinet.com Tue Feb 14 21:26:09 PST 1995 Article: 2644 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2644 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!ns.mcs.kent.edu!kira.cc.uakron.edu!malgudi.oar.net!news.rcinet.com!dmapub!news From: bmgia@rcinet.com Subject: Re: My two cents on lw!!surfaces!! X-Newsreader: IBM NewsReader/2 v1.09 Reply-To: bmgia@rcinet.com Sender: news@dmapub.dma.org (C-News file owner) Nntp-Posting-Host: 199.18.212.240 Organization: Dayton Microcomputer Association; Dayton OH Message-ID: References: <3hfrjd$371@belfort.daimi.aau.dk> Date: Mon, 13 Feb 1995 16:50:49 GMT Lines: 43 In <3hfrjd$371@belfort.daimi.aau.dk>, riishigh@daimi.aau.dk (Peter Riish|j Brinkler) writes: >Hello.... > >About a month ago I purchased lw 3.5 SA -- since then >a great deal of my free time has been devoted to >the creation and learning the process of doing >stuff in lw..... My prior experiences goes with >Imagine 2.0. > >I find LW a much better product than Imagine, except >that I think LW lacks the method of generating surfaces >that is a very important thing in Imagine. Thus the >surfacing of LW is harder to controll. Well, after I >had played 'round a bit I thought maybe the surfaces that >comes with LW had to be better than those I could make... >They were better but not quite satisfactory. > >Is there a easier way to generate surfaces in LW 4.0 or is >the surface menu the same??? > I also did my learning on Imagine 2.0, Thought it was king in the 3D realm. But I have been doing LightWave for about 2 years now, in fact started my company around it. What caught my attention was your inquiry about surfaces. True, the people behind Imagine really know now to configure the textures and produce some outstanding effects. However, you can get some really good effects out of Lightwave also. One thing I key on.. I rarely use the built in textures. When I do use them, it is usually for a quick surface test or for some other image processing effect. The grid and ripple(underwater) texture come in useful, but not as a 'texture' per-se'. Your best bets on creating some good texture effects are creating some basic texture maps yourself or using simple ones combined in strange ways to get some rather nice effects. Sorry if I rambled on, unless there was something useful there for you. If you have some other questions about surfaces etc, please reply or send me email. I'm new to the interenet world and getting used to it.... kinda like the fact that I am now finding other people interested in the same things. (..babble babble babble) Bradley Mullennix BMGIA bmgia@rcinet.com From bmgia@rcinet.com Tue Feb 14 21:26:12 PST 1995 Article: 2645 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2645 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!ns.mcs.kent.edu!kira.cc.uakron.edu!malgudi.oar.net!news.rcinet.com!dmapub!news From: bmgia@rcinet.com Subject: Re: LightWave and Breakfast Cereal X-Newsreader: IBM NewsReader/2 v1.09 Reply-To: bmgia@rcinet.com Sender: news@dmapub.dma.org (C-News file owner) Nntp-Posting-Host: 199.18.212.240 Organization: Dayton Microcomputer Association; Dayton OH Message-ID: References: <3gsgbl$3jr@News1.mcs.com> <3h91i9$2ht@nntp.interaccess.com> Date: Mon, 13 Feb 1995 16:56:34 GMT Lines: 11 I gotta say that I like Cheerios or Raisin Bran. I'm a diabetic also so that kinda bias's me to the 'nutritional' stuff, though you will catch me often gouging on waffles, hot tea, and cigarrettes (boo). Currently a strict diet of hot tea and cigarrettes have been helping me keep going for my recent projects that have been keeping me up in 4 day stretches. Actually I am starting on a pretty good routine: Start the project, eat a bowl, fix some tea, smoke a cigarette, start the rendering, PLAY DOOM][!! Bradley Mullennix bmgia@rcinet.com From bmgia@rcinet.com Tue Feb 14 21:26:14 PST 1995 Article: 2646 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2646 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!ns.mcs.kent.edu!kira.cc.uakron.edu!malgudi.oar.net!news.rcinet.com!dmapub!news From: bmgia@rcinet.com Subject: Animation and the FLYER!!! X-Newsreader: IBM NewsReader/2 v1.09 Reply-To: bmgia@rcinet.com Sender: news@dmapub.dma.org (C-News file owner) Nntp-Posting-Host: 199.18.212.240 Organization: Dayton Microcomputer Association; Dayton OH Message-ID: Date: Mon, 13 Feb 1995 17:03:41 GMT Lines: 18 Well I went and done it, I now have a VT Flyer now also. I have tested the animation output for it and it is fantastic! I have been running on a DPS PAR for 1.5 yrs and has served me beautifully, but also know that it has minimal compression artifacts that you mainly can find in solid colors. But still passable for commercial work. But on my first test rendering to the Flyer.. hooHOO. I like. Only problem is that it is no where as easy to work with as the PAR........yet. Does any out there work with the Flyer in the animation aspect? And if so, do you have any suggestions or caveets to share? I'm interested in subjects such as being able to break down the video clips to be used in anim projects, alternate ways to lay the animations to the Flyer etc. Thanks in advance if there is some people out there.. Bradley Mullennix bmgia@rcinet.com From Norman@eisner.decus.org Tue Feb 14 21:25:34 PST 1995 Article: 2647 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2647 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!caen!night.primate.wisc.edu!news.larc.nasa.gov!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Followup-To: comp.graphics.packages.lightwave Date: 13 Feb 1995 17:22:44 GMT Organization: Entropy Lines: 30 Distribution: world Message-ID: References: <3haq59$sdj@beta.inc.net> <3hft21$dnu@beta.inc.net> <3hm4gu$so@beta.inc.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov > syndesis@beta.inc.net (John Foust) wrote: > > What I wanted was the Amiga version, so the Amiga's drives would > be exportable to the PCs on the network. Ain't no such animal yet, but it will run on a wide array of un*x systems including SVR4. So if you have SVR4 for the Amiga you got it made. Otherwise you'll have to look at NFS and NFSd in AmiTCP and AS225r2. Interworks is/has been shipping OEM versions of AS225r2. Mass market versions are said to be ready RSN. NFSd was being worked on, but no idea if it will make the final cut of AS225r2. The demo version of AmiTCP is still free, and it has the NFS client for sure. Of course, NFS client has worked fine for me ever since Ameristar 3.0. And I like using the other machine's disk storage ;-) BTW: Thanks Dave, I pulled down a copy. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From stranahan@aol.com Tue Feb 14 21:26:03 PST 1995 Article: 2648 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2648 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Date: 13 Feb 1995 13:50:50 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <3ho9ma$3o6@newsbf02.news.aol.com> References: <3hn0rt$ss3@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ------------- >From what I was told by Newtek at the recent Video Toaster show in L.A. Lightwave for the PC only requires 8 meg. I grilled them quite a bit and the impression I came away with is that a stock 8 meg 486 will run and render LW for Windows nicely.... ------------- Brad Carvey has run LW on an 8 meg 486 system and said it seems to work fine...he also had Modeler loaded at the same time, by the way. It will work, and you will be able to do some cool stuff with it. Lee Stranahan "I am not a number, I am a free man!" From dingebre@xmission Tue Feb 14 21:25:44 PST 1995 Article: 2649 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2649 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!usenet.eel.ufl.edu!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!news.xmission.com!xmission!dingebre From: dingebre@xmission (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 13 Feb 1995 19:16:26 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 24 Message-ID: <3hob6a$q7m@news.xmission.com> References: <3h8f01$38s@newsbf02.news.aol.com> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: : --------- : Sadly, it's all us Amiga users, with pentiums and SGI's on order, wanting : to know when it will be out :) 'C mon fess up how many amiga users have : IBM's around just waiting for a good program (course one program at a : time is all they can handle.. but thats another story) : --------- : Exactly right - every Amiga user I've spoken to likes the PC much : better....and there are some new features even in 4.0 that make the PC : version better even in the inital release. The stinkin' PC just has better : interface options... I've spoken to you Lee, and I don't like the PC better :) Hey, I don't even like them, to use or program. Count me as one Amiga user that doesn't have a PC waiting around for -any- program. My brother even offered me his 90Mhz Pentium as a rendering engine! Me?, I'm waiting for the prices on Alpha's to drop a wee bit more. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From henrik@utb.shv.hb.se Tue Feb 14 21:26:15 PST 1995 Article: 2650 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2650 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!eru.mt.luth.se!news.luth.se!sunic!news.chalmers.se!news.gu.se!gd-news!d6233.shv.hb.se!henrik From: henrik@utb.shv.hb.se (Henrik Bengtsson) Subject: Re: Stranahan Annoucement Message-ID: Sender: usenet@gdunix.gd.chalmers.se (USENET News System) Nntp-Posting-Host: d6233.shv.hb.se Organization: Department of Computer Science and Business Administration References: <3hjetn$6vq@newsbf02.news.aol.com> Date: Mon, 13 Feb 1995 18:39:09 GMT Lines: 10 >For the record, I recently quit working at NewTek as a employee. I'm still >working with the company on a number of projects, however...although I am >also free to work on outside projects. > >I also intend to continue my participation in this forum, and this >probably means I'll writing more for Video Toaster User. Well good luck in your new enterprise =) Henrik From palabart@aol.com Tue Feb 14 21:26:17 PST 1995 Article: 2651 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2651 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: palabart@aol.com (PalaBart) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Very new with LW, tutorials? Date: 13 Feb 1995 14:45:13 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 41 Sender: root@newsbf02.news.aol.com Message-ID: <3hocs9$4d4@newsbf02.news.aol.com> References: <3grd7p$57e@news.eecs.uic.edu> Reply-To: palabart@aol.com (PalaBart) NNTP-Posting-Host: newsbf02.mail.aol.com I've gotten excellent reviews from customers about the Dark Horse Productions Lightwave tapes These are project/goal oriented rather than tool oriented, and you will learn the tools serendipitously. Titles available so far: "Flying Logos-from print to video" this is where to start if you are new, includes some advanced goodies too, like how to use the null object. "Bones and Organic Motion" swimming shark, walking fonts, swaying trees "Displacement and Bump Mapping" pouring water, pools, waving flags, bursting walls "Modeling and Animating Machines" gears, shafts, cams rocker arms, bearings, bulding a back hoe from life "Modeling with Metaform" (not relevant unless you have 3.5 version) metaform basics and control, side view mirror, cartoon dog, 4WD vehicle These are 39.95 ea + shipping bundles of 3 109.95 4 139.95 5 159.95 Objects, surfaces and scenes and are also available Tapes come with 1 year phone support from the author (me) :):) BartPalamaro Dark Horse Productions 2786 Wassergass Rd. Hellertown, PA USA 18055 610-838-2905 palabart@aol.com From palabart@aol.com Tue Feb 14 21:26:18 PST 1995 Article: 2652 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2652 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: palabart@aol.com (PalaBart) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Is compgraphics school good idea? Date: 13 Feb 1995 14:45:19 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 16 Sender: root@newsbf02.news.aol.com Message-ID: <3hocsf$4d9@newsbf02.news.aol.com> References: <3h9q5e$8g@crcnis3.unl.edu> Reply-To: palabart@aol.com (PalaBart) NNTP-Posting-Host: newsbf02.mail.aol.com Here's my unapproved, no-guarrantee methodology for success in animation: Invest your money in lightwave and your time in learning to animate, your own or someone else's if you can (i.e. try to get paid for it) Buy a bunch of tutorials (mine or Stranahan's or both) Subscribe to LW Pro and get all the back issues. Animate Animate Animate I'm a college dropout Like Lee says, your mileage may vary From palabart@aol.com Tue Feb 14 21:26:20 PST 1995 Article: 2653 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2653 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: palabart@aol.com (PalaBart) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Waving banner Date: 13 Feb 1995 15:20:25 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <3hoeu9$4vd@newsbf02.news.aol.com> References: <132274@cup.portal.com> Reply-To: palabart@aol.com (PalaBart) NNTP-Posting-Host: newsbf02.mail.aol.com That's the outline, and it will work. Details of how to do this plus how to project the image of the flag onto the object are covered in the Dark Horse tape "Displacement and Bump Mapping" It's 39.95 US$ plus shipping from: Dark Horse Productions 2786 Wassergass Rd Hellertown, PA USA 18055 610-838-2905 or email me back at palabart@aol.com From neilt@netcom.com Tue Feb 14 21:25:07 PST 1995 Article: 2654 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2654 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!neilt From: neilt@netcom.com (Neil Taneja) Subject: Re: Small stars flicker Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <9502110120.AA000c6@auimag.demon.co.uk> Date: Tue, 14 Feb 1995 09:56:47 GMT Lines: 11 Sender: neilt@netcom12.netcom.com Gary Fenton (gary@auimag.demon.co.uk) wrote: : Turn on particle blur and select at least 50% blur factor. I'd suggest : 100% but if you have motion blur on as well then the motion blur will : also be at 100%. I hope LW4 has separate controls for this. Particle blur that low doesn't help. 250% works (sort of) but causes the small points to look like medium. -- Neil Taneja -- neilt@netcom.com Everything is wrong... Question everything. From joeperez@news.dorsai.org Tue Feb 14 21:26:24 PST 1995 Article: 2655 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2655 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.dorsai.org!joeperez From: joeperez@news.dorsai.org (Joe Perez) Subject: Re: FLYER info Message-ID: Sender: news@dorsai.org (Keeper of the News) Organization: The Dorsai Embassy - New York X-Newsreader: TIN [version 1.2 PL2] References: <132478@cup.portal.com> <3h8f5l$39s@newsbf02.news.aol.com> Date: Mon, 13 Feb 1995 23:06:41 GMT Lines: 16 Warren Savage (wsavage@netcom.com) wrote: : I'd like to second the motion. Try searching the articles in : comp.sys.amiga.hardware by [toast] or [fly]. tin gives you "no match". : I have pretty heavy-but-slow usenet access thru netcom, and have searched : for flyer information... : ...like it or not, it's here. Yes, it is, by default. There is almost no Flyer info on the comp.sys.amiga.hardware newgroup, and I haven't yet found a Toaster newsgroup (haven't subbed to the Toaster ML yet). I guess Lightwave being a Newtek product means that Flyer info is more closely related to this newsgroup than the hardware group. Joe Perez From muscls@aol.com Tue Feb 14 21:26:31 PST 1995 Article: 2656 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2656 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: muscls@aol.com (Muscls) Newsgroups: comp.graphics.packages.lightwave Subject: 2 gig flyer drives Date: 13 Feb 1995 20:35:25 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Message-ID: <3hp1ct$94g@newsbf02.news.aol.com> Reply-To: muscls@aol.com (Muscls) NNTP-Posting-Host: newsbf02.mail.aol.com looking for new tek approved 2-gig hard drives for the flyer. please call me if you have some for sale. warranty'd types only (810) 681-5940 joe krause From doylem@iia.org Tue Feb 14 21:26:21 PST 1995 Article: 2657 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2657 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!uunet!in1.uu.net!ankh.iia.org!doylem From: doylem@iia.org (M. Doyle) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Path Extrude novice needs help Date: 14 Feb 1995 04:00:55 GMT Organization: International Internet Association. Lines: 22 Message-ID: <3hp9tn$o64@ankh.iia.org> References: <3hj27o$ihs@ankh.iia.org> <9502121448.AA002ai@agog.demon.co.uk> NNTP-Posting-Host: iia.org X-Newsreader: TIN [version 1.2 PL2] Gwynne Reddick (gred@agog.demon.co.uk) wrote: : M. Doyle (doylem@iia.org) wrote: : : PS - In a related problem, is there any way to switch the camera from not : : aligned to path to aligned to path in the same scene? : Is this to do with the Camera doing a 180 degree flip and back again over : about ten frames? If it is, try moving your tube/camera path away from : layout's central axis. We had this problem with some tunnel shots we were : doing - if the camera crossed over from say +Z to -Z whilst moving in the Y : axis, it would exhibit the above behaviour. Moving the path so that it was : only ever in either + or - Z seemed to solve the problem. Does this make : sense? : Gwynne. Yes, Gwynne, lots of sense. Though I didn't overtly post it, I *was* having that stupid camera flip, then flop, then flip... I'll give your suggestions a try. Thanks! Mike From GregTee@ix.netcom.com Tue Feb 14 21:26:32 PST 1995 Article: 2658 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2658 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 14 Feb 1995 04:32:24 GMT Organization: Netcom Lines: 16 Distribution: world Message-ID: <3hpboo$lf3@ixnews2.ix.netcom.com> References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> <3gv3d0$osv@news.primenet.com> <3hf06e$cmd@news.cs.tu-berlin.de> NNTP-Posting-Host: ix-la12-27.ix.netcom.com In jgross@netcom.com (John Gross) writes: > >Must be, because the Cardassian ship was a motion control model! > >JG >Amblin Imaging > Hey Johnny, what's up! I got my Internet account as you can see. I found a few bugs in my LW PC that I'm sure Alan would like to know about. Tell you at work tomarrow GT From GregTee@ix.netcom.com Tue Feb 14 21:26:42 PST 1995 Article: 2659 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2659 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: CG Creature Modeling Date: 14 Feb 1995 04:34:37 GMT Organization: Netcom Lines: 16 Distribution: world Message-ID: <3hpbst$lhe@ixnews2.ix.netcom.com> References: <3hk4ci$bdr@newsbf02.news.aol.com> NNTP-Posting-Host: ix-la12-27.ix.netcom.com In <3hk4ci$bdr@newsbf02.news.aol.com> moonsun@aol.com (MoonSun) writes: > >I have seen some kinda cool critters lately on Seaquest, Hercules, etc. >Are these creatures typically sculpted, then digitized or modeled from >scratch? If digitized, what is the procedure (call Viewpoint?)? >Just curious. ; ) > >Johnny AD > The creatures at least on seaQuest are all modeled from scratch. There are no digitizing devices used for initial imput. GT From GregTee@ix.netcom.com Tue Feb 14 21:25:40 PST 1995 Article: 2660 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2660 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave 3D or 3D-Studio Date: 14 Feb 1995 04:39:53 GMT Organization: Netcom Lines: 25 Distribution: world Message-ID: <3hpc6p$lkg@ixnews2.ix.netcom.com> References: <3hm9si$70a@usenetw1.news.prodigy.com> NNTP-Posting-Host: ix-la12-27.ix.netcom.com In <3hm9si$70a@usenetw1.news.prodigy.com> VXHV93B@prodigy.com (Charlie Nilsson) writes: > > I've been using LightWave on the Toaster now for a year and am going to >buy a 3D program for the PC. > It's either going to be LightWave 3D for the PC, or Autodesk 3d-Studio. > >Can anyone tell me which is better and why?? > > Thanks > > Speaking as somone who has used both, I would have to pick LW. 3DS has some very nice features, but I believe that LW's output quality and control over lighting and compositing makes it a better piece of software for professional use. It's modeling end is also superior to 3DS's. GT From allosaur@MCS.COM Tue Feb 14 21:26:44 PST 1995 Article: 2661 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2661 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!convex!convex!insosf1.infonet.net!newshost.marcam.com!news.kei.com!ddsw1!not-for-mail From: allosaur@MCS.COM (Samuel Crider) Newsgroups: comp.graphics.packages.lightwave Subject: Quick Voyager Question Date: 13 Feb 1995 23:54:36 -0600 Organization: somewhere beneath the world... Lines: 11 Message-ID: <3hpgis$nbm@Mercury.mcs.com> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] John Gross or whomever might know: Is the planetary ring in the Voyager opening LW? I wasn't sure if it counted as a "planet" effect or not. I ask because I teach a LW class and students are always very interested in these things... Thanks! -- Samuel "Dr.Allosaurus" Crider beneath the world allosaur@mcs.com From tpdawson@gdwest.gd.com Tue Feb 14 21:26:26 PST 1995 Article: 2662 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2662 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!usc!nic-nac.CSU.net!newshub.sdsu.edu!ucsnews!gdwest.gd.com!gdwest.gd.com!not-for-mail From: tpdawson@gdwest.gd.com (Thomas P Dawson) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Boo, Boolean! Date: 13 Feb 1995 15:46:33 -0800 Organization: Computer Sciences Corporation Lines: 29 Message-ID: <3hor0p$71s@gdwest.gd.com> References: <3hlog0$j23@newsbf02.news.aol.com> NNTP-Posting-Host: gdwest In article <3hlog0$j23@newsbf02.news.aol.com>, Branit wrote: >I regularly have problems with my boolean operators in modeler. >It seems no matter how carefully I build two objects, when the time comes >to subtract or multiply them, the results that I get are less than >desireable. >When subtracting a cylender from another solid, for example, I sometimes >get 90% of the cylnder subtracted with parts of the original cylender >sticking out of my should-have-been-cored object. >Other times whole sections of polygons adjacent to the affected area just >disappear. >I've tried tripling, subdividing, moving a fraction of a millimeter. >Are these modeler tools just not that good, or is there something that I >am missing? Yes you are missing something... make sure that the objects consist of one sided polygons and that they completely enclose a volume. By this I mean that the objects inside part is completely closed. A cube is OK, but a box with an missing face may get weird results. A simple rule to check closure is that there is no way to get to the inside of the object from the outside. I hope that I am explaining this well enough.... By they way, there is a way to do boolean operations on objects that have an "opening" in them, but it gets a little more complicated. Let me know if'n you are interested.... Tom Dawson tpdawson@gdwest.gd.com From GregTee@ix.netcom.com Tue Feb 14 21:26:45 PST 1995 Article: 2663 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2663 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Quick Voyager Question Date: 14 Feb 1995 06:16:40 GMT Organization: Netcom Lines: 20 Distribution: world Message-ID: <3hphs8$sup@ixnews3.ix.netcom.com> References: <3hpgis$nbm@Mercury.mcs.com> NNTP-Posting-Host: ix-la9-05.ix.netcom.com In <3hpgis$nbm@Mercury.mcs.com> allosaur@MCS.COM (Samuel Crider) writes: > >John Gross or whomever might know: > >Is the planetary ring in the Voyager opening LW? I wasn't sure if it counted >as a "planet" effect or not. I ask because I teach a LW class and students >are always very interested in these things... >Thanks! > >-- >Samuel "Dr.Allosaurus" Crider >beneath the world >allosaur@mcs.com > Tbe planetary ring, although a CGI element, is not a LW object. It was done on Wavefront I believe by Santa Barbera Studios. From whouck@vt.edu Tue Feb 14 21:26:46 PST 1995 Article: 2664 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2664 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!news.alpha.net!solaris.cc.vt.edu!usenet From: whouck@vt.edu Newsgroups: comp.graphics.packages.lightwave Subject: Please explain the .lha extension (if you would) Date: 14 Feb 1995 06:21:48 GMT Organization: Virginia Tech/Blacksburg Electronic Village Lines: 6 Message-ID: <3hpi5s$kuv@solaris.cc.vt.edu> Reply-To: whouck@vt.edu NNTP-Posting-Host: asm4-3.sl101.cns.vt.edu X-Newsreader: WinVN 0.92.1 I've recieved several files with the extension .lha and would like to know what type of compression this is. Any help would be greatly appreciated. Thank you. Please reply to whouck@vt.edu. Bill From GregTee@ix.netcom.com Tue Feb 14 21:26:36 PST 1995 Article: 2665 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2665 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 14 Feb 1995 07:28:21 GMT Organization: Netcom Lines: 35 Distribution: world Message-ID: <3hpm2l$qb@ixnews3.ix.netcom.com> References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> <3gv3d0$osv@news.primenet.com> NNTP-Posting-Host: ix-la10-19.ix.netcom.com In <3gv3d0$osv@news.primenet.com> anime@primenet.com (Jaho Shikaze) writes: > >In the name of jgross@netcom.com the following words were written: >*: So none of the battle shots at the end where LW??? > >*Nope > >*JG > >Even if you work on every frame of that show from day one, I have to say >you're sadly mistaken.... >as a pro CG animator, ther are some thing which you can look at and just >SEE it is CGI, whether it was LW or another soft... most TV CG is just >not that good yet... in most of the open sequence and some shot in final >battle was true CG.... i didn't get to tape up but I could tell from >first time see.... > >It's too obvious... > >-- > -----------The Power of Jaho------------ > I don't give a damn about my children & my grandchildren > All I cares about me! > And if gangster run this country, then I'm going to be a gangster! > If *most* TV CGI isn't that good yet, that what TV CGI *is* good in your opinion? GT From spnigel@ix.netcom.com Tue Feb 14 21:26:37 PST 1995 Article: 2666 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2666 Path: netcom.com!ix.netcom.com!netnews From: spnigel@ix.netcom.com (Scott Nigel) Newsgroups: comp.graphics.packages.lightwave Subject: Alias & Wavefront acquisition... Date: 14 Feb 1995 07:42:45 GMT Organization: Netcom Lines: 20 Distribution: world Message-ID: <3hpmtl$opd@ixnews2.ix.netcom.com> References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> <3gv3d0$osv@news.primenet.com> <3hpm2l$qb@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-wh2-11.ix.netcom.com Hi all, As a few of you have noted the recent purchase of Alias Research Inc and Wavefront Technologies by SGI, you have forgotten the purchase of SoftImage by Microsoft last year. Microsoft will make this sw for NT based machines. SoftImages' "Creative Environment" competed for the same market share as the other 2 greats. It was used in the MASK and the recent SHELL OIL commercials. SoftImage should be cool to work with LW3D on a DEC ALPHA running NT. SGI had to purchase these two products to ensure that software would still be developed on the front line for SGI's. Otherwise Microsoft would buy them(or squish 'em) leaving SGI to become another APPLE. These articles came from NY TIMES & LA IIMES wednesday feb 8th. There's alot of great stuff on the horizon, get into it. Scott P. Nigel "Lightwave, for some, is a luxury Lightwave, for me, is survival" From Jeric@cup.portal.com Tue Feb 14 21:26:28 PST 1995 Article: 2667 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2667 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.mathworks.com!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Boo, Boolean! Date: 14 Feb 1995 00:00:11 -0800 Organization: The Portal System (TM) Lines: 14 Sender: pccop@unix.portal.com Message-ID: <132845@cup.portal.com> References: <3hlog0$j23@newsbf02.news.aol.com> NNTP-Posting-Host: news1.unix.portal.com >I regularly have problems with my boolean operators in modeler. > Madness. On my system, the booleans work flawlessly. How much RAM are you running? I have 32M. If you are using less than 16, well, I'd upgrade. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From johnc@bbs.xnet.com Tue Feb 14 21:26:06 PST 1995 Article: 2668 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2668 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!xnet!quake.xnet.com!bbs!johnc From: johnc@bbs.xnet.com (John Crookshank) Message-ID: Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements References: <3gq0b7$8am@everest.pinn.net> <3hn0rt$ss3@newsbf02.news.aol.com> Date: 13 Feb 95 21:14:52 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 21 mjfilm@aol.com (MJFILM) writes: >From what I was told by Newtek at the recent Video Toaster show in L.A. >Lightwave for the PC only requires 8 meg. I grilled them quite a bit and >the impression I came away with is that a stock 8 meg 486 will run and >render LW for Windows nicely.... > >I guess seeing will be believing.... 'Course, these are the same folks that said 5MB and a 68000 was adequate to run the Toaster. Adequate is a really relative term, no? I have customers who require 80MB ram to use Lightwave, your mileage may vary. On the Amiga, I personally consider 16MB the typical required ram to use LW properly, and I'm just an shade-tree animator. Add 4-8MB of Windows overhead, and I'd say 32MB makes more real-world sense for a Windows/LW box. --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ | Chicagoland`s Premier Toaster/Flyer Dealer ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From tom.bonomo@cxo.mts.dec.com Tue Feb 14 21:26:29 PST 1995 Article: 2669 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2669 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!caen!crl.dec.com!crl.dec.com!news.athena.tay.dec.com!nntpd.lkg.dec.com!nntpd2.cxo.dec.com!usenet From: Tom Bonomo Newsgroups: comp.graphics.packages.lightwave Subject: 3D walkthroughs? Date: 14 Feb 1995 01:04:47 GMT Organization: Digital Equipment Corporation Lines: 3 Message-ID: <3hovjf$pcl@nntpd2.cxo.dec.com> References: NNTP-Posting-Host: tommyg.cxo.dec.com Can Lightwave do 3D architectural walkthroughs? Tom From dingebre@xmission Tue Feb 14 21:26:39 PST 1995 Article: 2670 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2670 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!satisfied.elf.com!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!news.xmission.com!xmission!dingebre From: dingebre@xmission (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alias & Wavefront acquisition... Date: 14 Feb 1995 14:59:59 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 26 Distribution: world Message-ID: <3hqghf$odn@news.xmission.com> References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> <3gv3d0$osv@news.primenet.com> <3hpm2l$qb@ixnews3.ix.netcom.com> <3hpmtl$opd@ixnews2.ix.netcom.com> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] Scott Nigel (spnigel@ix.netcom.com) wrote: : Hi all, : As a few of you have noted the recent purchase of Alias Research Inc and : Wavefront Technologies by SGI, you have forgotten the purchase of : SoftImage by Microsoft last year. Microsoft will make this sw for NT : based machines. SoftImages' "Creative Environment" competed for the : same market share as the other 2 greats. It was used in the MASK and : the recent SHELL OIL commercials. SoftImage should be cool to work with : LW3D on a DEC ALPHA running NT. : SGI had to purchase these two products to ensure that software would : still be developed on the front line for SGI's. Otherwise Microsoft : would buy them(or squish 'em) leaving SGI to become another APPLE. : These articles came from NY TIMES & LA IIMES wednesday feb 8th. : There's alot of great stuff on the horizon, get into it. I have seen a full up version of Alias on a PC already, list about $3000. The horizon is much closer than many may think... -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From jgross@netcom.com Tue Feb 14 21:26:41 PST 1995 Article: 2671 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2671 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Voyager No-Prize Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> <3gv3d0$osv@news.primenet.com> <3hf06e$cmd@news.cs.tu-berlin.de> <3hpboo$lf3@ixnews2.ix.netcom.com>: Organization: NETCOM On-line Communication Services (408 261-4700 guest) Distribution: world William Teegarden (GregTee@ix.netcom.com) wrote: : Hey Johnny, what's up! I got my Internet account as you can see. I : found a few bugs in my LW PC that I'm sure Alan would like to know : about. The first bug is that it is Allen, not Alan (he just loves that!) See ya William! JG From GregTee@ix.netcom.com Fri Feb 17 21:48:09 PST 1995 Article: 2672 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2672 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D walkthroughs? Date: 14 Feb 1995 16:29:58 GMT Organization: Netcom Lines: 12 Distribution: world Message-ID: <3hqlq6$1jd@ixnews2.ix.netcom.com> References: <3hovjf$pcl@nntpd2.cxo.dec.com> NNTP-Posting-Host: ix-la16-18.ix.netcom.com In <3hovjf$pcl@nntpd2.cxo.dec.com> Tom Bonomo writes: > >Can Lightwave do 3D architectural walkthroughs? > >Tom > Yes. GT From GregTee@ix.netcom.com Fri Feb 17 21:49:21 PST 1995 Article: 2673 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2673 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alias & Wavefront acquisition... Date: 14 Feb 1995 16:31:32 GMT Organization: Netcom Lines: 40 Distribution: world Message-ID: <3hqlt4$1jr@ixnews2.ix.netcom.com> References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> <3gv3d0$osv@news.primenet.com> <3hpm2l$qb@ixnews3.ix.netcom.com> <3hpmtl$opd@ixnews2.ix.netcom.com> <3hqghf$odn@news.xmission.com> NNTP-Posting-Host: ix-la16-18.ix.netcom.com In <3hqghf$odn@news.xmission.com> dingebre@xmission (David Ingebretsen) writes: > >Scott Nigel (spnigel@ix.netcom.com) wrote: >: Hi all, >: As a few of you have noted the recent purchase of Alias Research Inc and >: Wavefront Technologies by SGI, you have forgotten the purchase of >: SoftImage by Microsoft last year. Microsoft will make this sw for NT >: based machines. SoftImages' "Creative Environment" competed for the >: same market share as the other 2 greats. It was used in the MASK and >: the recent SHELL OIL commercials. SoftImage should be cool to work with >: LW3D on a DEC ALPHA running NT. > >: SGI had to purchase these two products to ensure that software would >: still be developed on the front line for SGI's. Otherwise Microsoft >: would buy them(or squish 'em) leaving SGI to become another APPLE. > >: These articles came from NY TIMES & LA IIMES wednesday feb 8th. > >: There's alot of great stuff on the horizon, get into it. > >I have seen a full up version of Alias on a PC already, list about $3000. >The horizon is much closer than many may think... > >-- >David > ** > Do you mean Alias Sketch, or Alias Power Aninmator? GT From gateway@onramp.net Fri Feb 17 21:48:14 PST 1995 Article: 2674 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2674 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.onramp.net!usenet From: gateway@onramp.net Newsgroups: comp.graphics.packages.lightwave Subject: Any1 Doing a Plug in for polygon reduction? Date: Tue, 14 Feb 95 10:55:40 PDT Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA Lines: 13 Message-ID: <3hqnj1$od0@news.onramp.net> NNTP-Posting-Host: dal02.onramp.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage Im currently looking for developers who are creating game tools for Lightwave. Something like Game ware for lw would be very nice but I can dream cant i? I need to find somone that is working on a polygon reduction code and Palette reduction code. We are getting ready to undertake a new project on the Sony Playstation. Steve Tietze Visionary Graphics lw-beta tester :) http://rampages.onramp.net/~gateway/gateway/index.html From dingebre@xmission Fri Feb 17 21:49:22 PST 1995 Article: 2675 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2675 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!psgrain!charnel.ecst.csuchico.edu!news.xmission.com!xmission!dingebre From: dingebre@xmission (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alias & Wavefront acquisition... Date: 14 Feb 1995 17:01:53 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 15 Message-ID: <3hqnm1$86s@news.xmission.com> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] William Teegarden (GregTee@ix.netcom.com) wrote: : In <3hqghf$odn@news.xmission.com> dingebre@xmission (David Ingebretsen) : writes: : Do you mean Alias Sketch, or Alias Power Aninmator? Alias Sketch... -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From stranahan@aol.com Fri Feb 17 21:47:43 PST 1995 Article: 2676 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2676 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Date: 14 Feb 1995 12:10:31 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 31 Sender: root@newsbf02.news.aol.com Message-ID: <3hqo67$hj4@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com -------------'Course, these are the same folks that said 5MB and a 68000 was adequate to run the Toaster. Adequate is a really relative term, no? I have customers who require 80MB ram to use Lightwave, your mileage may vary. On the Amiga, I personally consider 16MB the typical required ram to use LW properly, and I'm just an shade-tree animator. Add 4-8MB of Windows overhead, and I'd say 32MB makes more real-world sense for a Windows/LW box. ----------------- You're a dealer, so look out for your best interest and STOP SAYING THINGS LIKE THAT. It is not even reasonably close to true. It just keeps people from buying a system. Personally I guess I'll NEVER use LW since I only have 24 megs and can't expand. I learned to used LW 1.0 on a 68000 and 8 Megs RAMS. Was it quick? No. Was it pretty? No. Was it all I could afford? Yes, and I made money with it and bought an 68030...and so on...and so on....and so on. For the record - you can run and use LightWave on an 8 Meg system. This is MUCH cooler then NOT running LightWave on an 8 Meg system. More RAM is good. Faster processors are good. Flying cars would be nice, too...and if dreams came true, oh wouldn't that be nice? But this ain't no dream - so realize that talented and poor artists can do better work then talentless people with 128 Megs of Ram in their SGI. Lee Stranahan "I am not a number, I am a free man!" From virtualbri@aol.com Fri Feb 17 21:48:27 PST 1995 Article: 2677 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2677 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave 3D or 3D-Studio Date: 14 Feb 1995 20:35:35 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3hrlp7$nsn@newsbf02.news.aol.com> References: <3hpc6p$lkg@ixnews2.ix.netcom.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com I'll have to second Greg on that one. LightWave offers a better, more useable package, and where both programs do the same things, LW is just better thought out overall. Not to mention, if you are using it now, there will be no re-learning of commands to go to the PC. --Brian From allosaur@MCS.COM Fri Feb 17 21:48:30 PST 1995 Article: 2678 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2678 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!udel!news.mathworks.com!zombie.ncsc.mil!news.duke.edu!godot.cc.duq.edu!ddsw1!not-for-mail From: allosaur@MCS.COM (Samuel Crider) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Quick Voyager Question Date: 14 Feb 1995 19:51:18 -0600 Organization: somewhere beneath the world... Lines: 14 Distribution: world Message-ID: <3hrmmm$i1k@Mars.mcs.com> References: <3hpgis$nbm@Mercury.mcs.com> <3hphs8$sup@ixnews3.ix.netcom.com> NNTP-Posting-Host: mars.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] William Teegarden (GregTee@ix.netcom.com) wrote: : Tbe planetary ring, although a CGI element, is not a LW object. It was : done on Wavefront I believe by Santa Barbera Studios. So in that shot we have a LW planet, a Wavefront ring, and a model Voyager all composited together? Cool. Where is the final compositing done? On a Harry? -- Samuel "Dr.Allosaurus" Crider beneath the world allosaur@mcs.com From michael@iglou.iglou.com Fri Feb 17 21:48:37 PST 1995 Article: 2679 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2679 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!news!iglou!michael From: michael@iglou.iglou.com (Michael Meshew) Subject: LIGHT-ROM 2 submission deadline Message-ID: Summary: LIGHT-ROM 2 submission deadline Keywords: Lightwave. LIGHT-ROM Sender: news@iglou.com (USENET News Administrator) Organization: IgLou Internet Services Distribution: NA Date: Wed, 15 Feb 1995 02:13:43 GMT Lines: 1 From johnc@bbs.xnet.com Fri Feb 17 21:47:50 PST 1995 Article: 2680 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2680 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!xnet!quake.xnet.com!bbs!johnc From: johnc@bbs.xnet.com (John Crookshank) Message-ID: Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements References: <3hqo67$hj4@newsbf02.news.aol.com> Date: 14 Feb 95 21:24:14 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 50 stranahan@aol.com (Stranahan) writes: >You're a dealer, so look out for your best interest... Looking out for our interests is exactly what I'm doing. I don't want a replay of 1991, such as: "How come I can't use spare page or cut brushes in ToasterPaint on my 5MB system?" "You need more than 5MB to do that in ToasterPaint." "Why does the brochure say 5MB, then?" There's a pretty good difference between loading & running & learning the software and really using it to earn a living doing serious work. I imagine that the software installs in about 8MB of hard disk space or less, so would you then recommend a 20MB drive as a typical system requirement? I look at other software boxes, and it is not uncommon to see "xMB required, xxMB recommended." Sounds good to me, and that's where I'm coming from. I know I'm exaggerating at 32MB (okay, I apologize), but 8MB, while POSSIBLE, is hardly realistic beyond simple work. With memory prices where they are, will it really make a difference? Is there a competing product that will come even close to LW performance in an 8MB Windows system that could possibly steal sales from NewTek by the severe budget-conscious? Who is going to be more upset, the customer who buys 16MB ram and has room to breathe, or the guy who finds he can only use 2-3 image maps before he runs out of memory, and now has to buy something he did not plan for in his budget? If he's a corporate producer or works in an educational institution, this may mean a couple months delay while his new budget request goes through the channels. I've had a lot of customers later wistfully say they wished they had bought a 500MB hard drive instead of the 200MB drive they had purchased with the system. I've never had one come back and later say "the drive you sold me two years ago is bigger than I needed." Is it even _possible_ to buy too much ram, too big a hard disk, or a CPU that's just too fast? >I learned to used LW 1.0 on a 68000 and 8 Megs RAMS. Was it quick? No.... I learned assembly programming on a computer with 64K. Don't think I'd recommend it to anyone else, though... ;-) Last, by the tone of your response, I'd say I hit a nerve. I meant no offence, and entered my post as a friendly and humorous jab. Since I missed the mark (at least with you, anyway), I'm sorry. Regards, John Crookshank From untameduth@aol.com Fri Feb 17 21:48:39 PST 1995 Article: 2681 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2681 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!news.alpha.net!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: untameduth@aol.com (Untameduth) Newsgroups: comp.graphics.packages.lightwave Subject: upgrading? Date: 14 Feb 1995 23:17:22 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3hrv8i$qej@newsbf02.news.aol.com> Reply-To: untameduth@aol.com (Untameduth) NNTP-Posting-Host: newsbf02.mail.aol.com what is the cheapest way to upgrade from my Amiga 2000 w/ toaster 4000 board, to be able to render and playpack animations full-screen? Help me, I'm kinda new at this.... also, what's the story on windows versions of lightwave? From GregTee@ix.netcom.com Fri Feb 17 21:49:27 PST 1995 Article: 2682 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2682 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alias & Wavefront acquisition... Date: 15 Feb 1995 04:26:45 GMT Organization: Netcom Lines: 30 Distribution: world Message-ID: <3hrvq5$cqd@ixnews2.ix.netcom.com> References: <3hqnm1$86s@news.xmission.com> NNTP-Posting-Host: ix-la16-16.ix.netcom.com In <3hqnm1$86s@news.xmission.com> dingebre@xmission (David Ingebretsen) writes: > >William Teegarden (GregTee@ix.netcom.com) wrote: >: In <3hqghf$odn@news.xmission.com> dingebre@xmission (David Ingebretsen) >: writes: > > >: Do you mean Alias Sketch, or Alias Power Aninmator? > >Alias Sketch... > > >-- >David > > Ahh.... Alias Sketch is not the same piece of software as it's high-end cousin. Alias Sketch runs on the Macintosh, and while it has some rather nice modeling tools, it is rather simplistic compared to the full featured UNIX version. GT From GregTee@ix.netcom.com Fri Feb 17 21:48:32 PST 1995 Article: 2683 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2683 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Quick Voyager Question Date: 15 Feb 1995 04:32:39 GMT Organization: Netcom Lines: 28 Distribution: world Message-ID: <3hs057$ct7@ixnews2.ix.netcom.com> References: <3hpgis$nbm@Mercury.mcs.com> <3hphs8$sup@ixnews3.ix.netcom.com> <3hrmmm$i1k@Mars.mcs.com> NNTP-Posting-Host: ix-la16-16.ix.netcom.com In <3hrmmm$i1k@Mars.mcs.com> allosaur@MCS.COM (Samuel Crider) writes: > >William Teegarden (GregTee@ix.netcom.com) wrote: > >: Tbe planetary ring, although a CGI element, is not a LW object. It was >: done on Wavefront I believe by Santa Barbera Studios. > >So in that shot we have a LW planet, a Wavefront ring, and a model Voyager >all composited together? Cool. > >Where is the final compositing done? On a Harry? > >-- > Actually, *all* the planets in the opener where done with Wavefront by Santa Barbera Studios. The only planets done with LW are seen in episodes only. As far as I know, the Voyager was the only LW object in the opener each week. If I'm wrong, I'm sure John Gross will correct me. GT From FWTep@ix.netcom.com Fri Feb 17 21:48:33 PST 1995 Article: 2684 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2684 Path: netcom.com!ix.netcom.com!netnews From: FWTep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Quick Voyager Question Date: 15 Feb 1995 07:14:36 GMT Organization: Netcom Lines: 34 Distribution: world Message-ID: <3hs9ks$fpf@ixnews2.ix.netcom.com> References: <3hpgis$nbm@Mercury.mcs.com> <3hphs8$sup@ixnews3.ix.netcom.com> <3hrmmm$i1k@Mars.mcs.com> <3hs057$ct7@ixnews2.ix.netcom.com> NNTP-Posting-Host: ix-pas2-16.ix.netcom.com In <3hs057$ct7@ixnews2.ix.netcom.com> GregTee@ix.netcom.com (William Teegarden) writes: > >In <3hrmmm$i1k@Mars.mcs.com> allosaur@MCS.COM (Samuel Crider) writes: > >> >>William Teegarden (GregTee@ix.netcom.com) wrote: >> >>: Tbe planetary ring, although a CGI element, is not a LW object. It >was >>: done on Wavefront I believe by Santa Barbera Studios. >> >>So in that shot we have a LW planet, a Wavefront ring, and a model >Voyager >>all composited together? Cool. >> >>Where is the final compositing done? On a Harry? >> >Actually, *all* the planets in the opener where done with Wavefront by >Santa Barbera Studios. The only planets done with LW are seen in >episodes only. > >As far as I know, the Voyager was the only LW object in the opener each >week. If I'm wrong, I'm sure John Gross will correct me. > >GT Greg, By "opener" do you mean the pilot itself or the opening credits? In the pilot, the planets were not Santa Barbara, they were us (well David Jones). In the credits, yes, that's Santa Barbara. -=Fred=- From wturber@primenet.com Fri Feb 17 21:48:08 PST 1995 Article: 2685 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2685 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!news.primenet.com!ip052.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Please explain the .lha extension (if you would) Date: Tue, 14 Feb 1995 00:17:41 LOCAL Organization: Primenet Lines: 21 Message-ID: References: <3hpi5s$kuv@solaris.cc.vt.edu> NNTP-Posting-Host: ip052.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3hpi5s$kuv@solaris.cc.vt.edu> whouck@vt.edu writes: >From: whouck@vt.edu >Subject: Please explain the .lha extension (if you would) >Date: 14 Feb 1995 06:21:48 GMT >I've recieved several files with the extension .lha and would like >to know what type of compression this is. Any help would be greatly >appreciated. Thank you. Please reply to whouck@vt.edu. > Bill Look for a compression program called lz or (I think) lha for the Amiga. On the PC platform look for lha.com or lharc.com. You can find these on Aminet for the Amiga. I think lha is pretty much the standard for archiving on Amigas. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From gt5375e@prism.gatech.edu Fri Feb 17 21:48:16 PST 1995 Article: 2686 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2686 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!swrinde!gatech!gt-news!prism!prism!not-for-mail From: gt5375e@prism.gatech.edu (J.J.) Newsgroups: comp.graphics.packages.lightwave Subject: Advice from you 'in-the-field'... Date: 14 Feb 1995 15:25:54 -0500 Organization: Georgia Institute of Technology Lines: 27 Sender: gt5375e@prism.gatech.edu Message-ID: <3hr3ki$q3v@acmez.gatech.edu> NNTP-Posting-Host: acmez.gatech.edu Hello. I've been a big fan of Lightwave for years. I've done some rendering and 2D-3D animations, some for money, most for fun. Due to the decline of Amiga, unfortunatly, I've turned to the Pentium as a hope for tomorrow (heh-heh). Anyway, my question is to you folks out there in the field, making a living doing this. It's been my DREAM for many years. I've gone back to school as a Computer Science Major. I've been into computers since the old TRS-80 model I, level II days... I find that I despise programing ...especially since all I want to do is graphics...and some occasional multimedia midi stuff (I was a music major, heh-heh). So... what do I do? I stand in the darkness of Cyberspace and pose my feeble plea for advice from you who are out there sculpting and creating new realities. I am open for any suggestinos at this time. Thank you so very much, J.J. McDaniel gt5375e@prism.gatech.edu -- J.J. McDaniel Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt5375e Internet: gt5375e@prism.gatech.edu From bdupras@bert.eecs.uic.edu Fri Feb 17 21:48:21 PST 1995 Article: 2687 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2687 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!news.acns.nwu.edu!uicvm.uic.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave 3D or 3D-Studio Date: 14 Feb 1995 23:26:36 GMT Organization: University of Illinois at Chicago Lines: 13 Distribution: world Message-ID: <3hre7c$lta@news.eecs.uic.edu> References: <3hm9si$70a@usenetw1.news.prodigy.com> <3hpc6p$lkg@ixnews2.ix.netcom.com> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] William Teegarden (GregTee@ix.netcom.com) wrote: > It's modeling end is also superior to 3DS's. Funny, I thought that 3DS's "modeler" is AutoCAD, is it not? Maybe I'm wrong. > GT Brian bdupras@bert.eecs.uic.edu From syndesis@beta.inc.net Fri Feb 17 21:48:11 PST 1995 Article: 2688 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2688 Path: netcom.com!csus.edu!decwrl!hookup!newshost.marcam.com!news.mathworks.com!uunet!cs.utexas.edu!swrinde!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D walkthroughs? Date: 14 Feb 1995 21:08:35 GMT Organization: Syndesis Corporation Lines: 23 Message-ID: <3hr64j$78q@beta.inc.net> References: <3hovjf$pcl@nntpd2.cxo.dec.com> <3hqlq6$1jd@ixnews2.ix.netcom.com> NNTP-Posting-Host: uma.inc.net X-Newsreader: WinVN 0.92.6+ In article <3hqlq6$1jd@ixnews2.ix.netcom.com>, GregTee@ix.netcom.com (William Teegarden) says: > >In <3hovjf$pcl@nntpd2.cxo.dec.com> Tom Bonomo > writes: > >> >>Can Lightwave do 3D architectural walkthroughs? >> >>Tom >> >Yes. > >GT > I'll un-ask the question. Sometimes when someone says "architectural walkthroughs," they mean real-time, VR-type viewing of buildings. In that case, the answer is "mostly no." If you mean is LightWave a 3D program that can make animations including a walk-through of a model of a building, making the frames of the animation in non-real-time, then the answer is "yes, but you need a way to record them to video." From jgross@netcom.com Fri Feb 17 21:48:36 PST 1995 Article: 2689 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2689 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Quick Voyager Question Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3hpgis$nbm@Mercury.mcs.com> <3hphs8$sup@ixnews3.ix.netcom.com> <3hrmmm$i1k@Mars.mcs.com> Date: Thu, 16 Feb 1995 05:39:39 GMT Lines: 17 Sender: jgross@netcom10.netcom.com : So in that shot we have a LW planet, a Wavefront ring, and a model Voyager : all composited together? Cool. : Where is the final compositing done? On a Harry? The final compositing for the opening sequence and the shows was/is done at Digital magic in Santa Monica. (Except for the shot of the VGR in the wake (opening seq). For that we sent our footage to Sant Barbara Studios and they composited with their wake.) Many shots that we do however, need no compositing as they are all LW...All of the leap to warp shots and the VGR traveling in warp with its wings up for instance... JG Amblin Imaging From jgross@netcom.com Fri Feb 17 21:48:19 PST 1995 Article: 2690 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2690 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Advice from you 'in-the-field'... Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3hr3ki$q3v@acmez.gatech.edu> Date: Thu, 16 Feb 1995 05:46:06 GMT Lines: 23 Sender: jgross@netcom10.netcom.com : So... what do I do? I stand in the darkness of Cyberspace : and pose my feeble plea for advice from you who are out there : sculpting and creating new realities. I am open for any : suggestinos at this time. : Thank you so very much, You get yourself together a demo reel and send it off to animation houses (assuming youy want to work with/for someone) or you pound the pavement and get some freelance jobs and hopefully word of mouth and a little effective advertising on your part will get you more work. BTW, we are always looking at demo reels for future hiring.... feel free to send us one at: Amblin Imaging Attn Nancy Shumovich 100 Universal City Plaza Building 447 Universal City, CA 91608 JGross Amblin Imaging From stranahan@aol.com Fri Feb 17 21:49:23 PST 1995 Article: 2691 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2691 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!sgiblab!uhog.mit.edu!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alias & Wavefront acquisition... Date: 14 Feb 1995 15:53:45 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3hr58p$k0l@newsbf02.news.aol.com> References: <3hqnm1$86s@news.xmission.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Part of the reason SGI bought WF and Alias was to stop the ports to NT. Darn it. Lee Stranahan "I am not a number, I am a free man!" From tony0@aloha.net Fri Feb 17 21:48:49 PST 1995 Article: 2692 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2692 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!nuhou.aloha.net!tony0 From: tony0@aloha.net (Tony Lohoven) Newsgroups: comp.graphics.packages.lightwave Subject: SFC grabs 4 frames? Date: 15 Feb 1995 09:02:38 GMT Organization: Hawaii OnLine - Honolulu, HI Lines: 8 Message-ID: <3hsfve$4ud@nuhou.aloha.net> NNTP-Posting-Host: hookomo.aloha.net X-Newsreader: TIN [version 1.2 PL2] Just read that the Nucleus SFC can grab 4 frames of video at a time. This is great news for quality LW image sequences and such. Has anybody used this device with the 4000? Are there any utilities that can do the same thing with Amilink? Your replies would be appreciated. tony0@aloha.net From djmccoy@Primenet.Com Fri Feb 17 21:47:22 PST 1995 Article: 2693 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2693 Path: netcom.com!csus.edu!decwrl!hookup!news.moneng.mei.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!djmccoy From: djmccoy@Primenet.Com (Daniel J. McCoy) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: 12 Feb 1995 16:58:48 GMT Organization: Primenet Lines: 24 Message-ID: <3hleo8$di3@news.primenet.com> References: <132697@cup.portal.com> <3hj16c$47g@newsbf02.news.aol.com> NNTP-Posting-Host: usr1.primenet.com In article <3hj16c$47g@newsbf02.news.aol.com>, Stranahan wrote: >------------- > > To be more exact, it is a Windows _NT_ program. >------------ > >Wrong. It is a 32 bit windows app. NT is a 32 bit version of Win, as is >Win with Win 32/s and the ever rumoured Win 95. Now with it being a WIN32S app, will it also be semi-intelligent and figure out what environmenet it is running under and use the strengths of that environment? For example, if I'm running WindowsNT, will Lightwave detect this and allow for more then 8.3 character filenames? If not, I might was well choose OS/2 Warp 3 Full Pack rather than get NT. :) I could probably even squeeze running a beta version of Win95 so I can "TEST" the software I test at work. :) Dan -- Daniel J. McCoy BIX: dmccoy // Internet: djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ From P@yo_baby.com Fri Feb 17 21:48:28 PST 1995 Article: 2694 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2694 Path: netcom.com!csus.edu!decwrl!hookup!news.moneng.mei.com!howland.reston.ans.net!news.sprintlink.net!matlock.mindspring.com!news From: P@yo_baby.com (P) Newsgroups: comp.graphics.packages.lightwave Subject: Pixel 3D for PC? Date: Tue, 14 Feb 95 19:06:21 EST Organization: P Productions Lines: 8 Message-ID: <3hrgkq$gt2@grover.mindspring.com> NNTP-Posting-Host: goodson.mindspring.com X-Newsreader: WinVN 0.93.9 Is there an equivelent of Pixel 3D for the PC? I want to generate 3D objects from scanned logos. -- `--------------------------. == Pierre in Atlanta, USA : `==========================' From wturber@primenet.com Fri Feb 17 21:47:28 PST 1995 Article: 2695 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2695 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!hookup!news.moneng.mei.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip058.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: Mon, 13 Feb 1995 06:50:46 LOCAL Organization: Primenet Lines: 50 Message-ID: References: <3hmk78$kh0@earth.usa.net> NNTP-Posting-Host: ip058.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3hmk78$kh0@earth.usa.net> jgjones@earth.usa.net (James Jones/Nibbles and Bits) writes: >From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) >Subject: Re: LW and OS/2 Warp? >Date: 12 Feb 1995 20:38:16 -0700 > > Now, do you want to run WinNT or a souped-up regular Windows when you > > buy LightWave? > > > > I'd say, get WinNT, buy an extra 16 or 32 meg, and feel good about it. > > Don't bother trying to run it under regular Windows. > > > > You can run WinNT for weeks and weeks without rebooting. Under regular > > Windows, one little misbehaving application can take everything down, > > including that "one minute to go" 23 hour rendering. >Windows NT _does_ sound good based on what little I know... but 12-16 MB >just to run the OS "comfortably?" Seems like (dunce hat on) much of the >overhead might be reduced by leaving out all the networking, security >and SMP stuff that would just get in the way of basic LW rendering use >on a non-networked workstation. >What we need is a WindowsNT.GetSmall. >(I know, that's rather like wishing for a good scotch that doesn't >make your head hurt: unlikely.) >...or would that be OS/2 Warp? > | AmiQWK 2.7 - S/N 0232 | >... James G. Jones * NIBBLES & BITS * jgjones@usa.net I run Windows on three different PCs. Each one has a different level of stability. Also, the instabilities are generally somewhat predictable. ie. Hijack Pro has a high rate of GPF faults. The instability of Windows is often overstated. My work PC runs for weeks under Windows with no need to re-boot. Actually, my main reason for re-booting has to do with a DOS based 3270 emulation program I run under Windows. It isn't a Windows issue, but a DOS one. Its not like our Amiga 2000 w/ a Progressive 040 never gives us a guru message. Personally, I'm not sure what I will run. I have Warp and NT Workstation 3.5 waiting in the wings (OK - on the bookshelf). But I would not rule out plain Windows 3.1 yet. The proof will be in how LW works on YOUR system. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From wturber@primenet.com Fri Feb 17 21:47:25 PST 1995 Article: 2696 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2696 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!hookup!news.moneng.mei.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip009.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: Mon, 13 Feb 1995 08:02:27 LOCAL Organization: Primenet Lines: 60 Message-ID: References: <132697@cup.portal.com> <132760@cup.portal.com> <3hm4uh$so@beta.inc.net> NNTP-Posting-Host: ip009.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3hm4uh$so@beta.inc.net> syndesis@beta.inc.net (John Foust) writes: >From: syndesis@beta.inc.net (John Foust) >Subject: Re: LW and OS/2 Warp? >Date: 12 Feb 1995 23:17:37 GMT >In article <132760@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) says: >> I stand corrected. >> >> New mountains of jargon to master.... >It's easy to remember. They're just subsets and super-sets: >regular Windows -> Win32s -> Win32 -> WinNT >Regular Windows 3.1, 3.11 and Windows for Workgroups can be upgraded >in the field by adding 1-2 megs of Win32s DLLs. >"Chicago" includes Win32 calls. Not all Win32 calls are in Win32s. >WinNT (any platform) has its own set of 32-bit functions beyond Win32. >Most of these are for the improved networking, security, etc. in WinNT. >Now, do you want to run WinNT or a souped-up regular Windows when you >buy LightWave? >I'd say, get WinNT, buy an extra 16 or 32 meg, and feel good about it. >Don't bother trying to run it under regular Windows. >You can run WinNT for weeks and weeks without rebooting. Under regular >Windows, one little misbehaving application can take everything down, >including that "one minute to go" 23 hour rendering. Why? I run Windows for weeks and weeks without having to reboot. I do so at my boring "regular" job and on my protable (I suspend Windows and restart directly to a "frozen" windows session). If a user is concerned about one little misbehaving application, just turn all other apps off before rendering. Not such a big deal. Don't get me wrong. Win NT may be superior for LW. But it is costlier. I just can't see dismissing it so quickly. Remember that Windows is typically used by an average Jane or Joe who does all sorts of stuff and may have limited troubleshooting experience. I believe a lot of the horror stories about Windows instability can be attributed to the HUGE amount of different software and hardware combinations out there. Win NT just hasn't been wrung out that well and neither has Warp. Driver support for hardware on an NT machine is limited right now as well. Does anyone know if a PAR will run under NT? There may be excellent reasons for going NT - I have a copy that I will try. I just don't think it is automatic that Windows should be dismissed as not capable. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From wturber@primenet.com Fri Feb 17 21:47:30 PST 1995 Article: 2697 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2697 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!hookup!news.moneng.mei.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip009.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: My two cents on lw!!surfaces!! Date: Mon, 13 Feb 1995 08:07:54 LOCAL Organization: Primenet Lines: 59 Message-ID: References: <3hfrjd$371@belfort.daimi.aau.dk> NNTP-Posting-Host: ip009.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article bmgia@rcinet.com writes: >From: bmgia@rcinet.com >Subject: Re: My two cents on lw!!surfaces!! >Date: Mon, 13 Feb 1995 16:50:49 GMT >In <3hfrjd$371@belfort.daimi.aau.dk>, riishigh@daimi.aau.dk (Peter Riish|j >Brinkler) writes: >>Hello.... >> >>About a month ago I purchased lw 3.5 SA -- since then >>a great deal of my free time has been devoted to >>the creation and learning the process of doing >>stuff in lw..... My prior experiences goes with >>Imagine 2.0. >> >>I find LW a much better product than Imagine, except >>that I think LW lacks the method of generating surfaces >>that is a very important thing in Imagine. Thus the >>surfacing of LW is harder to controll. Well, after I >>had played 'round a bit I thought maybe the surfaces that >>comes with LW had to be better than those I could make... >>They were better but not quite satisfactory. >> >>Is there a easier way to generate surfaces in LW 4.0 or is >>the surface menu the same??? >> >I also did my learning on Imagine 2.0, Thought it was king in the 3D >realm. But I have been doing LightWave for about 2 years now, in fact >started my company around it. > What caught my attention was your inquiry about surfaces. True, the >people behind Imagine really know now to configure the textures and produce >some outstanding effects. > However, you can get some really good effects out of Lightwave also. >One thing I key on.. I rarely use the built in textures. When I do use them, >it is usually for a quick surface test or for some other image processing >effect. >The grid and ripple(underwater) texture come in useful, but not as a 'texture' >per-se'. > Your best bets on creating some good texture effects are creating some >basic texture maps yourself or using simple ones combined in strange ways to >get some rather nice effects. > Sorry if I rambled on, unless there was something useful there for you. >If you have some other questions about surfaces etc, please reply or send me >email. I'm new to the interenet world and getting used to it.... kinda like >the fact that I am now finding other people interested in the same things. > (..babble babble babble) > Bradley Mullennix > BMGIA > bmgia@rcinet.com Use Imagine to generate textures on a planar object and then use that rendered image as a texture map in LW. Animate the texture in Imagine and use the sequence in LW. :^) ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From wturber@primenet.com Fri Feb 17 21:47:33 PST 1995 Article: 2698 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2698 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!hookup!news.moneng.mei.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip009.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: Mon, 13 Feb 1995 08:14:33 LOCAL Organization: Primenet Lines: 25 Message-ID: References: <3h8f01$38s@newsbf02.news.aol.com> <3hob6a$q7m@news.xmission.com> NNTP-Posting-Host: ip009.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3hob6a$q7m@news.xmission.com> dingebre@xmission (David Ingebretsen) writes: >From: dingebre@xmission (David Ingebretsen) >Subject: Re: If Amiga dies forever.. >Date: 13 Feb 1995 19:16:26 GMT >Me?, I'm waiting for the prices on Alpha's to drop a wee bit more. >-- >David >David M. Ingebretsen *** Binary Illusions / 3D Physics *** >dingebre@xmission.xmission.com *** Animation and more *** Why? So you can run Windows NT which you could run just as easily (probably easier) on an Intel based PC? It seems to me that an Alpha is a PC on steroids with compatibility problems. The speed is very attractive, but not much else. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From wturber@primenet.com Fri Feb 17 21:47:41 PST 1995 Article: 2699 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2699 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!hookup!news.moneng.mei.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip009.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Date: Mon, 13 Feb 1995 08:17:31 LOCAL Organization: Primenet Lines: 37 Message-ID: References: <3gq0b7$8am@everest.pinn.net> <3hn0rt$ss3@newsbf02.news.aol.com> NNTP-Posting-Host: ip009.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article johnc@bbs.xnet.com (John Crookshank) writes: >From: johnc@bbs.xnet.com (John Crookshank) >Subject: Re: Lightwave PC requirements >Date: 13 Feb 95 21:14:52 CST >mjfilm@aol.com (MJFILM) writes: >>From what I was told by Newtek at the recent Video Toaster show in L.A. >>Lightwave for the PC only requires 8 meg. I grilled them quite a bit and >>the impression I came away with is that a stock 8 meg 486 will run and >>render LW for Windows nicely.... >> >>I guess seeing will be believing.... >'Course, these are the same folks that said 5MB and a 68000 was adequate to run >the Toaster. Adequate is a really relative term, no? I have customers who >require 80MB ram to use Lightwave, your mileage may vary. On the Amiga, I >personally consider 16MB the typical required ram to use LW properly, and I'm >just an shade-tree animator. Add 4-8MB of Windows overhead, and I'd say 32MB >makes more real-world sense for a Windows/LW box. > --------------------------------------------------------------------- > [ John Crookshank | MicroTech Solutions, Inc. ] > [ | Chicagoland`s Premier Toaster/Flyer Dealer ] > [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] > --------------------------------------------------------------------- Windows requires less than 4MB (2-3MB). It has virtually memory included. I predict 16MB to be a very usable configuration and 8MB to be marginal. This is , of course, pure speculation. 32MB is better on any platform. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From koren@hpfcogv.fc.hp.com Fri Feb 17 21:49:30 PST 1995 Article: 2700 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2700 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!hookup!news.mathworks.com!panix!bloom-beacon.mit.edu!apollo.hp.com!lf.hp.com!hpscit.sc.hp.com!news.dtc.hp.com!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alias & Wavefront acquisition... Date: 14 Feb 1995 23:54:14 GMT Organization: Hewlett Packard Ft. Collins Lines: 11 Distribution: world Message-ID: References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> <3gv3d0$osv@news.primenet.com> <3hpm2l$qb@ixnews3.ix.netcom.com> <3hpmtl$opd@ixnews2.ix.netcom.com> <3hqghf$odn@news.xmission.com> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: dingebre@xmission's message of 14 Feb 1995 14:59:59 GMT In article <3hqghf$odn@news.xmission.com> dingebre@xmission (David Ingebretsen) writes: > I have seen a full up version of Alias on a PC already, list about $3000. > The horizon is much closer than many may think... Gulp... At $3K, it is still quite some distance from *my* horizon :-) - steve From dtiberio@ic.sunysb.edu Fri Feb 17 21:48:55 PST 1995 Article: 2701 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2701 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!adam.cc.sunysb.edu!dtiberio From: dtiberio@ic.sunysb.edu (David Tiberio) Newsgroups: comp.graphics.packages.lightwave Subject: Trade your A4000 for a P90 system! Date: 15 Feb 1995 14:22:26 GMT Organization: State University of New York at Stony Brook Lines: 19 Distribution: na Message-ID: <3ht2n2$47v@adam.cc.sunysb.edu> NNTP-Posting-Host: libws4.ic.sunysb.edu For those of you moving to the PC platform, we are offering brand new P90 systems in trade for used Amiga 4000's. Basically, you know what you have in your A4000 and you know what you're willing to trade it for, so call us up and let's work out a deal. You can get yourself a machine that will render Lightwave 4 times faster or more than a Warp 40mHz! :) Call 800-730-0082. -- A4000 parts wanted... CPU cards, floppies, etc. I BUY USED A4000's (516) 476-1615 - AREA52 BBS (516) 476-1290 Lightwave files dtiberio@libserv1.ic.sunysb.edu - Amiga/Toaster Reference Manual v3.010 From dpenney@morgan.ucs.mun.ca Fri Feb 17 21:48:58 PST 1995 Article: 2702 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2702 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!news.unb.ca!coranto.ucs.mun.ca!dpenney From: dpenney@morgan.ucs.mun.ca (Dave Penney) Newsgroups: comp.graphics.packages.lightwave Subject: QUES: Newbie looking for career info... Date: 15 Feb 1995 14:35:35 GMT Organization: Memorial University of Newfoundland Lines: 43 Message-ID: <3ht3fn$ib@coranto.ucs.mun.ca> NNTP-Posting-Host: plato.ucs.mun.ca X-Newsreader: NN version 6.5.0 #7 (NOV) Good morning (evening) Ladies and Gentleman. To get straight to the point: What do I do? I am currently attending the University of New Brunswick, enrolled in the Computer Sceince degree program. I've been playing with POV (Persistance Of Vision) freeware raytracer for some time now and I wish to pursue a career with computers int the field of graphics. After making a few visits to the multimedia center located on campus (loaded with MACs) and to a small company (InnoVision - who have done some graphics andintros for local TV broadcasts and CBC), I still feel a need to 'learn more'. I am disputing the purchase of LW 4.0 when it arrives on the market and attempting to learn most of it on my own or from books. I have been using computers for about 13 years now (back from the Commodore PET, Vic-20, C-64, IBM PC/XT, IBM 486DX33) with bouts of programming mixed within. Currently I am working with a group of my fellow students in the on-campus residence on the production of a graphics 'DOOM-like' game. We are hoping to use LW 4 for an intro sequence and possibly for rendered bitmaps throughout the game. I am currently embarked on the 3d engine with a few of the other programmers while I wait for lw4. Now... what I'd like to know is.. Where do I go from here? I am currently attempting (with unknown results) to weasel my way into the company located on campus here (I'm willing to work volunteer for a while (until I learn the ropes of actually doing what other people want and not what I want) and I'd love to manage a summer job at that company while I continue my studies. Does this sound like a reasonable path to take to greater glory? When I frequent (reading) this news group and see the variuos titles slotted in the .sig files I mostly say 'I want to be like them'. Really I want you to tell me how... Thanks for your time (I know it was a little long winded).. DAVe Penney d2sf@jupiter.sun.csd.unb.ca --or-- dpenney@plato.ucs.mun.ca From wturber@primenet.com Fri Feb 17 21:47:52 PST 1995 Article: 2703 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2703 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip042.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Date: Wed, 15 Feb 1995 07:54:22 LOCAL Organization: Primenet Lines: 67 Message-ID: References: <3hqo67$hj4@newsbf02.news.aol.com> NNTP-Posting-Host: ip042.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article johnc@bbs.xnet.com (John Crookshank) writes: >From: johnc@bbs.xnet.com (John Crookshank) >Subject: Re: Lightwave PC requirements >Date: 14 Feb 95 21:24:14 CST >stranahan@aol.com (Stranahan) writes: >>You're a dealer, so look out for your best interest... >Looking out for our interests is exactly what I'm doing. I don't want a replay >of 1991, such as: >"How come I can't use spare page or cut brushes in ToasterPaint on my 5MB >system?" >"You need more than 5MB to do that in ToasterPaint." >"Why does the brochure say 5MB, then?" >There's a pretty good difference between loading & running & learning the >software and really using it to earn a living doing serious work. >I imagine that the software installs in about 8MB of hard disk space or less, >so would you then recommend a 20MB drive as a typical system requirement? >I look at other software boxes, and it is not uncommon to see "xMB required, >xxMB recommended." Sounds good to me, and that's where I'm coming from. >I know I'm exaggerating at 32MB (okay, I apologize), but 8MB, while POSSIBLE, >is hardly realistic beyond simple work. With memory prices where they are, will >it really make a difference? Is there a competing product that will come even >close to LW performance in an 8MB Windows system that could possibly steal >sales from NewTek by the severe budget-conscious? >Who is going to be more upset, the customer who buys 16MB ram and has room to >breathe, or the guy who finds he can only use 2-3 image maps before he runs out >of memory, and now has to buy something he did not plan for in his budget? If >he's a corporate producer or works in an educational institution, this may mean >a couple months delay while his new budget request goes through the channels. >I've had a lot of customers later wistfully say they wished they had bought a >500MB hard drive instead of the 200MB drive they had purchased with the system. >I've never had one come back and later say "the drive you sold me two years ago >is bigger than I needed." Is it even _possible_ to buy too much ram, too big a >hard disk, or a CPU that's just too fast? With hard drive prices dropping like they are, yes two years ago it may have been a mistake to buy a 500 mb drive. My rule of thumb is to be very cautious about buying more processing power or hard drive space than you need for the near future. Memory hasn't really dropped significantly, so it is more difficult to buy too much of it. Unless you bought 64 mb of 30 pin simms and now are going to upgrade to a Pentium that needs 72 pin simms. I recently upgraded my system to a 500 mb drive (I had two 240 mb drives) for $250. I am going to add another for about $200 soon and use the $50 saved to almost completely pay for a the controller card that I will use to keep use of the two 240 mb drives. Virtual memory on a Windows machine is a no-brainer. On the Amiga it is an additional program that - from the posts I have seen - can be a real pain in the butt to make work. Windows should help someone on a tight budget squeak by with less RAM. I wish someone who was beta testing would provide some information on the performance penalty though. [snip] ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From GregTee@ix.netcom.com Fri Feb 17 21:48:35 PST 1995 Article: 2704 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2704 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Quick Voyager Question Date: 15 Feb 1995 16:00:38 GMT Organization: Netcom Lines: 46 Distribution: world Message-ID: <3ht8f6$env@ixnews1.ix.netcom.com> References: <3hpgis$nbm@Mercury.mcs.com> <3hphs8$sup@ixnews3.ix.netcom.com> <3hrmmm$i1k@Mars.mcs.com> <3hs057$ct7@ixnews2.ix.netcom.com> <3hs9ks$fpf@ixnews2.ix.netcom.com> NNTP-Posting-Host: ix-la13-09.ix.netcom.com In <3hs9ks$fpf@ixnews2.ix.netcom.com> FWTep@ix.netcom.com (Fred Tepper) writes: > >In <3hs057$ct7@ixnews2.ix.netcom.com> GregTee@ix.netcom.com (William >Teegarden) writes: > >> >>In <3hrmmm$i1k@Mars.mcs.com> allosaur@MCS.COM (Samuel Crider) writes: >> >>> >>>William Teegarden (GregTee@ix.netcom.com) wrote: >>> >>>: Tbe planetary ring, although a CGI element, is not a LW object. It >>was >>>: done on Wavefront I believe by Santa Barbera Studios. >>> >>>So in that shot we have a LW planet, a Wavefront ring, and a model >>Voyager >>>all composited together? Cool. >>> >>>Where is the final compositing done? On a Harry? > >>> >>Actually, *all* the planets in the opener where done with Wavefront by >>Santa Barbera Studios. The only planets done with LW are seen in >>episodes only. >> >>As far as I know, the Voyager was the only LW object in the opener each >>week. If I'm wrong, I'm sure John Gross will correct me. >> >>GT > >Greg, > By "opener" do you mean the pilot itself or the opening credits? > In the pilot, the planets were not Santa Barbara, they were us (well >David Jones). In the credits, yes, that's Santa Barbara. > -=Fred=- > Oh dear Fred..... You know when I say 'opener', I mean the title credits, not the pilot episode. How's the deamon head comming? GT From Norman@eisner.decus.org Fri Feb 17 21:47:54 PST 1995 Article: 2705 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2705 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Followup-To: comp.graphics.packages.lightwave Date: 15 Feb 1995 15:53:42 GMT Organization: Entropy Lines: 35 Distribution: world Message-ID: References: <3hqo67$hj4@newsbf02.news.aol.com> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article , wturber@primenet.com (Walter (Jay) Turberville ) wrote: > Memory hasn't really dropped significantly, so it is more > difficult to buy too much of it. Unless you bought 64 mb of 30 pin simms and > now are going to upgrade to a Pentium that needs 72 pin simms. Very good point (since I was thinking of it too ;-) 16Meg simms are NOT cheap! A mistake here can cost you a lot more than a mistake on hard drives. Another variable to watch out for on memory is speed. Buying 70ns simms may save you some money, but may cost you wait states when put on a serious cpu. If you buy an 8Meg machine, You need to investigate the ram upgrade path. Having to eat 8 1Meg simms so that you can go to 16Meg of ram is no fun. A good memory card (or built in) will allow you to mix simm sizes. Being able to mix 2,4,8, and 16 Meg simms can provide greater flexibility. Also check to see how many sockets (banks) must be filled. Having to buy four 16Meg simms can be a real budget buster! To summarize: find out up front what memory configurations are allowed. If possible, look at the manual because sales droids don't always know. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From GregTee@ix.netcom.com Fri Feb 17 21:48:23 PST 1995 Article: 2706 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2706 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave 3D or 3D-Studio Date: 15 Feb 1995 16:02:04 GMT Organization: Netcom Lines: 23 Distribution: world Message-ID: <3ht8hs$eof@ixnews1.ix.netcom.com> References: <3hm9si$70a@usenetw1.news.prodigy.com> <3hpc6p$lkg@ixnews2.ix.netcom.com> <3hre7c$lta@news.eecs.uic.edu> NNTP-Posting-Host: ix-la13-09.ix.netcom.com In <3hre7c$lta@news.eecs.uic.edu> bdupras@bert.eecs.uic.edu (Brian Dupras) writes: > >William Teegarden (GregTee@ix.netcom.com) wrote: > >> It's modeling end is also superior to 3DS's. > >Funny, I thought that 3DS's "modeler" is AutoCAD, is it not? Maybe I'm >wrong. > > >> GT > >Brian >bdupras@bert.eecs.uic.edu > > Nope, 3DS has it's own modeler. AutoCad is a seperate product. GT From Norman@eisner.decus.org Fri Feb 17 21:47:31 PST 1995 Article: 2707 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2707 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: My two cents on lw!!surfaces!! Followup-To: comp.graphics.packages.lightwave Date: 15 Feb 1995 16:14:33 GMT Organization: Entropy Lines: 35 Distribution: world Message-ID: References: <3hfrjd$371@belfort.daimi.aau.dk> NNTP-Posting-Host: red_knight.msfc.nasa.gov > >In <3hfrjd$371@belfort.daimi.aau.dk>, riishigh@daimi.aau.dk (Peter Riish|j > >Brinkler) writes: > >>Is there a easier way to generate surfaces in LW 4.0 or is > >>the surface menu the same??? > >> To answer the guy's question without reposting the entire newsgroup: YES! According to LWPro, LW4.0 will contain some of the ESSENCE textures along with some tools for using them. It sounded like there would be a way to purchase additional such textures, but I may have misread between the lines ;-) LW currently supports two types of texture maps: IMAGE and PROCEDURAL. You are stuck with what you got with the procedural maps, but image maps are faster and basically unlimited. Of course you can use Forge which comes with ESSENCE to create LW image map textures Now. Using a scanner or video camera you grab lots of real world texture image maps or you can buy CD roms full of them. Image texture maps are mucho faster than the procedural texture maps such as ESSENCE or the ones currently built into LW. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From dingebre@xmission Fri Feb 17 21:47:34 PST 1995 Article: 2708 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2708 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!news.alpha.net!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!news.xmission.com!xmission!dingebre From: dingebre@xmission (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 15 Feb 1995 16:03:31 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 30 Message-ID: <3ht8kj$3kl@news.xmission.com> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] Walter (Jay) Turberville (wturber@primenet.com) wrote: : In article <3hob6a$q7m@news.xmission.com> dingebre@xmission (David Ingebretsen) writes: : >Me?, I'm waiting for the prices on Alpha's to drop a wee bit more. : Why? So you can run Windows NT which you could run just as easily (probably : easier) on an Intel based PC? It seems to me that an Alpha is a PC on : steroids with compatibility problems. The speed is very attractive, but not : much else. No, not so I can run NT. Why would anyone WANT to run NT on any hardware :) The only reason I have to even consider migrating any of my work to different hardware is to increase my productivity. Intel based PC's aren't enough faster than my current system to warrant the cost of the hardware and software needed to set one up as a rendering engine, and ight now, the Alpha's are a little too expensive to justify the extra speed. It is, in fact, the "attractive" speed that I am interested in. I use other 3D and graphics applications in addition to LightWave that have stand alone rendering engines or have ports that really scream on the Alpha. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From dingebre@xmission Fri Feb 17 21:49:29 PST 1995 Article: 2709 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2709 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!news.xmission.com!xmission!dingebre From: dingebre@xmission (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alias & Wavefront acquisition... Date: 15 Feb 1995 16:06:13 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 30 Distribution: world Message-ID: <3ht8pl$3kl@news.xmission.com> References: <3hqnm1$86s@news.xmission.com> <3hrvq5$cqd@ixnews2.ix.netcom.com> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] William Teegarden (GregTee@ix.netcom.com) wrote: : > : > : >: Do you mean Alias Sketch, or Alias Power Aninmator? : > : >Alias Sketch... : > : > : >-- : >David : > : > : Ahh.... Alias Sketch is not the same piece of software as it's high-end : cousin. Alias Sketch runs on the Macintosh, and while it has some : rather nice modeling tools, it is rather simplistic compared to the full : featured UNIX version. Alas, you are right. I have heard rumblings about its "high-end cousin" coming to the PC, however. I guess that that may be changing now that SGI picked it up though. I suspect that SGI may want to keep it for SGI hardware exclusively. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From alyn@netcom.com Fri Feb 17 21:49:42 PST 1995 Article: 2710 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2710 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!alyn From: alyn@netcom.com (Alyn) Subject: FS:NEWTEK FLYER IBM2GIGS! Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Thu, 16 Feb 1995 18:09:40 GMT Lines: 1 Sender: alyn@netcom19.netcom.com From bdupras@bert.eecs.uic.edu Fri Feb 17 21:48:47 PST 1995 Article: 2711 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2711 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!news.acns.nwu.edu!uicvm.uic.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: upgrading? Date: 15 Feb 1995 15:38:56 GMT Organization: University of Illinois at Chicago Lines: 27 Message-ID: <3ht76h$q06@news.eecs.uic.edu> References: <3hrv8i$qej@newsbf02.news.aol.com> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Untameduth (untameduth@aol.com) wrote: > what is the cheapest way to upgrade from my Amiga 2000 w/ toaster 4000 > board, to be able to render and playpack animations full-screen? Help me, > I'm kinda new at this.... > also, what's the story on windows versions of lightwave? The cheapest way to play *broadcast* quality anmations full screen out of your existing hardware is to get the PAR with a really fast hard drive. Or, if you don't want to pay a premium for a fast drive, there are stock drives that will work just fine with it. The price for the PAR bundled with a 500 meg drive is somewhere in the $2500 range (I think?). As a testiment to the PAR, there is an animation house in Dallas that does some big name commercial spots (ie JC Penny among others). They use the PAR with a fast drive (I think a Maxtor AV drive) to record and output their *broadcast* cuts of the animations. The dump frames to a normal drive (for backup), then import them with the PAR, and then dump out to BetaSP. No one would know by looking at it. However, keep in mind that the quality of the images coming out of this card is HIGHLY dependant on the speed of the drive. Obviously the faster the better, but in this case it makes a huge difference. Brian bdupras@bert.eecs.uic.edu From syndesis@beta.inc.net Fri Feb 17 21:48:05 PST 1995 Article: 2712 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2712 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Date: 15 Feb 1995 18:24:10 GMT Organization: Syndesis Corporation Lines: 28 Message-ID: <3htgsa$4bq@beta.inc.net> References: <3hqo67$hj4@newsbf02.news.aol.com> NNTP-Posting-Host: uma.inc.net X-Newsreader: WinVN 0.92.6+ In article <3hqo67$hj4@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says: >I learned to used LW 1.0 on a 68000 and 8 Megs RAMS. Was it quick? No. Was >it pretty? No. Was it all I could afford? Yes, and I made money with it >and bought an 68030...and so on...and so on....and so on. > >For the record - you can run and use LightWave on an 8 Meg system. This is >MUCH cooler then NOT running LightWave on an 8 Meg system. More RAM is >good. Faster processors are good. Flying cars would be nice, too...and if >dreams came true, oh wouldn't that be nice? But this ain't no dream - so >realize that talented and poor artists can do better work then talentless >people with 128 Megs of Ram in their SGI. Hmm, so I guess we should all stop talking about Alphas and MIPS and whether LightWave is optimized for the P6 and the R10000? I agree wholeheartedly. I am so tired of conversations about products that aren't out yet, and whether they'll work with some other product that's only shipping spec sheets. For that matter, LightWave for Windows / SGI isn't out yet, either, and the specs aren't final until it ships. P.S., don't even bother to make any wise-cracks about why InterChange for Windows hasn't shipped yet. :-) Flying cars might be nice for you and me, but I know that most people can't think in 3D, which will make us look back fondly on 2D driving behind any random *hole. From Jeric@cup.portal.com Fri Feb 17 21:47:26 PST 1995 Article: 2713 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2713 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW and OS/2 Warp? Date: 15 Feb 1995 01:20:22 -0800 Organization: The Portal System (TM) Lines: 18 Sender: pccop@unix.portal.com Message-ID: <132891@cup.portal.com> References: <132697@cup.portal.com> NNTP-Posting-Host: news1.unix.portal.com Well, Ernie says: >On 11 Feb 1995, J Eric Chard wrote: > >> To be more exact, it is a Windows _NT_ program. > >As I said in the original post, LW is a Win32s program. There's a >difference. > >- Ernie > And now I know. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From syndesis@beta.inc.net Fri Feb 17 21:49:25 PST 1995 Article: 2714 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2714 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alias & Wavefront acquisition... Date: 15 Feb 1995 18:30:32 GMT Organization: Syndesis Corporation Lines: 22 Message-ID: <3hth88$4bq@beta.inc.net> References: <3hqnm1$86s@news.xmission.com> <3hr58p$k0l@newsbf02.news.aol.com> NNTP-Posting-Host: uma.inc.net X-Newsreader: WinVN 0.92.6+ In article <3hr58p$k0l@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says: > >Part of the reason SGI bought WF and Alias was to stop the ports to NT. > >Darn it. Think so? Then why are they advertising some machines as "NT ready"? Little birds tell me they've ported it already, but haven't made plans to sell it yet. And why couldn't SGI produce machines based on non-MIPS chips? SGI's real selling point has been fast processors, fast bus, fast graphics accelleration... and there are plenty of non-MIPS alternatives to these today. My guess is at NAB, we'll see 3D Studio NT on display, running multithreaded on a six-Pentium Intergraph PC and an Alpha, along with Microsoft showing off Micro-Softimage on NT, and SGI won't have anything to show as a result of their proposed merger. Just idle speculation. :-0 From syndesis@beta.inc.net Fri Feb 17 21:48:29 PST 1995 Article: 2715 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2715 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Pixel 3D for PC? Date: 15 Feb 1995 18:33:25 GMT Organization: Syndesis Corporation Lines: 9 Message-ID: <3hthdl$4bq@beta.inc.net> References: <3hrgkq$gt2@grover.mindspring.com> NNTP-Posting-Host: uma.inc.net X-Newsreader: WinVN 0.92.6+ In article <3hrgkq$gt2@grover.mindspring.com>, P@yo_baby.com (P) says: > >Is there an equivelent of Pixel 3D for the PC? >I want to generate 3D objects from scanned logos. > You'll get the best results from using one of the established PC auto-tracing programs such as the one that comes with Corel Draw or Adobe Illustrator, then saving as DXF and importing into LW. From nesseld@ios.com Fri Feb 17 21:49:10 PST 1995 Article: 2716 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2716 bit.listserv.i-amiga:29206 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sgiblab!uhog.mit.edu!news.mathworks.com!uunet!in1.uu.net!ankh.iia.org!news From: Dan Nessel Newsgroups: comp.graphics.packages.lightwave,bit.listserv.i-amiga Subject: LW, Memory and Guru !!! Date: 16 Feb 1995 01:06:00 GMT Organization: International Internet Association Lines: 58 Message-ID: <3hu8dp$lvi@ankh.iia.org> NNTP-Posting-Host: ios.com Hi All, Consider this post a desperate plea for help. I'll outline as clear as possible, and ask (beg) that someone can help me figure this out before I go insane. TIA Problem: When I render frames in LW 3.1 my system occasionally crashes. I get GURU # 81000005 and then task number such as: 011D4D30 01068BE0 0176FAF8 0113CD68 0173A428 011C1450 0104CD78 011C7BC8 011C7978 011373D0 A program I have defines the Guru # to mean "AN_MEM Corrupt. Corrupt Memory List Detected In FreeMEM()" The bizarre part is I can't tell you exactly when this happens?? Sometimes I will render about 20 frames then the crash, other times 2 frames then the crash. I have tried to re-render a frame it crashed on to see if it was something specific to the frame, but it will work if I render it again. I can not find a pattern, or find the exact operation that makes it crash. My Setup: Amiga 2000HD GVP 030/25Mhz with 9 megs of 32bit ram and SCSI controller A2091 board which has 2 megs of 16bit ram Toaster 1.0 card with 3.1 Software Syquest 88meg exterbal 350 meg internal scsi drive 50 meg internal scsi drive I am recording directly to Sanyo 950 (I am not saving frames to any drive) Kickstart 2.1 rom Workbenck 2.1 What I have tried: I have run every memory check program I can find, and they all report no errors. I have disabled the 2 megs of 16bit ram on a tip that might cause the problem. I have moved the memory chips around on my GVP board to see if the TASK number changes, it doesn't. Called Newtek support. Run a memory block program to disable the memory areas reported by the task numbers. AND NOTHING STOPS THOSE VISITS FROM THE GURU!!! Well, if you have made it this far I thank you for at least letting me vent. If you have any ideas or guesses please let me know. Thanks much, Dan "I can't take these GURU visits" Nessel nesseld@ios.com From spice@drycas.club.cc.cmu.edu Fri Feb 17 21:48:15 PST 1995 Article: 2717 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2717 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!news.alpha.net!news.mathworks.com!uhog.mit.edu!nntp.club.cc.cmu.edu!drycas.club.cc.cmu.edu!spice From: spice@drycas.club.cc.cmu.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Any1 Doing a Plug in for polygon reduction? Date: 15 Feb 95 21:04:27 -0400 Organization: Carnegie Mellon Computer Club Lines: 23 Message-ID: <1995Feb15.210427.1@drycas.club.cc.cmu.edu> References: <3hqnj1$od0@news.onramp.net> NNTP-Posting-Host: soong.club.cc.cmu.edu In article <3hqnj1$od0@news.onramp.net>, gateway@onramp.net writes: > > Im currently looking for developers who are creating game tools for > Lightwave. Something like Game ware for lw would be very nice but I can > dream cant i? I need to find somone that is working on a polygon reduction > code and Palette reduction code. We are getting ready to undertake a new > project on the Sony Playstation. > > Steve Tietze If you are not absolutely tied to using LightWave on the Amiga, Sony payed Caligari Corp to create a special version of Caligari TrueSpace for use in creating PlayStation graphics. The Caligari BBS at 1-415-390-0585 has what I think is a demo version available for downloading. Scott Corley spice@drycas.club.cc.cmu.edu From Brad.Bowman@daytonoh.ncr.com Fri Feb 17 21:48:52 PST 1995 Article: 2718 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2718 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: Boo, Boolean! X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3hlog0$j23@newsbf02.news.aol.com> Date: Wed, 15 Feb 1995 12:52:30 GMT Lines: 10 Whenm trying to core an object, try using Solid Drill instead of Boolean Subtract. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From stranahan@aol.com Fri Feb 17 21:48:03 PST 1995 Article: 2719 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2719 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Date: 15 Feb 1995 18:49:08 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 23 Sender: root@newsbf02.news.aol.com Message-ID: <3hu3tk$8d8@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ---------- ....by the tone of your response, I'd say I hit a nerve. I meant no offence, and entered my post as a friendly and humorous jab. Since I missed the mark (at least with you, anyway), I'm sorry. --------- Only because somebody always came up here asking about 'minimum requirements' and someone said 32 Megs of RAM. This person seemed scared off. On the box, the plan was to have two sets of numbers - minimum requirements and recommended requirements. (Will this happen? I don't know - I'm being left out of the planning at this point.) Minimum numbers are just that - and they serve a good purpose, but of course they aren't optimum. I have 32 megs of RAM on my PowerMac and I could STILL use much more for some Photoshop jobs I have to do. Lee Stranahan "I am not a number, I am a free man!" From videoman@netcom.com Fri Feb 17 21:47:39 PST 1995 Article: 2721 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2721 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!videoman From: videoman@netcom.com Subject: Re: Lightwave PC requirements Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <3hn0rt$ss3@newsbf02.news.aol.com> <3ho9ma$3o6@newsbf02.news.aol.com> Date: Fri, 17 Feb 1995 08:43:09 GMT Lines: 30 Sender: videoman@netcom14.netcom.com stranahan@aol.com (Stranahan) writes: >------------- >From what I was told by Newtek at the recent Video Toaster show in L.A. >Lightwave for the PC only requires 8 meg. I grilled them quite a bit and >the impression I came away with is that a stock 8 meg 486 will run and >render LW for Windows nicely.... >------------- >Brad Carvey has run LW on an 8 meg 486 system and said it seems to work >fine...he also had Modeler loaded at the same time, by the way. It will >work, and you will be able to do some cool stuff with it. As a lot of us seem to be diveing into the PC market (I know I have read more PC stuff in the last 3 weeks than I have in years) What have people found to be a "best" PC setup for lightwave and 3D GFX? I know this is not 100% lightwave, but most of us here are buying the PC for lightwave, and what we need is diffrent than the rest of the IBM world... IE most places i call and talk to can't understand why I want 4Megs of ram on the video card, why I want to pay a lot more for SCSI etc. I have narrowed things down to a P100, 1 gig SCSI, 2940W SCSI controler, Toshiba 4x CD rom. and the ATI Graphics Pro Turbo 4Meg Vram. However finding the best motherboard seems to be some sort of voo-doo art. -- -== When Dreams Become Reality ==- -= IM Design=- videoman@netcom.com Video Production videoman@cyberspace.org 3D Graphics & DTP From videoman@netcom.com Fri Feb 17 21:47:55 PST 1995 Article: 2722 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2722 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!videoman From: videoman@netcom.com Subject: Re: Lightwave PC requirements Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <3hqo67$hj4@newsbf02.news.aol.com> Date: Fri, 17 Feb 1995 08:55:27 GMT Lines: 24 Sender: videoman@netcom14.netcom.com >Another variable to watch out for on memory is speed. Buying 70ns simms >may save you some money, but may cost you wait states when put on a >serious cpu. Well right now even Pentium 90Mhz systems ship with 70ns >If you buy an 8Meg machine, You need to investigate the ram upgrade path. >Having to eat 8 1Meg simms so that you can go to 16Meg of ram is no fun. >A good memory card (or built in) will allow you to mix simm sizes. Most Pentium boards have 4 sim sockets. (a few have 6) Also most of these have to be used in pairs.. IE fill two sims, then fill two more. so if you get 8Megs that will be 2 4 megs sims. So even if you buy 8 or 16 meg sims to fill the other two sims later, at some point you'll have to sell off the older 4 meg sims. In pricing 16 megs sims are not real cheep, and on most boards you need two, for 32 megs of ram. This is prolly close to $1,000 worth of ram (guessing based on 16megs being $600) I don't even want to know what 32, 64, 128 or 256MEG!!!! sims cost. -- -== When Dreams Become Reality ==- -= IM Design=- videoman@netcom.com Video Production videoman@cyberspace.org 3D Graphics & DTP From nesseld@ios.com Fri Feb 17 21:49:07 PST 1995 Article: 2723 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2723 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!ankh.iia.org!news From: Dan Nessel Newsgroups: comp.graphics.packages.lightwave Subject: Re: WTB: Pixel 3D Pro $$$ Date: 16 Feb 1995 00:44:13 GMT Organization: International Internet Association Lines: 21 Message-ID: <3hu74t$lvi@ankh.iia.org> References: <3hei2b$pf0@ankh.iia.org> <3hfugf$gor@newsbf02.news.aol.com> NNTP-Posting-Host: ios.com chrispru@aol.com (ChrisPru) wrote: > > >I am looking to buy a used copy of Pixel 3D Pro for the Amiga. If you > >have the program and want to sell it, let me know. > > A recent issue of Amiga Format -a British mag- had Pixel 3D Pro as a free > disk on the cover. It was disk# 65A. Check your local magazine stands, > it was in the last month or two. > > Chris > Pixel 3D Pro was really being given away free with the mag??? Was this just a demo version or the real deal? I have not been able to find Amiga Format - if anyone knows where I can get one, or get my hands on a copy of Pixel 3D Pro please let me know. Thanks, Dan Nessel nesseld@ios.com From Fri Feb 17 21:49:13 PST 1995 Article: 2724 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2724 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newsflash.concordia.ca!nstn.ns.ca!cs.dal.ca!usenet From: (Ken Mayfield)ad914@cfn.cs.dal.ca Subject: Silly and embarassing Chrome question Message-ID: Keywords: chrome tip sexy Sender: usenet@cs.dal.ca (USENET News) Nntp-Posting-Host: cfn.cs.dal.ca Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Date: Thu, 16 Feb 1995 03:46:46 GMT Lines: 21 Hi, there... I feel I've been doing some okay stuff lately;however, I've hit a snag in the lovely ol' chrome logo department (blush!). A client has white text (which I've beveled with a black edge), against a flat metal reflective rectangle. The client wants it to shimmer with light and be sexy. He also doesn't want the metal to reflect anything recognizable, like branches, fractal patterns, etc. With trace reflections on, and solid backdrop, my letters only reflect on the rectangle when I chose gradient background(!). If gradient background is entirley black, the rectangle doesn't reflect. I've done this twice, so I think something subtle is occuring here. If any of you can help me with my, um, problem, I appreciate it. Thank you in advance, Ken Mayfield. -- From ser2511@tam2000.tamu.edu Fri Feb 17 21:49:18 PST 1995 Article: 2725 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2725 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!bnr.co.uk!bcarh8ac.bnr.ca!corpgate!news.utdallas.edu!news.tamu.edu!tam2000!ser2511 From: ser2511@tam2000.tamu.edu (Sergio Eduardo Rosas) Newsgroups: comp.graphics.packages.lightwave Subject: LW Jobs? Date: 16 Feb 1995 05:05:59 GMT Organization: Texas A&M University, College Station, Tx Lines: 29 Message-ID: <3humfn$3fn@news.tamu.edu> NNTP-Posting-Host: tam2000.tamu.edu Hey all you pro's. I have Lived and Breathed Lightwave for two years. And although I've been making flying logos "professionally"(for money) for 1 year, I don't know too much about this Business. Seeing that i am about to graduate from college(Environmental Design), I will soon have to make a desicion: a) continue the logo biz b) get an animation job c) go to grad school The money from the logos is all-right, but I long for something a little more heavy on the creativity. (video games, music videos, special effects animation) The local animation guru (Thuy Trin, Head of computer animation Texas A&M Visualization Graduate Program). Has told me I should apply to the A&M Grad school, or 0Ohio State grad school. She also told me I have as good a "reel" as some of her grad students, and that I should try to get an Internship in a big animation house. (She also advised me to avoid the game companies) This way,she says, I might be able to skip grad school, or at least take a break from school and get a taste of real life. My question is how do I get in contact with companies, that might take an "intern" ? And use Light Wave (or are Amiga-Tolerant) Anybody out there keeping an eye out for some new talent? Has anyone else on here been in the same predicament before? Any Advice is greatly appreciated. Sergio Rosas From Jcjones@cris.com Fri Feb 17 21:48:51 PST 1995 Article: 2726 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2726 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!deathstar.cris.com!usenet-admin From: "Jeffrey C. Jones" Newsgroups: comp.graphics.packages.lightwave Subject: Re: Boo, Boolean! Date: 16 Feb 1995 05:51:32 GMT Organization: Concentric Research Corporation Lines: 9 Message-ID: <3hup55$9gb@deathstar.cris.com> References: <3hlog0$j23@newsbf02.news.aol.com> <132845@cup.portal.com> NNTP-Posting-Host: crc1.cris.com Jeric@cup.portal.com (J Eric Chard) wrote: > How much RAM are you running? I have 32M. If you are using > less than 16, well, I'd upgrade. > Well, I run LW with 16megs and booleans are a hit or miss. Simple operation (e.i. 16 sided spheres cut out of a cube) no problem. More complicated operations work sometimes other times they don't. On a project last week I tried to use an extruded logo to cut into a cube and it left extra polys all over the place. From hardin@ee.ualberta.ca Fri Feb 17 21:49:31 PST 1995 Article: 2727 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2727 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!news.alpha.net!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!olivea!news.hal.COM!decwrl!tribune.usask.ca!quartz.ucs.ualberta.ca!rover.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 16 Feb 1995 10:38:39 GMT Organization: University of Alberta Electrical Engineering Department Lines: 26 Message-ID: <3hv9vf$gfi@rover.ucs.ualberta.ca> References: <3hc8rv$qds@newsbf02.news.aol.com> NNTP-Posting-Host: eigen.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: | No major hint there, eh Lee? | --------- | Here's the hint - Plug Ins...LW's plug-in system will allow a tremendous | amount of flexibity... | Plus, with Wavefront, SGI, and Alias circling the wagons......they're in | real trouble. And they know it. | Lee Stranahan B B | "I am not a number, I am a free man!" Hey Lee, how many series do you go through frame by frame,,, (prob the same ones I do eh???) anyone else know where this is from? -- --------------------------------------------------------------------------- Brett Hardin | Remember: University of Alberta | A straight line may be the SHORTEST distance Engineering | between two points, but it is by NO means Edmonton, Alberta | the most interesting! Canada | --------------------------------------------------------------------------- From hardin@ee.ualberta.ca Fri Feb 17 21:49:33 PST 1995 Article: 2728 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2728 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!decwrl!tribune.usask.ca!quartz.ucs.ualberta.ca!rover.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Pro (now Jaho "Me Too!" Shikaze) Date: 16 Feb 1995 11:47:24 GMT Organization: University of Alberta Electrical Engineering Department Lines: 44 Message-ID: <3hve0c$gfi@rover.ucs.ualberta.ca> References: <3goi7s$fog@crl.crl.com> <3gv4tp$osv@news.primenet.com> <3h86nr$8ui@beta.inc.net> NNTP-Posting-Host: eigen.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] John Foust (syndesis@beta.inc.net) wrote: | In article <3gv4tp$osv@news.primenet.com>, anime@primenet.com (Jaho Shikaze) says: | > | >In the name of cjohnson@crl.com the following words were written: | >*Can someone provide me with an adress I can use to subscibe to Lightwave | >*Pro???? | > | >*Thanks, | > | >*-Carl | > | >Me too, I really want get into this magazine | > | > | >-- | > -----------The Power of Jaho------------ | > I don't give a damn about my children & my grandchildren | > All I cares about me! | > And if gangster run this country, then I'm going to be a gangster! | Jaho, please stop posting messages that are composed of nothing | but re-quoted messages, your "me too", and then your multi-line | signature. Think twice before you post! wait a sec, you posted a message about a guy who said "me too", evidently annoyed about the wasted bandwidth... re-read your message and practice what you preach.. you could have posted the information about LW-Pro as well to make it a usefull msg.. Guys the info you need is Avid Media Group.. 1-800-322-2843 Talk to Michael Kornet or Chris at the front desk. 273. N Mathilda Avenue Sunnyvale California 94086 -- --------------------------------------------------------------------------- Brett Hardin | Remember: University of Alberta | A straight line may be the SHORTEST distance Engineering | between two points, but it is by NO means Edmonton, Alberta | the most interesting! Canada | --------------------------------------------------------------------------- From leimberger@marbls.enet.dec.com Fri Feb 17 21:47:37 PST 1995 Article: 2729 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2729 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!caen!crl.dec.com!crl.dec.com!news.athena.tay.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: If Amiga dies forever.. Date: 16 Feb 1995 12:42:00 GMT Organization: Digital Equipment Corporation Lines: 86 Distribution: world Message-ID: <3hvh6o$ave@nntpd.lkg.dec.com> References: <3h8ue8$5vj@newsbf02.news.aol.com> <3hdb8h$4t9@nntpd.lkg.dec.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article , wturber@primenet.com (Walter (Jay) Turberville ) writes: |>Path: | nntpd.lkg.dec.com!crl.dec.com!pa.dec.com!decwrl!legato.com!news.Stanford d.EDU!agate!overload.lbl.gov!lll-winken.llnl.gov!uwm.edu!cs.utexas.edu!s swrinde!hookup!news.mathworks.com!udel!news.sprintlink.net!news.primenet t.com!ip008.phx.primenet.com!wturber |>From: wturber@primenet.com (Walter (Jay) Turberville ) |>Newsgroups: comp.graphics.packages.lightwave |>Subject: Re: If Amiga dies forever.. |>Date: Wed, 8 Feb 1995 02:22:51 LOCAL |>Organization: Primenet |>Lines: 58 |>Distribution: world |>Message-ID: |>References: |><3h8ue8$5vj@newsbf02.news.aol.com> <3hdb8h$4t9@nntpd.lkg.dec.com> |>NNTP-Posting-Host: ip008.phx.primenet.com |>X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] |> |>In article <3hdb8h$4t9@nntpd.lkg.dec.com> |>leimberger@marbls.enet.dec.com () writes: |>>From: leimberger@marbls.enet.dec.com () |>>Subject: Re: If Amiga dies forever.. |>>Date: 9 Feb 1995 15:10:09 GMT |> |> |>>In article <3h8ue8$5vj@newsbf02.news.aol.com>, stranahan@aol.com |>>(Stranahan) writes: |>>|>Path: |>>| |>>nntpd.lkg.dec.com!crl.dec.com!pa.dec.com!decwrl!hookup!newshost.marca |>am.c |> |> |>>|>No, no, no - Amiga people bug us for versions, too. These are not |>>|>people |>>|>from the 'PC/SGI' camp, they are people changing campsites.... |>>|> |>>|> |>>|>Lee Stranahan |>>|>"I am not a number, I am a free man!" |>>|> |>>|> Walter Turberville responds to my calling PC limited! |> |>Hmmm . . . with all that you seem to not know about the PC, how do you |>know |>how limiting they are? IMHO all platforms are limiting. You just |>choose |>what limits you are willing to tolerate. I find the Amiga very |>limiting at |>times. Of course that is because I don't understand its OS and |>architecture |>nearly as well as I understand the PC's. Sometimes limits are created |>rather |>than encountered. Jay, Well actually I have lived with a 386 running OS2 ans pathworks on my desk at work for some time. However OS2 got wiped out so I was reduced to running Dos 6.xx . Any OS that can't multitask is extremly limited in my view. Most people I work with have 486 systems here and at home. I am forever hearing , I installed a sound card now my mouse won't work etc. The other biggie is how dos addresses memory, and it'd brain dead approach to addressing large drives, Then we have IDE(a curse the 4000 caught) TWO whole devices as long as there both HD's. Then the resources windows requires giving you little in return other than a crippled GUI that still restricts you to limited naming conventions for your files. We don't really need to discuss the PC's lack of prowness in pushing animations. The Amiga's OS is much more robust, and the AutoConfig(trademark of CBM) is really tough to beat. I plan to build a 486 someday but it is not the highest priority because I keep getting distracted by things like purchasing Motion Master ect. Re: Sometimes Limits are created , this is true on the Amiga, rather than encountered however should have read rather than imposed . In this case by DOS. I did like OS2 while I had it up and running, it multitasked nicely and worked well with the network . FWTW: I often help people with config.dat problems and such here at work. I did not say I did not know the PC and DOS, just that compared to the Amiga I found it limiting. From dave@gaspra.pd.com Fri Feb 17 21:49:04 PST 1995 Article: 2730 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2730 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!solaris.cc.vt.edu!news.mathworks.com!panix!ddsw1!news.rtd.com!gaspra.pd.com!dave From: Dave Gilinsky Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Date: Wed, 15 Feb 1995 14:22:06 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 58 Message-ID: References: <3haq59$sdj@beta.inc.net> <3hft21$dnu@beta.inc.net> <3hm4gu$so@beta.inc.net> NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3hm4gu$so@beta.inc.net> On 12 Feb 1995, John Foust wrote: > I quote from the SMBGuide.txt: "Typically LanMan-compatible clients > run NetBEUI, so your first step after installing the client software > should be to install that protocol as well." Did I misinterpret? > I also quote from SMBGuide.txt: "Remember - TCP/IP! Whatever client you use, it must support the TCP/IP protocol in order to communicate with the Unix-hosted Samba. Typically LanMan-compatible clients run NetBEUI, so your first step after installing the client software should be to install that protocol as well." My interpretation of that section is that in order for a LanMan client (your NT or WFW box) to access the file system of a Samba host (your UNIX box), the LanMan client must at least be running a TCP/IP stack. If the LanMan client is to access the file systems of other, "typical" LanMan hosts on your network, you must also run NetBEUI. I can support my supposition that Samba does not use NetBEUI a least three ways without citing Samba server source code: 1. I have never added NetBEUI packet handling or routing support to any of the SunOS 4.1.x kernels here, but all the Suns are Samba hosts, and are all visible to all the LanMan clients that are running TCP/IP stacks. 2. A quick look at /etc/inetd.conf and /etc/services on the Unix boxes reveals that the two Samba daemons, smbd and nmbd, are simply tcp and udp services that monitor ports 137 and 139. 3. I can have complete access to a Samba host from the file manager of an NT machine that only has TCP/IP networking services installed - No NetBEUI or anything else. I hope that clears things up. > What I wanted was the Amiga version, so the Amiga's drives would > be exportable to the PCs on the network. > I want an Amiga version too. Sorry about using valuable bandwidth for a topic that's only mildly LW related, but it looked as though enough people were interested to contine the discussion with only slight pangs of guilt. ;) Dave Gilinsky (DG75) Pixel Dust, Inc. dave@gaspra.pd.com _______________________________________________________________________________ From ind01341@pegasus.cc.ucf.edu Fri Feb 17 21:49:12 PST 1995 Article: 2731 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2731 bit.listserv.i-amiga:29238 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!convex!darwin.sura.net!news.cc.ucf.edu!ind01341 From: ind01341@pegasus.cc.ucf.edu (Independent Account 1341) Newsgroups: comp.graphics.packages.lightwave,bit.listserv.i-amiga Subject: Re: LW, Memory and Guru !!! Followup-To: comp.graphics.packages.lightwave,bit.listserv.i-amiga Date: 16 Feb 1995 13:58:47 GMT Organization: University of Central Florida Lines: 28 Message-ID: <3hvlmn$j8u@news.cc.ucf.edu> References: <3hu8dp$lvi@ankh.iia.org> NNTP-Posting-Host: pegasus.cc.ucf.edu X-Newsreader: TIN [version 1.2 PL0] Dan Nessel (nesseld@ios.com) wrote: : When I render frames in LW 3.1 my system occasionally crashes. I get : GURU # 81000005 and then task number such as: : A program I have defines the Guru # to mean "AN_MEM Corrupt. Corrupt : Memory List Detected In FreeMEM()" [snip] : Thanks much, : Dan "I can't take these GURU visits" Nessel : nesseld@ios.com When people reported problems like this to us at the store, we always had them try a clean startup first. Disable any programs you run from your WBStartup drawer or from your startup-sequence (ARQ, MenuMaster, ToolManager, screen blankers, clocks, commodities, _everything_) and try again. This will often solve the problems. Afterwards you can put stuff back one at a time until you find the culprit, which will need to be either updated or replaced. Secondly, that Guru looks suspiciously like one I get with my A3000 sometimes, usually with old games. When it happens, I use degrader to turn off my cache and privilege errors and give it a second shot. I doubt that it will help (this _is_ LightWave) but what the heck. GreyFox ind01341@pegasus.cc.ucf.edu From syndesis@beta.inc.net Fri Feb 17 21:49:09 PST 1995 Article: 2732 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2732 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WTB: Pixel 3D Pro $$$ Date: 16 Feb 1995 14:05:48 GMT Organization: Syndesis Corporation Lines: 30 Message-ID: <3hvm3s$1pm@beta.inc.net> References: <3hei2b$pf0@ankh.iia.org> <3hfugf$gor@newsbf02.news.aol.com> <3hu74t$lvi@ankh.iia.org> NNTP-Posting-Host: t12.inc.net X-Newsreader: WinVN 0.92.6+ In article <3hu74t$lvi@ankh.iia.org>, Dan Nessel says: > >chrispru@aol.com (ChrisPru) wrote: >> >> >I am looking to buy a used copy of Pixel 3D Pro for the Amiga. If you >> >have the program and want to sell it, let me know. >> >> A recent issue of Amiga Format -a British mag- had Pixel 3D Pro as a free >> disk on the cover. It was disk# 65A. Check your local magazine stands, >> it was in the last month or two. >> >> Chris >> > >Pixel 3D Pro was really being given away free with the mag??? >Was this just a demo version or the real deal? I have not been able >to find Amiga Format - if anyone knows where I can get one, or get my >hands on a copy of Pixel 3D Pro please let me know. There's no such thing as a free lunch, kids. When some company puts a copy of program X on a UK "cover disk", it's because they're giving away the *previous* version of the program, with minimal or non-existent docs, and they want you to take advantage of the special upgrade price they just happen to be offering ... If you want last year's version, or even 1992's version, step right up and pay your $15. Then pay even more to get yesterday's bug-fixed version. From syndesis@beta.inc.net Fri Feb 17 21:49:34 PST 1995 Article: 2733 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2733 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Pro (now Jaho "Me Too!" Shikaze) Date: 16 Feb 1995 14:10:48 GMT Organization: Syndesis Corporation Lines: 13 Message-ID: <3hvmd8$1pm@beta.inc.net> References: <3goi7s$fog@crl.crl.com> <3gv4tp$osv@news.primenet.com> <3h86nr$8ui@beta.inc.net> <3hve0c$gfi@rover.ucs.ualberta.ca> NNTP-Posting-Host: t12.inc.net X-Newsreader: WinVN 0.92.6+ In article <3hve0c$gfi@rover.ucs.ualberta.ca>, hardin@ee.ualberta.ca (Hardin Brett Arvid) says: > >John Foust (syndesis@beta.inc.net) wrote: >| In article <3gv4tp$osv@news.primenet.com>, anime@primenet.com (Jaho Shikaze) says: >| >Me too, I really want get into this magazine > >wait a sec, you posted a message about a guy who said "me too", >evidently annoyed about the wasted bandwidth... re-read your message >and practice what you preach.. you could have posted the information >--------------------------------------------------------------------------- >Brett Hardin | Remember: Oh no, now you did it, too! It's one thing to make a mistake, it's another to repeat it. From taka@phantom.oit.gatech.edu Fri Feb 17 21:49:36 PST 1995 Article: 2734 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2734 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!gt-news!phantom.oit.gatech.edu!phantom.oit.gatech.edu!not-for-mail From: taka@phantom.oit.gatech.edu (Dr.Love) Newsgroups: comp.graphics.packages.lightwave Subject: Using VLab Motion instead of PAR..?? Date: 16 Feb 1995 09:46:16 -0500 Organization: Georgia Institute of Technology Lines: 12 Message-ID: <3hvofo$a6m@phantom.oit.gatech.edu> NNTP-Posting-Host: oit.gatech.edu Is it possible to use the VLab Motion instead of PAR to record out Lightwave renderings? If so, how can it be done? What are its advantages/disadvantages? Thanks... -Taka -- Takahito "Dr.Love" Torimoto SMILE!! Georgia Tech Electrical Engineer Senior HOME PAGE: http://www.gatech.edu/oit/staff/ns/taka.html | Amiga 4000 40mhz 040 "I'm lost... I've gone to look for myself... If I should | Quadra 950 emulation return before I get back, please ask me to wait." | via EMPLANT From thierry@ix.netcom.com Fri Feb 17 21:49:37 PST 1995 Article: 2735 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2735 Path: netcom.com!ix.netcom.com!netnews From: thierry@ix.netcom.com (Thierry Humeau) Newsgroups: comp.graphics.packages.lightwave Subject: Component In/Out options for a Toaster/Flyer Date: 16 Feb 1995 15:11:42 GMT Organization: Netcom Lines: 15 Distribution: world Message-ID: <3hvpve$hmn@ixnews3.ix.netcom.com> References: <3hvofo$a6m@phantom.oit.gatech.edu> NNTP-Posting-Host: ix-dc3-11.ix.netcom.com Hello, I'd like to know what are the component In/Out options when using a 2000 Toaster/Flyer. thanks for your help. Thierry. -- ************************************************************** Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 CANAL+TV France correspondant thierry@ix.netcom.com ************************************************************** From jalberty@aardvark.ucs.uoknor.edu Fri Feb 17 21:49:16 PST 1995 Article: 2736 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2736 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!netnews.nwnet.net!ns1.nodak.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Jan LWPRO Hair macro Date: 15 Feb 95 21:54:23 CST Organization: University of Oklahoma. (USA) Lines: 19 Message-ID: <1995Feb15.215423.1@ucsvax> References: NNTP-Posting-Host: 129.15.10.11 In article , jgross@netcom.com (John Gross) writes: > I have posted the missing Jan LWPRO Hair macro to the tomahawk ftp site. > It is located in pub/LW/incoming/arexx and will be moved eventually to > pub/LW/arexx (I assume). > > You can get it by doing an anonymous ftp to: > > tomahawk.welch.jhu.edu > > Sorry about any inconvenience... > > John Gross > editor, LWPRO I'm getting an error on line 320, Error Return From Function, does anyone else have this problem or am I just stoopid? Fix, anyone? alan.chan@oubbs.telecom.uoknor.edu From dma@mcs.com Fri Feb 17 21:48:12 PST 1995 Article: 2737 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2737 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!olivea!rahul.net!a2i!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D walkthroughs? Date: 16 Feb 1995 15:37:41 GMT Organization: MCSNet Services Lines: 17 Message-ID: <3hvrg5$fo@News1.mcs.com> References: <3hovjf$pcl@nntpd2.cxo.dec.com> <3hqlq6$1jd@ixnews2.ix.netcom.com> <3hr64j$78q@beta.inc.net> NNTP-Posting-Host: dma.pr.mcs.net syndesis@beta.inc.net (John Foust) wrote: > > In article <3hqlq6$1jd@ixnews2.ix.netcom.com>, GregTee@ix.netcom.com (William Teegarden) says: > >In <3hovjf$pcl@nntpd2.cxo.dec.com> Tom Bonomo > > writes: > >>Can Lightwave do 3D architectural walkthroughs? LightWave will read AutoCAD DXF files. It will convert them, for the most part, in tact. There are some stipulations though, such as the AutoCAD file must be built in 3D... etc. If you are interested, I have a sheet that explains the steps in this transferring process. Or, in Brent Malnack's book Mastering Toaster Technology, he describes how to transfer CAD files. -Dan From elric@gate.net Fri Feb 17 21:49:39 PST 1995 Article: 2738 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2738 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!tequesta.gate.net!tpafl-18.gate.net!user From: elric@gate.net (Robert F. Coates) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Animation and the FLYER!!! Date: Thu, 16 Feb 1995 10:39:25 -0500 Lines: 34 Message-ID: References: NNTP-Posting-Host: tpafl-18.gate.net In article , joeperez@news.dorsai.org (Joe Perez) wrote: I tried everything I could think of with the Flyer, but I can't figure > out how to save a LW anim. Please no Read The Fucking Manual responses, > because what laughingly passes for the Flyer literature in the initial > manual makes no mention (that I could find) of how to save anims. There > is also no index to speak of, which usually makes things a lot easier. > The only Flyer-specific text I find in the manual relates to recording > video and audio, and even THAT portion is full of holes. > Joe, you render to the FLYER by choosing Med. Rez Preview in the Save Anim section of the Record screen. Make sure you select preview output as Toaster (not sure why but this is what NewTek told me). One caution you must use the name of the Flyer drive as it appears on your WorkBench not FA0: or FB0: (for example I named mine VideoA: and VideoB:, I type VideoB: into to the save anim requestor) If you're doing this on a 2000 you will get a LW alert telling you you need to have a VT4000 to view these previews, just click continue. Also if you name the anim something other that typical FS name you get a warning just ignore it also. According to NewTek the hooks in the FLYER software will take the LW 24bit images and save them in VTASC as a clip on the choosen drive. I've done it and it works!! One caution, render the frames and save as 24bit images and then load them as backgnd images into a new scene and just render to the FLYER to creat the anim. Reason for this suggestion is I have had 2 or 3 anims where the clip had a washed out frame or two in the middle of the anim causing it to appear to flicker. So now I render all frames as 24 bit then I only have to go back a render a new clip for the section with the washed out frames, then sequence a couple of clips together to get a smooth anim. Hope this helps. Robert Coates From dma@mcs.com Fri Feb 17 21:48:20 PST 1995 Article: 2739 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2739 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!olivea!rahul.net!a2i!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Advice from you 'in-the-field'... Date: 16 Feb 1995 15:42:11 GMT Organization: MCSNet Services Lines: 19 Message-ID: <3hvroj$fo@News1.mcs.com> References: <3hr3ki$q3v@acmez.gatech.edu> NNTP-Posting-Host: dma.pr.mcs.net gt5375e@prism.gatech.edu (J.J.) wrote: .. I find that I despise programing > ....especially since all I want to do is graphics...and > some occasional multimedia midi stuff (I was a music major, > heh-heh). > So... what do I do? I stand in the darkness of Cyberspace > and pose my feeble plea for advice from you who are out there > sculpting and creating new realities. J.J., start putting a tape together. Even if only a minute long, having a nice demo, with good music to solicite new business is what you should do. If you have a full time gig already, and can animate, offer to do a freeby job for someone you know in a well-known corporation, or local TV station. Get permission to use it on your tape, and begin from there. -Dan From henrik@utb.shv.hb.se Fri Feb 17 21:49:26 PST 1995 Article: 2740 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2740 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!bloom-beacon.mit.edu!eru.mt.luth.se!news.luth.se!sunic!news.chalmers.se!news.gu.se!gd-news!d6233.shv.hb.se!henrik From: henrik@utb.shv.hb.se (Henrik Bengtsson) Subject: Re: Alias & Wavefront acquisition... Message-ID: Sender: usenet@gdunix.gd.chalmers.se (USENET News System) Nntp-Posting-Host: d6233.shv.hb.se Organization: Department of Computer Science and Business Administration References: <3hqnm1$86s@news.xmission.com> <3hr58p$k0l@newsbf02.news.aol.com> Date: Thu, 16 Feb 1995 15:14:21 GMT Lines: 12 >Part of the reason SGI bought WF and Alias was to stop the ports to NT. >Darn it. Well may they burn in hell! =) With SoftImage turning NT and LightWave (I WANT IT NOW ;) going PC I think that in a future SGI will DEFINATELY have to look out. (Ok I know Windows isn't our favourite OS but anyway =). Lets hope for the best, Henrik Bengtsson CIREN Productions From st4pt@rosie.uh.edu Fri Feb 17 21:48:25 PST 1995 Article: 2741 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2741 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!news.uh.edu!rosie.uh.edu!st4pt From: st4pt@rosie.uh.edu (donald TAKESHI mcfall) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave 3D or 3D-Studio Date: 16 Feb 1995 10:15 CST Organization: University of Houston Lines: 21 Distribution: world Message-ID: <16FEB199510152706@rosie.uh.edu> References: <3hm9si$70a@usenetw1.news.prodigy.com> <3hpc6p$lkg@ixnews2.ix.netcom.com> <3hre7c$lta@news.eecs.uic.edu> NNTP-Posting-Host: rosie.uh.edu News-Software: VAX/VMS VNEWS 1.41 In article <3hre7c$lta@news.eecs.uic.edu>, bdupras@bert.eecs.uic.edu (Brian Dupras) writes... >William Teegarden (GregTee@ix.netcom.com) wrote: > >> It's modeling end is also superior to 3DS's. > >Funny, I thought that 3DS's "modeler" is AutoCAD, is it not? Maybe I'm >wrong. > > >> GT > >Brian >bdupras@bert.eecs.uic.edu > No, 3DS has its own modeller. AutoCAD, though, is a VERY good modeller for 3DS (provided that you don't have problems importing meshes -- Autodesk supposedly fixed this). -Donald McFall st4pt@jetson.uh.edu From st4pt@rosie.uh.edu Fri Feb 17 21:48:59 PST 1995 Article: 2742 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2742 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!news.uh.edu!rosie.uh.edu!st4pt From: st4pt@rosie.uh.edu (donald TAKESHI mcfall) Newsgroups: comp.graphics.packages.lightwave Subject: Re: QUES: Newbie looking for career info... Date: 16 Feb 1995 10:18 CST Organization: University of Houston Lines: 20 Distribution: world Message-ID: <16FEB199510184256@rosie.uh.edu> References: <3ht3fn$ib@coranto.ucs.mun.ca> NNTP-Posting-Host: rosie.uh.edu News-Software: VAX/VMS VNEWS 1.41 In article <3ht3fn$ib@coranto.ucs.mun.ca>, dpenney@morgan.ucs.mun.ca (Dave Penney) writes... > >Good morning (evening) Ladies and Gentleman. > >To get straight to the point: What do I do? I am currently attending >the University of New Brunswick, enrolled in the Computer Sceince degree >program. I've been playing with POV (Persistance Of Vision) freeware >raytracer for some time now and I wish to pursue a career with computers >int the field of graphics. After making a few visits to the multimedia >center located on campus (loaded with MACs) and to a small company >(InnoVision - who have done some graphics andintros for local TV >broadcasts and CBC), I still feel a need to 'learn more'. For one thing, IMO, the CompSci degree can go. For CG animation, you need to learn animation an art. Consider, for one thing, that people with CompSci degrees are generally put to work installing/troubleshooting computers (at least from what I've seen of our local classifieds :) ). -Donald McFall st4pt@jetson.uh.edu From maturney@acad.ursinus.edu Fri Feb 17 21:49:40 PST 1995 Article: 2743 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2743 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!msunews!netnews.upenn.edu!acad.ursinus.edu!maturney From: maturney@acad.ursinus.edu Newsgroups: comp.graphics.packages.lightwave Subject: Ques about motion control-circles and velocity Message-ID: <1995Feb16.123149.909@acad.ursinus.edu> Date: 16 Feb 95 12:31:49 EST Organization: Ursinus College Lines: 15 I'm sorry about my weak vocabulary, but I've only been playing with lightwave for a little while, please bear with. I hope these question aren't all that dumb, but how would I make a circular path for the camera to follow, while its locked onto another object? I made four keyframes that were the same distance from the object on each axis. The spline controls with everything at 0 smoothed out the path, but it was still a smoothed out square. Also, why does the velocity of the camera change when its following a straight path, and why can't I edit the velocity curve in the envelope motion control? I'm running the 3.1 upgrade on a toaster 4000. I'm having a great time with lightwave. All of the options, textures, lighting schemes, the lens flare is so cool looking, but the control of movement is a little elusive. If anyone has any good tips for a beginner, I'd be grateful. By the way, my employer is looking into buying me some Stranahan or Darkhorse tapes, thanks for all your help. Mark From curriek@Cognos.COM Fri Feb 17 21:47:58 PST 1995 Article: 2744 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2744 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!gatekeeper.cognos.com!curriek From: curriek@Cognos.COM (Kevin Currie) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Date: 16 Feb 1995 18:46:41 GMT Organization: Cognos Incorporated, Ottawa CANADA Lines: 23 Message-ID: <3i06ih$7sj@gatekeeper.cognos.com> References: <3hqo67$hj4@newsbf02.news.aol.com> NNTP-Posting-Host: pilot.cognos.com X-Newsreader: TIN [version 1.2 PL2] Walter (Jay) Turberville (wturber@primenet.com) wrote: : Virtual memory on a Windows machine is a no-brainer. On the Amiga it is an : additional program that - from the posts I have seen - can be a real pain in : the butt to make work. Windows should help someone on a tight budget squeak : by with less RAM. I wish someone who was beta testing would provide some : information on the performance penalty though. VM on an Amiga is pretty much a no brainer as well. Get VMM off of aminet, set a few parameters on it's easy to use gui and you're set. I use it all the time with LW, AdPro, Scenery Animatior, you name it, it works great! : ----------------------------------------------------- : | Walter (Jay) Turberville |Phoenix, AZ : | wturber@primenet.com |wturber@aol.com : | http://www.primenet.com/~wturber | : ----------------------------------------------------- -- | Think for yourself... then Decide... |----------------------------- | Ignorance breeds Arrogance... | curriek@cognos.com | A4K/WE40/40/NetBSD/Emplant |Silicon Valley NORTH, Canada From sean@PROBLEM_WITH_INEWS_DOMAIN_FILE Fri Feb 17 21:48:50 PST 1995 Article: 2745 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2745 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!news.unb.ca!coranto.ucs.mun.ca!mirror.det.mun.ca!sean From: sean@PROBLEM_WITH_INEWS_DOMAIN_FILE (Sean Huxter) Newsgroups: comp.graphics.packages.lightwave Subject: Re: SFC grabs 4 frames? Date: 16 Feb 1995 19:10:55 GMT Organization: Memorial University of Newfoundland Lines: 23 Message-ID: <3i07vv$3jm@coranto.ucs.mun.ca> References: <3hsfve$4ud@nuhou.aloha.net> NNTP-Posting-Host: mirror.det.mun.ca X-Newsreader: TIN [version 1.2 PL2] Tony Lohoven (tony0@aloha.net) wrote: : Just read that the Nucleus SFC can grab 4 frames of video at a time. : This is great news for quality LW image sequences and such. Has anybody : used this device with the 4000? : Are there any utilities that can do the same thing with Amilink? : Your replies would be appreciated. : tony0@aloha.net Actually, I have used the SFC by Nucleus quite often. In fact I use it all the time for my animations. I don't use PAR, and use the SFC to go to BetaCam tape. We have ordered the version you speak of, but for now we use the previous version and it grabs frames at two per pass, not four. It works well, though. Alas it only lays down one frame per pass however, and the next version will lay down four per pass. Sean Huxter (Eagerly awaiting the upgrade...) From sean@PROBLEM_WITH_INEWS_DOMAIN_FILE Fri Feb 17 21:49:14 PST 1995 Article: 2746 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2746 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!news.unb.ca!coranto.ucs.mun.ca!mirror.det.mun.ca!sean From: sean@PROBLEM_WITH_INEWS_DOMAIN_FILE (Sean Huxter) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Silly and embarassing Chrome question Date: 16 Feb 1995 19:26:57 GMT Organization: Memorial University of Newfoundland Lines: 30 Message-ID: <3i08u1$3jm@coranto.ucs.mun.ca> References: NNTP-Posting-Host: mirror.det.mun.ca X-Newsreader: TIN [version 1.2 PL2] It's tough sometimes to convince clients that the real world works a certain way and you can't do something another way. However, if he doesn't want a recognizable or fractal pattern then you can always use a real photo of clouds or something like that. Placing a bump map on your rectangle will distort the image so that even if you use a reflection map of someone's face you would not be able to see a face at all. If you use a subtle bump map using fractal noise pattern at 5-10% intensity, you may end up with an effect that is suitable. If your client wants it to flare, (that overused effect which shows glistening areas going all over the object) then you can use another technique: Create a graphic on black of white diagonal bars with soft edges (that go to black) and use it as your reflection map. You must parent all objects in your scene to a central point (including the camera) so that you can then spin your whole set around. The result will be a diagonal flare flashing across your object, and no recognizable or fractal patterns in the rectangular face. You can still use the bump mapping technique to slightly distort the flare. Since the camera moves with the object, the whole effect is static. (This can also work on gradated backgrounds as long as your spin is not on an angle to the gradation. (Been there, done that!) Sean Huxter From donald@nasau.iquest.com Fri Feb 17 21:49:41 PST 1995 Article: 2747 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2747 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!darwin.sura.net!news.larc.nasa.gov!news.msfc.nasa.gov!marshalltv.msfc.nasa.gov!not-for-mail From: Don Cotnoir-Strong Newsgroups: comp.graphics.packages.lightwave Subject: Re: Ques about motion control-circles and velocity Date: 16 Feb 1995 20:44:18 GMT Organization: NASA/MSFC Lines: 11 Message-ID: <3i0df2$84e@hammer.msfc.nasa.gov> References: <1995Feb16.123149.909@acad.ursinus.edu> NNTP-Posting-Host: marshalltv.msfc.nasa.gov > I hope these question aren't > all that dumb, but how would I make a circular path for the camera to follow, > while its locked onto another object? I made four keyframes that were the > same distance from the object on each axis. I went through this one myself once...the best way to create a circular path for the camera--or any object--is to parent the camera to a null object, move the camera some distance from the object, keyframe it, then rotate the heading of the null object. Don From djr@infinet.com Fri Feb 17 21:48:06 PST 1995 Article: 2748 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2748 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!infinet!djr From: djr@infinet.com (Dan J. Rockwell) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave PC requirements Date: 16 Feb 1995 22:29:03 GMT Organization: InfiNet Lines: 49 Message-ID: <3i0jjf$cr4@horus.infinet.com> References: <3hqo67$hj4@newsbf02.news.aol.com> NNTP-Posting-Host: rigel.infinet.com X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: : -------------'Course, these are the same folks that said 5MB and a 68000 : was adequate to run : the Toaster. Adequate is a really relative term, no? I have customers who : require 80MB ram to use Lightwave, your mileage may vary. On the Amiga, I : personally consider 16MB the typical required ram to use LW properly, and : I'm : just an shade-tree animator. Add 4-8MB of Windows overhead, and I'd say : 32MB : makes more real-world sense for a Windows/LW box. : ----------------- : You're a dealer, so look out for your best interest and STOP SAYING THINGS : LIKE THAT. It is not even reasonably close to true. It just keeps people : from buying a system. Personally I guess I'll NEVER use LW since I only : have 24 megs and can't expand. Hey now, not all dealers are evil... speaking of users still using that old 5mb and a 68000 they are still out there people, and they are doin just fine. Besides the toaster was a bit more than just lightwave. LightWave should run just dandy on 8mb on a pc, sure you could throw another 8 on there, hey or even more, hey you could also use that extra money to pay the rent, and keep working on those modeling skills. : I learned to used LW 1.0 on a 68000 and 8 Megs RAMS. Was it quick? No. Was : it pretty? No. Was it all I could afford? Yes, and I made money with it : and bought an 68030...and so on...and so on....and so on. Well now 1.0 was kinda scary.. compared to what we use now... It's scary when you see what some of the top post houses have, and then see what they can create. Its not the hardware that makes ya good, its whether or not you can make it good. Why is that when I come across back bedroom animators they have some of the most awesome 3d animation and technique, and then I see these guys with 3 degrees, sure they have the knowledge, but they cant dream, they cant just create on the fly.. : Lee Stranahan : "I am not a number, I am a free man!" "You are number six...." So Lee goin back on the road again? FLYER TRAINING TOUR? You were always a big hit in Ohio, come on back! Dan Rockwell Industrial Video Inc. From syndesis@beta.inc.net Fri Feb 17 21:49:05 PST 1995 Article: 2749 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2749 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New Free Way to Network Amigas and PCs Date: 16 Feb 1995 23:00:08 GMT Organization: Syndesis Corporation Lines: 49 Message-ID: <3i0ldo$c4m@beta.inc.net> References: <3haq59$sdj@beta.inc.net> <3hft21$dnu@beta.inc.net> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article , you say: > >On 12 Feb 1995, John Foust wrote: > >> I quote from the SMBGuide.txt: "Typically LanMan-compatible clients >> run NetBEUI, so your first step after installing the client software >> should be to install that protocol as well." Did I misinterpret? >> > >I also quote from SMBGuide.txt: > >"Remember - TCP/IP! > >Whatever client you use, it must support the TCP/IP protocol in order to >communicate with the Unix-hosted Samba. Typically >I can support my supposition that Samba does not use NetBEUI a least three >ways without citing Samba server source code: > > 1. I have never added NetBEUI packet handling or routing > support to any of the SunOS 4.1.x kernels here, but all the Suns are > Samba hosts, and are all visible to all the LanMan clients that > are running TCP/IP stacks. > > 2. A quick look at /etc/inetd.conf and /etc/services on the Unix > boxes reveals that the two Samba daemons, smbd and nmbd, are > simply tcp and udp services that monitor ports 137 and 139. > > 3. I can have complete access to a Samba host from the file manager > of an NT machine that only has TCP/IP networking services > installed - No NetBEUI or anything else. > > >I hope that clears things up. Not really, but I'm sure the answer is simple once we both study what might be happening on the PC side. It may have nothing to do with the Unix side. I don't have all the layers of this protocol stack memorized, but isn't it possible that Samba is using NetBEUI-format packets sent over TCP/IP in order to talk to the PC side? If not, then why does the Samba docs mention NetBEUI at all? I remember seeing a Samba doc, written by the original author, describing how he stumbled on the idea. I think it had something to do with NetBeui. Thanks for chatting about this, I appreciate the knowledge gained. Maybe we should cross-post to linux.samba, too. From Fri Feb 17 21:49:01 PST 1995 Article: 2750 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2750 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newsflash.concordia.ca!nstn.ns.ca!cs.dal.ca!usenet From: (Ken Mayfield)ad914@cfn.cs.dal.ca Subject: Re: QUES: Newbie looking for career info... Message-ID: Summary: Here's my story so far.... Keywords: college story etc Sender: usenet@cs.dal.ca (USENET News) Nntp-Posting-Host: cfn.cs.dal.ca Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Date: Thu, 16 Feb 1995 23:44:16 GMT Lines: 48 In a nutshell, here is my experience: I went to Art College to study life drawing, photography, and sound. While there I segued into performance, music composition, video and computere animation. The college initially had 286 clones running pansophic software; it was a feeling of "this is it", and besides, it was fun :). They got SGI and Alias 3.1, which allowed my class and myself to teach ourselves for about two and a half years. In the meanwhile, I started putting together a project in my final year and a half which would blend live action and computer animation. Nobody, including the instructors, really new Alias, so we were able to set our term project and teach ourselves. Anyway, what happened is that I assumed I'd use the one-chip College equipment to tape, and shoot on location. I knew I'd find a way to blend it later. I went to the local post houses and community cable, and what evolved : I met a best friend with similar views, Community cable accepted the project even amidst a busy schedule (we have a way cool Cable group in Halifax) and provided 3-chip broadcast cameras, tech support, a really driven DOP, and some transportation. The stipulation was that it be shown on air (ah, SURE, yesokay...). I approached Dalhousie theatre (I was taking music and French, and hung out with the theatre folk), and found a group of theatre students who brought solid professional conviction to the parts, and access to a theatre with lighting grid. Essentially what happened is that the whole thing snowballed. Big Time. Now, looking back, I've been freelancing regularly at the only non-network Online suite (which just bought an Avid) for three years (presently using a Toaster and Lightwave 3.1), worked around town, taught video and computer at the local artists' co-op, and even met my mate after the tape showed at the local film fest. In print, it almost seems silly, but it happened. The point is that doing a project seems to make a difference; you meet lots of people who can and will get involved. What began as a way to ease re-entry into the work world from college turned into lots of oppurtunity to learn. I'm not working at Free Range yet (this is my next goal - I think I'll do well and love it there), but something will happen. I wish you luck; it's waiting for you anyway, simply because this is what you wish to do. Exceptionatly long-winded piece ('ll post privatly next time); I'd enjoy hearing how all of you accomplished what you have. Ken Mayfield. --